图片处理

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using System;using System.Collections.Generic;using System.Text;using System.Collections;using System.Drawing;using System.Drawing.Imaging;using System.Runtime.InteropServices;namespace GreenLoongDS{    internal class GLUnCodebase    {        public Bitmap BitmapOri { get; set; }        public Bitmap BitmapNew { get; set; }        public bool Ready { get; set; }        public GLUnCodebase()        {            Ready = false;        }        public GLUnCodebase(Bitmap pic)            : this()        {            BitmapNew = BitmapOri = new Bitmap(pic);    //转换为Format32bppRgb        }        /// <summary>        /// 得到灰度图像前景背景的临界值 最大类间方差法,yuanbao,2007.08        /// </summary>        /// <returns>前景背景的临界值</returns>        public int GetDgGrayValue()        {            int[] pixelNum = new int[256];           //图象直方图,共256个点            int n, n1, n2;            int total;                              //total为总和,累计值            double m1, m2, sum, csum, fmax, sb;     //sb为类间方差,fmax存储最大方差值            int k, t, q;            int threshValue = 1;                      // 阈值            //int step = 1;            //生成直方图            for (int i = 0; i < BitmapNew.Width; i++)            {                for (int j = 0; j < BitmapNew.Height; j++)                {                    //返回各个点的颜色,以RGB表示                    pixelNum[BitmapNew.GetPixel(i, j).R]++;            //相应的直方图加1                }            }            //直方图平滑化            for (k = 0; k <= 255; k++)            {                total = 0;                for (t = -2; t <= 2; t++)              //与附近2个灰度做平滑化,t值应取较小的值                {                    q = k + t;                    if (q < 0)                     //越界处理                        q = 0;                    if (q > 255)                        q = 255;                    total = total + pixelNum[q];    //total为总和,累计值                }                pixelNum[k] = (int)((float)total / 5.0 + 0.5);    //平滑化,左边2个+中间1个+右边2个灰度,共5个,所以总和除以5,后面加0.5是用修正值            }            //求阈值            sum = csum = 0.0;            n = 0;            //计算总的图象的点数和质量矩,为后面的计算做准备            for (k = 0; k <= 255; k++)            {                sum += (double)k * (double)pixelNum[k];     //x*f(x)质量矩,也就是每个灰度的值乘以其点数(归一化后为概率),sum为其总和                n += pixelNum[k];                       //n为图象总的点数,归一化后就是累积概率            }            fmax = -1.0;                          //类间方差sb不可能为负,所以fmax初始值为-1不影响计算的进行            n1 = 0;            for (k = 0; k < 256; k++)                  //对每个灰度(从0到255)计算一次分割后的类间方差sb            {                n1 += pixelNum[k];                //n1为在当前阈值遍前景图象的点数                if (n1 == 0) { continue; }            //没有分出前景后景                n2 = n - n1;                        //n2为背景图象的点数                if (n2 == 0) { break; }               //n2为0表示全部都是后景图象,与n1=0情况类似,之后的遍历不可能使前景点数增加,所以此时可以退出循环                csum += (double)k * pixelNum[k];    //前景的“灰度的值*其点数”的总和                m1 = csum / n1;                     //m1为前景的平均灰度                m2 = (sum - csum) / n2;               //m2为背景的平均灰度                sb = (double)n1 * (double)n2 * (m1 - m2) * (m1 - m2);   //sb为类间方差                if (sb > fmax)                  //如果算出的类间方差大于前一次算出的类间方差                {                    fmax = sb;                    //fmax始终为最大类间方差(otsu)                    threshValue = k;              //取最大类间方差时对应的灰度的k就是最佳阈值                }            }            return threshValue;        }        /// <summary>        /// 得到灰度图像前景背景的临界值 最大类间方差法,yuanbao,2007.08        /// </summary>        /// <returns>前景背景的临界值</returns>        public int GetDgGrayValue(Bitmap bmp)        {            int[] pixelNum = new int[256];           //图象直方图,共256个点            int n, n1, n2;            int total;                              //total为总和,累计值            double m1, m2, sum, csum, fmax, sb;     //sb为类间方差,fmax存储最大方差值            int k, t, q;            int threshValue = 1;                      // 阈值            //int step = 1;            //生成直方图            for (int i = 0; i < bmp.Width; i++)            {                for (int j = 0; j < bmp.Height; j++)                {                    //返回各个点的颜色,以RGB表示                    pixelNum[bmp.GetPixel(i, j).R]++;            //相应的直方图加1                }            }            //直方图平滑化            for (k = 0; k <= 255; k++)            {                total = 