iOS 开源一个高度可定制支持各种动画效果,支持单击双击,小红点,支持自定义不规则按钮的tabbar

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TYTabbarAnimationDemo

业务需求导致需要做一个tabbar,里面的按钮点击带有动画效果,tabbar中间的按钮凸出,凸出部分可以点击,支持badge 小红点等,为此封装了一个高度可定制的tabbar -> TYTabBar demo下载地址:https://github.com/qqcc1388/TYTabbarAnimationDemo

TYTabBar可以快速实现以下功能

  1. 每个Item都有单击,双击事件回调
  2. tem可以支持多种动画(帧动画,缩放动画,旋转动画),每个Item都可以单独设置
  3. 支持badgeText,支持小红点功能
  4. 只需要配置一下,就可以实现不规则按钮效果,并且超出边界仍然有点击效果
  5. 支持横竖屏切换

效果图(由于图片资源的问题导致动画切换比较生硬,更改为满足尺寸的资源就好啦)


思路回顾(TYTabBar)

系统的Tabbar功能不算完善,有时候没法完全满足需求,我们这里通过kvc的方式把系统的tabbar替换成我们自己定义的tabbar。

    [self setValue:tabbar forKeyPath:@"tabBar"];

自定义一个TYTabBar继承UITabBar这样就可以继承很多系统TabBar既有很多属性和功能

@interface TYTabBar : UITabBar

初始化配置信息(很重要关系到Item个数,PlusItem的位置)

#define barItemCount                5                               //tabbarItem 个数#define barItemPlusButtonIndex      2                              //➕按钮的位置  -1表示不存在+按钮  从0开始#define barItemFontSize             12                              //字体大小#define barItemNomalTextColor       [UIColor grayColor]             //字体默认颜色#define barItemSelectedTextColor    [UIColor redColor]              //选中字体颜色#define barItemSubMargin            3                               //文字和图片的间距

初始化需要TYTabBar中需要展示的按钮并保存起来,并添加点击事件 传入默认第几个tabbarItem默认被选中

-(void)loadItemsWithData:(NSArray<TYBarItemModel *> *)itemModels defaultSelect:(NSInteger)index{    //初始化    NSMutableArray *mutalArr = [NSMutableArray array];    TYAnimationButton *tempItem = nil;    for (int i = 0; i < barItemCount; i++) {        //取出model        TYBarItemModel *model = [itemModels objectAtIndex:i];        TYAnimationButton *button = [[TYAnimationButton alloc] init];        button.images = model.images;        [button setImage:[UIImage imageNamed:model.normalImage] forState:UIControlStateNormal];        [button setImage:[UIImage imageNamed:model.selectedImage] forState:UIControlStateSelected];        [button setTitle:model.title forState:UIControlStateNormal];        button.tag = i;        button.titleLabel.font = [UIFont systemFontOfSize:barItemFontSize];        [button setTitleColor:barItemSelectedTextColor forState:UIControlStateSelected];        [button setTitleColor:barItemNomalTextColor forState:UIControlStateNormal];        [button addTarget:self action:@selector(itemClick:) forControlEvents:UIControlEventTouchDown];        button.layoutType = LXButtonLayoutTypeImageTop;        button.subMargin = barItemSubMargin;        button.animationType = model.animationType;        [self addSubview:button];        //第index按钮默认选中        if (i == index) {            tempItem = button;        }        //保存按钮        [mutalArr addObject:button];    }    self.myItems = mutalArr;    //设置默认选中第index个    if (tempItem) {        [self itemClick:tempItem];    }else{        //如果传入的index无效 则默认选中第0个        TYAnimationButton *item = self.myItems.firstObject;        [self itemClick:item];    }}

在TabBar的layoutSubviews方法中找到对应的系统的TabBarItem并隐藏起来,创建我们自己的Button并占用系统TabBarItem的位置

-(void)layoutSubviews{    [super layoutSubviews];        Class class = NSClassFromString(@"UITabBarButton");        int btnIndex = 0;    //假设这里有5个item    CGFloat width = self.bounds.size.width/barItemCount*1.0;    CGFloat height = self.bounds.size.height;    for (UIView *btn in self.subviews) {//遍历tabbar的子控件        if ([btn isKindOfClass:class]) {                        //先隐藏系统的tabbarItem            btn.hidden = YES;                        //取出前面保存的按钮            UIButton *item = [self.myItems objectAtIndex:btnIndex];                        //设置item的位置            item.frame = CGRectMake(width*btnIndex, 0, width, height);                        if (barItemPlusButtonIndex == btnIndex) {  //plusButton位置  具体偏移根据时间情况进行调节                item.frame = CGRectMake(width*btnIndex, -20, width, height+20);                item.subMargin = 10;            }            btnIndex++;        }    }}

