ES6入门

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1.利用gulp+babel转es6   http://www.cnblogs.com/sanxiaoshan/p/6850342.html


2.目录结构


3.index.html

<!DOCTYPE html><html lang="en"><head>    <meta charset="UTF-8">    <script src="https://cdn.bootcss.com/jquery/3.2.1/jquery.js"></script></head><body><div style="margin-top: 20px">    <input type="button" class="button" value="按钮1">    <input type="button" class="button" value="按钮2">    <input type="button" class="button" value="按钮3">    <input type="button" class="button" value="按钮4">    <input type="button" class="button" value="按钮5"></div><div id="result"></div><script src="es6/index.js" ></script></body></html>

4.gulpfile.js

var gulp = require('gulp');var babel = require('gulp-babel');gulp.task('default', function () {   return gulp.src('es6/*.js')       .pipe(babel({          presets:['es2015']       }))       .pipe(gulp.dest('build'))   console.log('ok');});

5.index.js

//let为JavaScript新增了块级作用域。用它所声明的变量,只在let命令所在的代码块内有效//----------------------------es5---------------------------------var name_es5 = 'zach'while (true) {    var name_es5 = 'obama'    console.log(name_es5)  //obama    break}console.log(name_es5)  //obama//----------------------------es5---------------------------------//----------------------------es6---------------------------------let name_es6 = 'zach'while (true) {    let name_es6 = 'obama'    console.log(name_es6)  //obama    break}console.log(name_es6)  //zach//----------------------------es6---------------------------------//----------------------------es5---------------------------------var add_the_handlers_new = function (nodes) {    var helper = function (i) {        return function (e) {            alert(i);        }    }    var i;    for (i = 0; i < nodes.length; i++) {        nodes[i].onclick = helper(i + 1);    }};add_the_handlers_new($('.button'));//----------------------------es5---------------------------------//----------------------------es6---------------------------------var add_the_handlers_new_es6 = function (nodes) {    for (let i = 0; i < nodes.length; i++) {        $(nodes[i]).click(function () {            console.log(i);        });    }};add_the_handlers_new_es6($('.button'));//----------------------------es6---------------------------------//const也用来声明变量,但是声明的是常量。一旦声明,常量的值就不能改变。//const有一个很好的应用场景,就是当我们引用第三方库的时声明的变量,用const来声明可以避免未来不小心重命名而导致出现bugconst PI = Math.PI//PI = 23 //Module build failed: SyntaxError: /es6/app.js: "PI" is read-only//const monent = require('moment')//class, extends, super//class定义了一个“类”,constructor内定义的方法和属性是实例对象自己的,而constructor外定义的方法和属性则是所有实例对象可以共享的//extends关键字实现继承//super关键字,它指代父类的实例(即父类的this对象)。子类必须在constructor方法中调用super方法,否则新建实例时会报错。这是因为子//类没有自己的this对象,而是继承父类的this对象,然后对其进行加工。如果不调用super方法,子类就得不到this对象。class Animal {    constructor(){        this.type = 'animal'    }    says(say){        console.log(this.type + ' says ' + say)    }}let animal = new Animal()animal.says('hello') //animal says helloclass Cat extends Animal {    constructor(){        super()        this.type = 'cat'    }}let cat = new Cat()cat.says('hello') //cat says hello//当我们使用箭头函数时,函数体内的this对象,就是定义时所在的对象,而不是使用时所在的对象。//并不是因为箭头函数内部有绑定this的机制,实际原因是箭头函数根本没有自己的this,它的this是继承外面的,因此内部的this就是外层代码块的this。class Animal2 {    constructor(){        this.type = 'animal'    }    says(say){        setTimeout( () => {            console.log(this.type + ' says ' + say)        }, 1000)    }}var animal2 = new Animal2()animal2.says('hi')  //animal says hivar basket = {  count : '10',    onSale: '6'};//template string//这个东西可以用在我们要插入大段的html内容到文档中。$("#result").append(`  There are <b>${basket.count}</b> items   in your basket, <em>${basket.onSale}</em>  are on sale!`);//从数组和对象中提取值,对变量进行赋值,这被称为解构(Destructuring)。let mycat = 'ken'let dog = 'lili'let zoo = {mycat, dog}console.log(zoo)  //Object {mycat: "ken", dog: "lili"}let mydog = {type: 'animal', many: 2}let { type, many} = mydogconsole.log(type, many)   //animal 2//default很简单,意思就是默认值。大家可以看下面的例子,调用animal()方法时忘了传参数,传统的做法就是加上这一句type = type || 'cat' 来指定默认值function myanimal(type = 'cat'){    console.log(type)}myanimal()//rest语法也很简单,直接看例子function animals(...types){    console.log(types)}animals('cat', 'dog', 'fish') //["cat", "dog", "fish"]

