unity3d 获取系统硬件信息
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[csharp] view plain copyusing UnityEngine; using System.Collections; /// <summary> /// 获取当前设备信息 /// </summary> public class GetSystemInfo : MonoBehaviour { string systemInfo; // Use this for initialization void Start() { systemInfo = "\tTitle:当前系统基础信息:\n设备模型:" + SystemInfo.deviceModel + "\n设备名称:" + SystemInfo.deviceName + "\n设备类型:" + SystemInfo.deviceType + "\n设备唯一标识符:" + SystemInfo.deviceUniqueIdentifier + "\n显卡标识符:" + SystemInfo.graphicsDeviceID + "\n显卡设备名称:" + SystemInfo.graphicsDeviceName + "\n显卡厂商:" + SystemInfo.graphicsDeviceVendor + "\n显卡厂商ID:" + SystemInfo.graphicsDeviceVendorID + "\n显卡支持版本:" + SystemInfo.graphicsDeviceVersion + "\n显存(M):" + SystemInfo.graphicsMemorySize + "\n显卡像素填充率(百万像素/秒),-1未知填充率:" + SystemInfo.graphicsPixelFillrate + "\n显卡支持Shader层级:" + SystemInfo.graphicsShaderLevel + "\n支持最大图片尺寸:" + SystemInfo.maxTextureSize + "\nnpotSupport:" + SystemInfo.npotSupport + "\n操作系统:" + SystemInfo.operatingSystem + "\nCPU处理核数:" + SystemInfo.processorCount + "\nCPU类型:" + SystemInfo.processorType + "\nsupportedRenderTargetCount:" + SystemInfo.supportedRenderTargetCount + "\nsupports3DTextures:" + SystemInfo.supports3DTextures + "\nsupportsAccelerometer:" + SystemInfo.supportsAccelerometer + "\nsupportsComputeShaders:" + SystemInfo.supportsComputeShaders + "\nsupportsGyroscope:" + SystemInfo.supportsGyroscope + "\nsupportsImageEffects:" + SystemInfo.supportsImageEffects + "\nsupportsInstancing:" + SystemInfo.supportsInstancing + "\nsupportsLocationService:" + SystemInfo.supportsLocationService + "\nsupportsRenderTextures:" + SystemInfo.supportsRenderTextures + "\nsupportsRenderToCubemap:" + SystemInfo.supportsRenderToCubemap + "\nsupportsShadows:" + SystemInfo.supportsShadows + "\nsupportsSparseTextures:" + SystemInfo.supportsSparseTextures + "\nsupportsStencil:" + SystemInfo.supportsStencil + "\nsupportsVertexPrograms:" + SystemInfo.supportsVertexPrograms + "\nsupportsVibration:" + SystemInfo.supportsVibration + "\n内存大小:" + SystemInfo.systemMemorySize; } // Update is called once per frame void OnGUI() { GUILayout.Label(systemInfo); } }
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