单击 双击事件处理和传递(这里通过代理将信息传递出去realDelegate一定要要实现,涉及到控制器跳转)

-(void)itemClick:(TYAnimationButton *)item{    //双击效果处理    //2次双击之间间隔至少1s    static  NSTimeInterval lastClickTime = 0;    if ([self checkIsDoubleClick:item]) {        NSTimeInterval clickTime = [NSDate timeIntervalSinceReferenceDate];        if (clickTime - lastClickTime > 1) {  //去掉连击的可能性            if (_realDelegate && [_realDelegate respondsToSelector:@selector(tabBar:doubleClick:)]) {                [self.realDelegate tabBar:self doubleClick:item.tag];            }        }        lastClickTime = clickTime;    }    //按钮重复点击没有效果    if (item == _lastItem && self.canRepeatClick) { //可以重复点击        if (!item.isAnimating) { //正在动画什么都不做否则开始动画            [item animationStart];        }    }else if(item != _lastItem){  //不可以重复点击        //先把上次item动画关闭        _lastItem.selected = NO;        [_lastItem animationStop];                //新点击的item动画开启        item.selected = YES;        [item animationStart];        //把按钮的点击状态传到出去 让tabbarController可以切换控制器        if (_realDelegate && [_realDelegate respondsToSelector:@selector(tabBar:clickIndex:)]) {            [self.realDelegate tabBar:self clickIndex:item.tag];        }        _lastItem = item;    }}- (BOOL)checkIsDoubleClick:(UIButton *)currentBtn{    static UIButton *lastBtn = nil;    static NSTimeInterval lastClickTime = 0;        if (lastBtn != currentBtn) {        lastBtn = currentBtn;        lastClickTime = [NSDate timeIntervalSinceReferenceDate];                return NO;    }        NSTimeInterval clickTime = [NSDate timeIntervalSinceReferenceDate];    if (clickTime - lastClickTime > 0.5 ) {        lastClickTime = clickTime;        return NO;    }        lastClickTime = clickTime;    return YES;}

badgeText 小红点设置(参考JSBadgeView并在源码上做了一点修改) 显示数字 @"2" 不显示内容@""或者nil 显示小红点@"."

-(void)badgeText:(NSString *)text forIndex:(NSInteger)index{    //给指定的badgeText设置角标    if (index < 0 || index >(self.myItems.count - 1)) {        return;    }    TYAnimationButton *item = self.myItems[index];        //设置角标    [item setBadgeText:text];    }

思路回顾(TYAnimationButton)

TYAnimationButton是整个TYTabBar的核心,每一个Item都是一个TYAnimationButton

提供的动画类型
typedef NS_ENUM(NSUInteger, TYBarItemAnimationType) {        TYBarItemAnimationTypeNomal = 0, //系统默认tabar效果    TYBarItemAnimationTypeFrames,    //帧动画(imageView)    TYBarItemAnimationTypeScale,     //缩放动画    TYBarItemAnimationTypeRotate     //旋转动画};