6.编译后的index.js

'use strict';var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }//let为JavaScript新增了块级作用域。用它所声明的变量,只在let命令所在的代码块内有效//----------------------------es5---------------------------------var name_es5 = 'zach';while (true) {    var name_es5 = 'obama';    console.log(name_es5); //obama    break;}console.log(name_es5); //obama//----------------------------es5---------------------------------//----------------------------es6---------------------------------var name_es6 = 'zach';while (true) {    var _name_es = 'obama';    console.log(_name_es); //obama    break;}console.log(name_es6); //zach//----------------------------es6---------------------------------//----------------------------es5---------------------------------var add_the_handlers_new = function add_the_handlers_new(nodes) {    var helper = function helper(i) {        return function (e) {            alert(i);        };    };    var i;    for (i = 0; i < nodes.length; i++) {        nodes[i].onclick = helper(i + 1);    }};add_the_handlers_new($('.button'));//----------------------------es5---------------------------------//----------------------------es6---------------------------------var add_the_handlers_new_es6 = function add_the_handlers_new_es6(nodes) {    var _loop = function _loop(i) {        $(nodes[i]).click(function () {            console.log(i);        });    };    for (var i = 0; i < nodes.length; i++) {        _loop(i);    }};add_the_handlers_new_es6($('.button'));//----------------------------es6---------------------------------//const也用来声明变量,但是声明的是常量。一旦声明,常量的值就不能改变。//const有一个很好的应用场景,就是当我们引用第三方库的时声明的变量,用const来声明可以避免未来不小心重命名而导致出现bugvar PI = Math.PI;//PI = 23 //Module build failed: SyntaxError: /es6/app.js: "PI" is read-only//const monent = require('moment')//class, extends, super//class定义了一个“类”,constructor内定义的方法和属性是实例对象自己的,而constructor外定义的方法和属性则是所有实例对象可以共享的//extends关键字实现继承//super关键字,它指代父类的实例(即父类的this对象)。子类必须在constructor方法中调用super方法,否则新建实例时会报错。这是因为子//类没有自己的this对象,而是继承父类的this对象,然后对其进行加工。如果不调用super方法,子类就得不到this对象。var Animal = function () {    function Animal() {        _classCallCheck(this, Animal);        this.type = 'animal';    }    _createClass(Animal, [{        key: 'says',        value: function says(say) {            console.log(this.type + ' says ' + say);        }    }]);    return Animal;}();var animal = new Animal();animal.says('hello'); //animal says hellovar Cat = function (_Animal) {    _inherits(Cat, _Animal);    function Cat() {        _classCallCheck(this, Cat);        var _this = _possibleConstructorReturn(this, (Cat.__proto__ || Object.getPrototypeOf(Cat)).call(this));        _this.type = 'cat';        return _this;    }    return Cat;}(Animal);var cat = new Cat();cat.says('hello'); //cat says hello//当我们使用箭头函数时,函数体内的this对象,就是定义时所在的对象,而不是使用时所在的对象。//并不是因为箭头函数内部有绑定this的机制,实际原因是箭头函数根本没有自己的this,它的this是继承外面的,因此内部的this就是外层代码块的this。var Animal2 = function () {    function Animal2() {        _classCallCheck(this, Animal2);        this.type = 'animal';    }    _createClass(Animal2, [{        key: 'says',        value: function says(say) {            var _this2 = this;            setTimeout(function () {                console.log(_this2.type + ' says ' + say);            }, 1000);        }    }]);    return Animal2;}();var animal2 = new Animal2();animal2.says('hi'); //animal says hivar basket = {    count: '10',    onSale: '6'};//template string//这个东西可以用在我们要插入大段的html内容到文档中。$("#result").append('\n  There are <b>' + basket.count + '</b> items\n   in your basket, <em>' + basket.onSale + '</em>\n  are on sale!\n');//从数组和对象中提取值,对变量进行赋值,这被称为解构(Destructuring)。var mycat = 'ken';var dog = 'lili';var zoo = { mycat: mycat, dog: dog };console.log(zoo); //Object {mycat: "ken", dog: "lili"}var mydog = { type: 'animal', many: 2 };var type = mydog.type,    many = mydog.many;console.log(type, many); //animal 2//default很简单,意思就是默认值。大家可以看下面的例子,调用animal()方法时忘了传参数,传统的做法就是加上这一句type = type || 'cat' 来指定默认值function myanimal() {    var type = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : 'cat';    console.log(type);}myanimal();//rest语法也很简单,直接看例子function animals() {    for (var _len = arguments.length, types = Array(_len), _key = 0; _key < _len; _key++) {        types[_key] = arguments[_key];    }    console.log(types);}animals('cat', 'dog', 'fish'); //["cat", "dog", "fish"]

7.



8.参考链接:https://segmentfault.com/a/1190000004365693


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