1027. Colors in Mars (20)
来源:互联网 发布:汉王pdf ocr mac版 编辑:程序博客网 时间:2024/06/03 22:09
1027. Colors in Mars (20)
People in Mars represent the colors in their computers in a similar way as the Earth people. That is, a color is represented by a 6-digit number, where the first 2 digits are for Red, the middle 2 digits for Green, and the last 2 digits for Blue. The only difference is that they use radix 13 (0-9 and A-C) instead of 16. Now given a color in three decimal numbers (each between 0 and 168), you are supposed to output their Mars RGB values.
Input
Each input file contains one test case which occupies a line containing the three decimal color values.
Output
For each test case you should output the Mars RGB value in the following format: first output "#", then followed by a 6-digit number where all the English characters must be upper-cased. If a single color is only 1-digit long, you must print a "0" to the left.
Sample Input15 43 71Sample Output
#123456
#include <cstdio>#include <cstring>using namespace std;void trans(int x){ if(x == 0) { printf("00"); return; } int tmp = x; int cnt = 0; int a[100]; while(x) { a[cnt++] = x %13; x /= 13; } if(tmp < 13) a[cnt++] = 0; for( int i= cnt - 1; i >= 0; i--) { if(a[i] < 10) printf("%d", a[i]); if(a[i] == 10) printf("A"); if(a[i] == 11) printf("B"); if(a[i] == 12) printf("C"); }}int main(){ int a,b,c; scanf("%d%d%d", &a, &b, &c); printf("#"); trans(a); trans(b); trans(c);}
- 1027. Colors in Mars (20)
- 1027. Colors in Mars (20)
- 1027. Colors in Mars (20)
- 1027. Colors in Mars (20)
- 1027. Colors in Mars (20)
- 1027. Colors in Mars (20)
- 1027. Colors in Mars (20)
- 1027. Colors in Mars (20)
- 1027. Colors in Mars (20)
- 1027. Colors in Mars (20)
- 1027. Colors in Mars (20)
- 1027. Colors in Mars (20)
- 1027. Colors in Mars (20)
- 1027. Colors in Mars (20)
- 1027. Colors in Mars (20)
- 1027. Colors in Mars (20)
- 1027. Colors in Mars (20)
- 1027. Colors in Mars (20)
- ext的弹出窗口加载时会最大化,然后点击缩小可以将其变为开始配置的宽高
- 动态规划入门之硬币代码
- Appium基础篇3-第一个appium自动化脚本之自动安装apk包到手机
- sql server 获取最后一条插入的记录的主键
- ANSI,ASCII,Unicode的区别与联系
- 1027. Colors in Mars (20)
- datacharts
- buildAsset分析(三)——BuildAssetBundle
- 2018年搜狐秋季校招校招大数据研发笔试编程题—Kolakoski序列
- 抓包神器Charles使用教程(二) 主要抓包调试功能操作
- 《OC基础教程》读书笔记5-创建简单的用户界面
- 美团二面,后台开发
- Android中HandlerThread面试相关知识点
- 解析Java为什么不接受合法的HTTPS证书