关于动画提供了2个动画方法 一个开始动画,一个结束动画,如果是帧动画,需要传入动画帧

#pragma mark - 动画-(void)animationStart{        if (_animationType == TYBarItemAnimationTypeNomal) {  //系统默认不带动画            }else if(_animationType == TYBarItemAnimationTypeFrames){  //帧动画        if (_images) {  //有提供动画图片的才可以动画            if (!self.imageView.isAnimating) {  //没有动画 则开启动画 如果当前正在动画 则什么都不做                [self frameAnimation];            }        }    }else if(_animationType == TYBarItemAnimationTypeScale){  //        [self scaleAnimationRepeatCount:1];    }else if(_animationType == TYBarItemAnimationTypeRotate){        [self rotateAnimation];    }else{            }}-(void)animationStop{    if (_animationType == TYBarItemAnimationTypeNomal) {            }else if(_animationType == TYBarItemAnimationTypeFrames){        if (_images) {  //有提供动画图片的才可以动画            if (self.imageView.isAnimating)            {  //正在动画 则开始动画                self.imageView.animationImages = nil;                [self.imageView stopAnimating];            }        }    }else if(_animationType == TYBarItemAnimationTypeScale){            }else if(_animationType == TYBarItemAnimationTypeRotate){            }else{            }}-(void)frameAnimation{    //设置动画图片 给button imageView 添加帧动画    UIImageView * imageView = self.imageView;    //设置动画帧    NSMutableArray *mutalImages = [NSMutableArray array];    for (NSString *imageName in self.images) {        [mutalImages addObject:[UIImage imageNamed:imageName]];    }    imageView.animationImages= mutalImages;    //设置动画总时间    imageView.animationDuration = _duration;    //设置重复次数,0表示无限    imageView.animationRepeatCount = 1;        [imageView startAnimating];}//缩放动画- (void)scaleAnimationRepeatCount:(float)repeatCount {    //需要实现的帧动画,这里根据需求自定义    CAKeyframeAnimation *animation = [CAKeyframeAnimation animation];    animation.keyPath = @"transform.scale";    animation.values = @[@1.0,@1.3,@0.9,@1.15,@0.95,@1.02,@1.0];    animation.duration = 1;    animation.repeatCount = repeatCount;    animation.calculationMode = kCAAnimationCubic;    [self.imageView.layer addAnimation:animation forKey:nil];}//旋转动画- (void)rotateAnimation {    // 针对旋转动画,需要将旋转轴向屏幕外侧平移,最大图片宽度的一半    // 否则背景与按钮图片处于同一层次,当按钮图片旋转时,转轴就在背景图上,动画时会有一部分在背景图之下。    // 动画结束后复位//    CGFloat oldZPosition = self.layer.zPosition;//0    self.layer.zPosition = 65.f / 2;    [UIView animateWithDuration:0.32 delay:0 options:UIViewAnimationOptionCurveEaseIn animations:^{        self.imageView.layer.transform = CATransform3DMakeRotation(M_PI, 0, 1, 0);    } completion:nil];        dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(0.2 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{        [UIView animateWithDuration:0.70 delay:0 usingSpringWithDamping:1 initialSpringVelocity:0.2 options:UIViewAnimationOptionCurveEaseOut animations:^{            self.imageView.layer.transform = CATransform3DMakeRotation(2 * M_PI, 0, 1, 0);        } completion:nil];    });}

给每个TYAnimationButton添加一个badgeView使其具备角标的功能 监听屏幕横竖屏变化并实时修改badgeView的位置

/** 角标x轴方向的偏移 默认15 */@property (nonatomic,assign) CGFloat badgeOffsetX;/** 角标y轴方向的偏移 默认15 */@property (nonatomic,assign) CGFloat badgeOffsetY;/** 角标x轴方向的偏移(横屏状态) 默认15 请根据具体需求微调 */@property (nonatomic,assign) CGFloat badgeLandscapeOffsetX;/** 角标y轴方向的偏移(横屏状态) 默认40 请根据具体需求微调 */@property (nonatomic,assign) CGFloat badgeLandscapeOffsetY;-(void)layoutSubviews{    [super layoutSubviews];    if((self.bounds.size.width !=0 && !self.badgeView) || self.orientation){        //先移除badgeView        [self.badgeView removeFromSuperview];                //重新添加新的badgeView        self.badgeView = [[JSBadgeView alloc] initWithParentView:self alignment:JSBadgeViewAlignmentTopRight];        //设置角标参数        _badgeView.badgeTextFont = [UIFont systemFontOfSize:12];        if (self.orientation == UIDeviceOrientationLandscapeLeft || self.orientation == UIDeviceOrientationLandscapeRight) { //横屏状态            _badgeView.badgePositionAdjustment = CGPointMake(-_badgeLandscapeOffsetX, _badgeLandscapeOffsetY);        }else{  //竖屏状态            _badgeView.badgePositionAdjustment = CGPointMake(-_badgeOffsetX, _badgeOffsetY);        }        _badgeView.badgeStrokeWidth = 0.2;        _badgeView.badgeText  = _badgeText;                //清除旋转状态        self.orientation = UIDeviceOrientationUnknown;    }}

