VTK以批量三维点坐标为中心(点云)绘制球体,可用于标识特征点或者是化学分子

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在原先的博客VTK读取一个TXT文档中的三维点坐标绘制三维点云基础上,有小伙伴询问是否可以以点云中每一个三维点的坐标为中心绘制一个小的球体,用于标识特征点,这种就让我想到了化学里面的分子结构,所以就在原有博客的基础上进行了改写,实现了点云不是以点的方式而是以小球体形式显示出来,实现了大量球体的同时绘制。

不多说直接贴代码:

#include <iostream>#include <vector>#include <vtkActor.h>#include <vtkRenderer.h>#include <vtkRenderWindow.h>#include <vtkRenderWindowInteractor.h>#include <vtkProperty.h>#include <vtkInteractorStyleTrackball.h>#include <vtkInteractorStyleTrackballCamera.h>#include <vtkPoints.h>#include <vtkPolyData.h>#include <vtkCellArray.h>#include <vtkPolyDataMapper.h>#include <vtkSmartPointer.h>#include <vtkSphereSource.h>using namespace std;void main(int argc, char* argv[]){ vtkSmartPointer<vtkRenderer> renderer=vtkSmartPointer< vtkRenderer>::New();vtkSmartPointer<vtkRenderWindow> renderWindow = vtkSmartPointer<vtkRenderWindow>::New();renderWindow->AddRenderer(renderer);vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =vtkSmartPointer<vtkRenderWindowInteractor>::New();vtkSmartPointer<vtkInteractorStyleTrackballCamera> istyle = vtkSmartPointer<vtkInteractorStyleTrackballCamera>::New();renderWindowInteractor->SetRenderWindow(renderWindow);vtkSmartPointer<vtkInteractorStyleTrackballCamera> style = vtkSmartPointer<vtkInteractorStyleTrackballCamera>::New();     renderWindowInteractor->SetInteractorStyle( style );//设置交互器风格 //_读进点云数据信息FILE*fp = NULL; fp=fopen("E:\\斯坦福兔子3000点.txt","r");//2DpointDatas.txtif(!fp){printf("打开文件失败!!\n");int m;cin>>m;exit(0);}double x=0,y=0,z=0;int i = 0;while (!feof(fp)){fscanf(fp,"%lf %lf %lf",&x,&y,&z);//以每一个三维作为中心画球vtkSmartPointer<vtkSphereSource> sphereSource = vtkSmartPointer<vtkSphereSource>::New();//定义局部球对象sphereSource->SetCenter(x, y, z);//设置球的中心sphereSource->SetRadius(0.001);//设置球的半径sphereSource->SetThetaResolution(10);//设置球表面精度,值越大球的光滑程度越高vtkSmartPointer<vtkPolyDataMapper> mapper = vtkSmartPointer<vtkPolyDataMapper>::New();//定义局部PolydataMapper对象mapper->SetInputConnection(sphereSource->GetOutputPort());vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New();//定义局部actor对象actor->SetMapper(mapper);actor->GetProperty()->SetColor(0,1,0);//设置球的颜色,这里可以为每个点赋不同的颜色或者是随机颜色actor->GetProperty()->SetRepresentationToWireframe();//以线框的方式显示//actor->GetProperty()->SetRepresentationToSurface();//以表面的方式显示renderer->AddActor(actor);//将局部的actor加入到全局的绘制对象renderer中i ++;}fclose(fp);renderer->SetBackground(1,1,1);//设置背景颜色renderWindow->Render();renderWindow->SetSize(800,800);//设置窗口大小renderWindowInteractor->Start();} 

后面我以斯坦福兔子的点云(3000点)做了实验,效果如下

整体图:



局部的线框显示细节图:



局部表面显示细节图:




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