获取设备信息脚本
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using UnityEngine;using System.Collections;/// <summary>/// 获取当前设备信息/// </summary>public class GetSystemInfo : MonoBehaviour{ string systemInfo; // Use this for initialization void Start() { systemInfo = "\n\tTitle:当前系统基础信息:\n设备模型:" + SystemInfo.deviceModel + /*"\n设备名称:" + SystemInfo.deviceName +*/ /*"\n设备类型:" + SystemInfo.deviceType +*/ //"\n设备唯一标识符:" + SystemInfo.deviceUniqueIdentifier + "\n显卡标识符:" + SystemInfo.graphicsDeviceID + "\n显卡设备名称:" + SystemInfo.graphicsDeviceName + /*"\n显卡厂商:" + SystemInfo.graphicsDeviceVendor +*/ /*"\n显卡厂商ID:" + SystemInfo.graphicsDeviceVendorID +*/ "\n显卡支持版本:" + SystemInfo.graphicsDeviceVersion + //"\n显存(M):" + SystemInfo.graphicsMemorySize + "\n显卡像素填充率(百万像素/秒),-1未知填充率:" + SystemInfo.graphicsPixelFillrate + "\n显卡支持Shader层级:" + SystemInfo.graphicsShaderLevel + "\n支持最大图片尺寸:" + SystemInfo.maxTextureSize + /*"\nnpotSupport:" + SystemInfo.npotSupport +*/ /*"\n操作系统:" + SystemInfo.operatingSystem +*/ "\nCPU处理核数:" + SystemInfo.processorCount + "\nCPU类型:" + SystemInfo.processorType + "\nCPU 频率:"+SystemInfo.processorFrequency+ //"\nsupportedRenderTargetCount:" + SystemInfo.supportedRenderTargetCount + "\nsupports3DTextures:" + SystemInfo.supports3DTextures + //"\nsupportsAccelerometer:" + SystemInfo.supportsAccelerometer + "\nsupportsComputeShaders:" + SystemInfo.supportsComputeShaders + //"\nsupportsGyroscope:" + SystemInfo.supportsGyroscope + "\nsupportsImageEffects:" + SystemInfo.supportsImageEffects + "\nsupportsInstancing:" + SystemInfo.supportsInstancing + /*"\nsupportsLocationService:" + SystemInfo.supportsLocationService +*/ //"\nsupportsRenderTextures:" + SystemInfo.supportsRenderTextures + "\nsupportsRenderToCubemap:" + SystemInfo.supportsRenderToCubemap + "\nsupportsShadows:" + SystemInfo.supportsShadows + /*"\nsupportsSparseTextures:" + SystemInfo.supportsSparseTextures +*/ //"\nsupportsStencil:" + SystemInfo.supportsStencil + "\nsupportsVertexPrograms:" + SystemInfo.supportsVertexPrograms + /*"\nsupportsVibration:" + SystemInfo.supportsVibration +*/ "\n内存大小:" + SystemInfo.systemMemorySize; } // Update is called once per frame void OnGUI() { GUIStyle style = new GUIStyle(); style.normal.textColor = new Color(1, 1, 1); style.fontSize = 40; GUILayout.Label(systemInfo,style); }}
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