关于使用

初始化tabbar

-(void)setupTabbar{    TYTabBar *tabbar = [[TYTabBar alloc] init];    self.tyTabbar = tabbar;    self.tyTabbar.realDelegate = self;    //给tabbar设置内容   //准备数据    NSArray *arr = @[@"竞猜", @"赛事", @"发现", @"优惠", @"我的"];                //title    NSArray *animationImageArr = @[self.quizAnimationImages, self.matchAnimationImages, @[], self.discountAnimationImages, self.mineAnimationImages];    NSArray *barImages = @[@[@"quiz_normal", @"quiz_selected"],                //按钮默认图片和选中后图片                           @[@"match_normal", @"match_selected"],                           @[@"discovery_normal", @"discovery_selected"],                           @[@"discount_normal", @"discount_selected"],                           @[@"mine_normal", @"mine_selected"],                        ];    NSArray *anmations = @[@(TYBarItemAnimationTypeFrames),@(TYBarItemAnimationTypeFrames),@(TYBarItemAnimationTypeRotate),@(TYBarItemAnimationTypeFrames),@(TYBarItemAnimationTypeFrames)];    NSMutableArray *datas = [NSMutableArray array];    for (int i = 0;  i < 5; i++) {        //0. 根据需求选择填写对应的内容        //1. 每个按钮都可以单独设置图片 文字 动画效果(暂时只有4种效果)等        //2. 如果点击后不需要帧动画 images可以传nil        //3. 如果所有按钮都是统一动画,AnimationType 默认传一个值就可以了        //4. title为BarItem显示的文字        //5. nomalImage selectdImage 为BarItem选中和非选中的图片 选中和非选中按钮颜色在TYTabBar中配置        TYBarItemModel *model = [[TYBarItemModel alloc] initWithTitle:arr[i] images:animationImageArr[i] normalImage:barImages[i][0] selectedImage:barImages[i][1] AnimationType:[anmations[i] integerValue]];        [datas addObject:model];    }    //初始化tabbar数据    [self.tyTabbar loadItemsWithData:datas defaultSelect:2];    //替换系统的tabbar    [self setValue:tabbar forKeyPath:@"tabBar"];    //如果希望TabbarItem重复点击都有动画效果 则需要设置canRepeatClick= YES 默认为NO    self.tyTabbar.canRepeatClick = YES;    //设置角标    [self.tyTabbar badgeText:@"9" forIndex:0];    [self.tyTabbar badgeText:@"." forIndex:3];}

初始化控制器

- (void) loadViewControllers {    //这里的title是导航栏的标题    ViewController* homepageVC = [[ViewController alloc] init];    [self setUpOneChildVcWithVc:homepageVC  title:@"竞猜"];        ViewController * classifyVC = [[ViewController alloc] init];    [self setUpOneChildVcWithVc:classifyVC  title:@"赛事"];        ViewController* shoppingCartVC = [[ViewController alloc] init];    [self setUpOneChildVcWithVc:shoppingCartVC  title:@"发现"];        ViewController * searchVC = [[ViewController alloc] init];    [self setUpOneChildVcWithVc:searchVC  title:@"优惠"];        ViewController* personalCenterVC = [[ViewController alloc] init];    [self setUpOneChildVcWithVc:personalCenterVC  title:@"我的"];}- (void)setUpOneChildVcWithVc:(UIViewController *)Vc title:(NSString *)title {    UINavigationController *nav = [[UINavigationController alloc] initWithRootViewController:Vc];        Vc.navigationItem.title = title;        [self addChildViewController:nav];}

tabbar代理方法使用

-(void)tabBar:(TYTabBar *)tabbar clickIndex:(NSInteger)index{    [self setSelectedIndex:index];}-(void)tabBar:(TYTabBar *)tabBar doubleClick:(NSInteger)index{    NSLog(@"第%zi个Item被双击",index);    //根据选中的Inex,拿到对应的控制器然后让控制器刷新数据        UINavigationController *naviVC = (UINavigationController *)self.selectedViewController;    ViewController *dpVc = (ViewController *)naviVC.viewControllers.firstObject;    [dpVc reloadColor];}

更多详细使用参考demo中代码

版权归tinych,qqcc1388所有,转载请标注转载来源:http://www.cnblogs.com/tinych/p/7421633.html

参考来源:

JSBadgeView https://github.com/JaviSoto/JSBadgeView
CYLTabBarController https://github.com/ChenYilong/CYLTabBarController

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