Netty原理和使用

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Netty是一个高性能 事件驱动的异步的非堵塞的IO(NIO)框架,用于建立TCP等底层的连接,基于Netty可以建立高性能的Http服务器。支持HTTP、 WebSocket 、Protobuf、 Binary TCP |和UDP,Netty已经被很多高性能项目作为其Socket底层基础,如HornetQ Infinispan Vert.x
Play Framework Finangle和 Cassandra。其竞争对手是:Apache MINA和 Grizzly。

传统堵塞的IO读取如下:

InputStream is = new FileInputStream("input.bin");int byte = is.read(); // 当前线程等待结果到达直至错误

而使用NIO如下:

while (true) { selector.select(); // 从多个通道请求事件 Iterator it = selector.selectedKeys().iterator(); while (it.hasNext()) {  SelectorKey key = (SelectionKey) it.next();  handleKey(key);  it.remove(); }}

堵塞与非堵塞原理

传统硬件的堵塞如下,从内存中读取数据,然后写到磁盘,而CPU一直等到磁盘写完成,磁盘的写操作是慢的,这段时间CPU被堵塞不能发挥效率。

这里写图片描述

使用非堵塞的DMA如下图:CPU只是发出写操作这样的指令,做一些初始化工作,DMA具体执行,从内存中读取数据,然后写到磁盘,当完成写后发出一个中断事件给CPU。这段时间CPU是空闲的,可以做别的事情。这个原理称为Zero.copy零拷贝。

这里写图片描述

Netty底层基于上述Java NIO的零拷贝原理实现:

这里写图片描述

比较

Tomcat是一个Web服务器,它是采取一个请求一个线程,当有1000客户端时,会耗费很多内存。通常一个线程将花费 256kb到1mb的stack空间。

Node.js是一个线程服务于所有请求,在错误处理上有限制

Netty是一个线程服务于很多请求,如下图,当从Java NIO获得一个Selector事件,将激活通道Channel。

演示

Netty的使用代码如下:

Channel channel = ...ChannelFuture cf = channel.write(data);cf.addListener(  new ChannelFutureListener() {   @Override   public void operationComplete(ChannelFuture future) throws Exception {     if(!future.isSuccess() {        future.cause().printStacktrace();        ...     }     ...   }});...cf.sync();

通过引入观察者监听,当有数据时,将自动激活监听者中的代码运行。

我们使用Netty建立一个服务器代码:

public class EchoServer {    private final int port;    public EchoServer(int port) {        this.port = port;    }    public void run() throws Exception {        // Configure the server.        EventLoopGroup bossGroup = new NioEventLoopGroup();        EventLoopGroup workerGroup = new NioEventLoopGroup();        try {            ServerBootstrap b = new ServerBootstrap();            b.group(bossGroup, workerGroup).channel(NioServerSocketChannel.class).option(ChannelOption.SO_BACKLOG, 100)                   .handler(new LoggingHandler(LogLevel.INFO)).childHandler(new ChannelInitializer<SocketChannel>() {                       @Override                       public void initChannel(SocketChannel ch) throws Exception {                           ch.pipeline().addLast(                           // new LoggingHandler(LogLevel.INFO),                                   new EchoServerHandler());                       }                   });            // Start the server.            ChannelFuture f = b.bind(port).sync();            // Wait until the server socket is closed.            f.channel().closeFuture().sync();        } finally {            // Shut down all event loops to terminate all threads.            bossGroup.shutdownGracefully();            workerGroup.shutdownGracefully();        }    } }

这段代码调用:在9999端口启动

new EchoServer(9999).run();

我们需要完成的代码是EchoServerHandler:

public class EchoServerHandler extends ChannelInboundHandlerAdapter {    private static final Logger logger = Logger.getLogger(EchoServerHandler.class.getName());    @Override    public void channelRead(ChannelHandlerContext ctx, Object msg) throws Exception {        ctx.write(msg);    }    @Override    public void channelReadComplete(ChannelHandlerContext ctx) throws Exception {        ctx.flush();    }    @Override    public void exceptionCaught(ChannelHandlerContext ctx, Throwable cause) {        // Close the connection when an exception is raised.        logger.log(Level.WARNING, "Unexpected exception from downstream.", cause);        ctx.close();    }}

原理

一个Netty服务器的原理如下:
这里写图片描述

图中每次请求的读取是通过UpStream来实现,然后激活我们的服务逻辑如EchoServerHandler,而服务器向外写数据,也就是响应是通过DownStream实现的。每个通道Channel包含一对UpStreamDownStream,以及我们的handlers(EchoServerHandler),如下图,这些都是通过channel pipeline封装起来的,数据流在管道里流动,每个Socket对应一个ChannelPipeline

这里写图片描述
CHANNELPIPELINE是关键,它类似Unix的管道,有以下作用:

为每个Channel 保留 ChannelHandlers ,如EchoServerHandler
所有的事件都要通过它
不断地修改:类似unix的SH管道: echo “Netty is shit….” | sed -e ‘s/is /is the /’
一个Channel对应一个 ChannelPipeline
包含协议编码解码 安全验证SSL/TLS和应用逻辑

客户端代码

前面我们演示了服务器端代码,下面是客户端代码:

public class EchoClient {    private final String host;    private final int port;    private final int firstMessageSize;    public EchoClient(String host, int port, int firstMessageSize) {        this.host = host;        this.port = port;        this.firstMessageSize = firstMessageSize;    }    public void run() throws Exception {        // Configure the client.        EventLoopGroup group = new NioEventLoopGroup();        try {            Bootstrap b = new Bootstrap();           b.group(group).channel(NioSocketChannel.class).option(ChannelOption.TCP_NODELAY, true).handler(new ChannelInitializer<SocketChannel>() {                @Override                public void initChannel(SocketChannel ch) throws Exception {                   ch.pipeline().addLast(                   // new LoggingHandler(LogLevel.INFO),                           new EchoClientHandler(firstMessageSize));                }            });            // Start the client.            ChannelFuture f = b.connect(host, port).sync();            // Wait until the connection is closed.            f.channel().closeFuture().sync();        } finally {            // Shut down the event loop to terminate all threads.            group.shutdownGracefully();        }    }}

客户端的应用逻辑EchoClientHandler:

public class EchoClientHandler extends ChannelInboundHandlerAdapter {    private static final Logger logger = Logger.getLogger(EchoClientHandler.class.getName());    private final ByteBuf firstMessage;    /**     * Creates a client-side handler.     */    public EchoClientHandler(int firstMessageSize) {        if (firstMessageSize <= 0) {            throw new IllegalArgumentException("firstMessageSize: " + firstMessageSize);        }        firstMessage = Unpooled.buffer(firstMessageSize);        for (int i = 0; i < firstMessage.capacity(); i++) {            firstMessage.writeByte((byte) i);        }    }    @Override    public void channelActive(ChannelHandlerContext ctx) {        ctx.writeAndFlush(firstMessage);        System.out.print("active");    }    @Override    public void channelRead(ChannelHandlerContext ctx, Object msg) throws Exception {        ctx.write(msg);        System.out.print("read");    }    @Override    public void channelReadComplete(ChannelHandlerContext ctx) throws Exception {        ctx.flush();        System.out.print("readok");    }    @Override    public void exceptionCaught(ChannelHandlerContext ctx, Throwable cause) {        // Close the connection when an exception is raised.        logger.log(Level.WARNING, "Unexpected exception from downstream.", cause);        ctx.close();    }}