BFS Nightmare
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Nightmare
Time Limit: 2000/1000 MS (Java/Others) Memory Limit: 65536/32768 K (Java/Others)Total Submission(s): 12327 Accepted Submission(s): 6014
Given the layout of the labyrinth and Ignatius' start position, please tell Ignatius whether he could get out of the labyrinth, if he could, output the minimum time that he has to use to find the exit of the labyrinth, else output -1.
Here are some rules:
1. We can assume the labyrinth is a 2 array.
2. Each minute, Ignatius could only get to one of the nearest area, and he should not walk out of the border, of course he could not walk on a wall, too.
3. If Ignatius get to the exit when the exploding time turns to 0, he can't get out of the labyrinth.
4. If Ignatius get to the area which contains Bomb-Rest-Equipment when the exploding time turns to 0, he can't use the equipment to reset the bomb.
5. A Bomb-Reset-Equipment can be used as many times as you wish, if it is needed, Ignatius can get to any areas in the labyrinth as many times as you wish.
6. The time to reset the exploding time can be ignore, in other words, if Ignatius get to an area which contain Bomb-Rest-Equipment, and the exploding time is larger than 0, the exploding time would be reset to 6.
Each test case starts with two integers N and M(1<=N,Mm=8) which indicate the size of the labyrinth. Then N lines follow, each line contains M integers. The array indicates the layout of the labyrinth.
There are five integers which indicate the different type of area in the labyrinth:
0: The area is a wall, Ignatius should not walk on it.
1: The area contains nothing, Ignatius can walk on it.
2: Ignatius' start position, Ignatius starts his escape from this position.
3: The exit of the labyrinth, Ignatius' target position.
4: The area contains a Bomb-Reset-Equipment, Ignatius can delay the exploding time by walking to these areas.
33 32 1 11 1 01 1 34 82 1 1 0 1 1 1 01 0 4 1 1 0 4 11 0 0 0 0 0 0 11 1 1 4 1 1 1 35 81 2 1 1 1 1 1 4 1 0 0 0 1 0 0 1 1 4 1 0 1 1 0 1 1 0 0 0 0 3 0 1 1 1 4 1 1 1 1 1
4-113
题意:一个迷宫,起始炸弹引爆时间给定为6。2表示起点,3表示终点。1表示可以走,0表示不能走。4表示炸弹引爆时间重新置为6。一个人背着炸弹从起点出发。问他是否在
炸弹爆炸前走出迷宫。如果可以,输出他所需要的最短时间,如果不行,输出-1。
规则:1、如果刚好走到3,炸弹引爆时间变为0,则算走不出迷宫。
2、如果刚好走到4,准备reset引爆时间。但是走到该点时引爆时间刚好变为0,则不能重新设置。
3、每一个4都可以走多次,只要他需要。
分析:这个题有回走的情况,但是只要满足每次回走,到这点剩下的时间比上一次走到这剩下的时间长就可以了(贪心)。
另外就是到达4和3时剩下的时间一定要>=1。
说明:(转) 这题不同于其他题的地方就是于虽然也是bfs,但对于走过的路径不能标记,因为可能还要走,注意题目要求:如果可以,可以走任意多遍。
这就引发了一个问题,如果不缩减搜索范围,怎么可能走得出来呢?应该说这题好就好在不是根据走过的路径来标记,而是根据前后两次踏
上同一位置是bomb离explode的时间长短来标记。简言之,如果第二次踏上一个位置,那么找出路已用的时间肯定是增加了,那为啥还要走上这条
路呢?唯一的追求就是bomb离爆炸的时间增大了。所以可以利用这个条件来标记了。每次在入队前检查下爆炸时间是否比上次在同一位置的大,若
是,则入队;反之,入队无意义了。
#include <iostream>#include <math.h>#include <cstdio>#include <queue>using namespace std; int m,n,flag;int minstep;int rt;int mg[100][100];int vi[100][100];int d[4][2]={{1,0},{-1,0},{0,1},{0,-1}};struct point{int x,y,step,time_remain;}start,temp,q;void bfs(){queue<point>que;que.push(start);memset(vi,0,sizeof(vi));vi[start.x][start.y]=6;while(!que.empty()&&!flag){ q=que.front(); que.pop(); for(int i=0;i<4;i++) { if(flag) break; temp.x=q.x+d[i][0];temp.y=q.y+d[i][1]; if(temp.x<0||temp.x>=m||temp.y>=n||temp.y<0||mg[temp.x][temp.y]==0) continue; temp.step=q.step+1; temp.time_remain=q.time_remain-1; if(mg[temp.x][temp.y]==3) {minstep=temp.step;rt=temp.time_remain;flag=1; } else if(mg[temp.x][temp.y]==4) { if(temp.time_remain>0) temp.time_remain=6; } if(temp.time_remain>vi[temp.x][temp.y]&&temp.time_remain>0) { vi[temp.x][temp.y]=temp.time_remain; que.push(temp); } }}}int main(){int t,sx,sy;cin>>t;while(t--){cin>>m>>n;flag=0;for(int i=0;i<m;i++){for(int j=0;j<n;j++) {cin>>mg[i][j]; if(mg[i][j]==2) {start.x=i;start.y=j;start.step=0;start.time_remain=6;} }} bfs(); if(flag&&rt>0) cout<<minstep<<endl; else cout<<"-1"<<endl;}return 0;}
我是看了这个博主的博客自己写的代码,讲的很好,大家可以去看一下
http://blog.sina.com.cn/s/blog_91e2390c01014cwc.html
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