0;                for (t = -2; t <= 2; t++)              //与附近2个灰度做平滑化,t值应取较小的值                {                    q = k + t;                    if (q < 0)                     //越界处理                        q = 0;                    if (q > 255)                        q = 255;                    total = total + pixelNum[q];    //total为总和,累计值                }                pixelNum[k] = (int)((float)total / 5.0 + 0.5);    //平滑化,左边2个+中间1个+右边2个灰度,共5个,所以总和除以5,后面加0.5是用修正值            }            //求阈值            sum = csum = 0.0;            n = 0;            //计算总的图象的点数和质量矩,为后面的计算做准备            for (k = 0; k <= 255; k++)            {                sum += (double)k * (double)pixelNum[k];     //x*f(x)质量矩,也就是每个灰度的值乘以其点数(归一化后为概率),sum为其总和                n += pixelNum[k];                       //n为图象总的点数,归一化后就是累积概率            }            fmax = -1.0;                          //类间方差sb不可能为负,所以fmax初始值为-1不影响计算的进行            n1 = 0;            for (k = 0; k < 256; k++)                  //对每个灰度(从0到255)计算一次分割后的类间方差sb            {                n1 += pixelNum[k];                //n1为在当前阈值遍前景图象的点数                if (n1 == 0) { continue; }            //没有分出前景后景                n2 = n - n1;                        //n2为背景图象的点数                if (n2 == 0) { break; }               //n2为0表示全部都是后景图象,与n1=0情况类似,之后的遍历不可能使前景点数增加,所以此时可以退出循环                csum += (double)k * pixelNum[k];    //前景的“灰度的值*其点数”的总和                m1 = csum / n1;                     //m1为前景的平均灰度                m2 = (sum - csum) / n2;               //m2为背景的平均灰度                sb = (double)n1 * (double)n2 * (m1 - m2) * (m1 - m2);   //sb为类间方差                if (sb > fmax)                  //如果算出的类间方差大于前一次算出的类间方差                {                    fmax = sb;                    //fmax始终为最大类间方差(otsu)                    threshValue = k;              //取最大类间方差时对应的灰度的k就是最佳阈值                }            }            return threshValue;        }        /**/        /// <summary>        /// 根据RGB,计算灰度值        /// </summary>        /// <param name="posClr">Color值</param>        /// <returns>灰度值,整型</returns>        private int GetGrayNumColor(System.Drawing.Color posClr)        {            //int i = (int)(0.299 * posClr.R + 0.587 * posClr.G + 0.114 * posClr.B);            int i2 = (posClr.R * 19595 + posClr.G * 38469 + posClr.B * 7472) >> 16;            return i2;        }        /// <summary>        /// 切掉X左右两边        /// </summary>        /// <param name="count"></param>        public void CutBorderX(int count)        {            //x0也是一条边            //也就是说不要忽略边界            CutBorder(count, 0);        }        /// <summary>        /// 切掉Y上下两边        /// </summary>        /// <param name="count"></param>        public void CutBorderY(int count)        {            CutBorder(0, count);        }        /// <summary>        /// 切掉XY四边        /// </summary>        /// <param name="countX"></param>        /// <param name="countY"></param>        public void CutBorder(int countX, int countY)        {            Bitmap bmpNew = new Bitmap(BitmapNew.Width - countX * 2, BitmapNew.Height - 2 * countY);            int beginX = countX == 0 ? 0 : countX;            int endX = BitmapNew.Width - countX * 2;            int beginY = countY == 0 ? 0 : countY;            int endY = BitmapNew.Height - countY * 2;            for (int x = beginX; x < endX; x++)            {                for (int y = beginY; y < endY; y++)                {                    bmpNew.SetPixel(x - beginX, y - beginY, BitmapNew.GetPixel(x, y));                }            }            BitmapNew = bmpNew;        }        /// <summary>        /// 负值削0边,正数削高数边        /// </summary>        /// <param name="x"></param>        /// <param name="y"></param>        public void CutBorderOneSide(int x, int y)        {            Bitmap bmpNew = new Bitmap(BitmapNew.Width - (x < 0 ? x * -1 : x), BitmapNew.Height - (y < 0 ? y * -1 : y));            for (int _x = 0; _x < bmpNew.Width - 1; _x++)            {                for (int _y = 0; _y < bmpNew.Height - 1; _y++)                {                    bmpNew.SetPixel(_x, _y, BitmapNew.GetPixel(_x + (x < 0 ? x * -1 : x), _y + (y < 0 ? y * -1 : y)));                }            }            BitmapNew = bmpNew;        }        /// <summary>        /// 在水平方向调整偏移量        /// </summary>        /// <param name="count">移动的单位</param>        /// <param name="balance">平衡数</param>        public void MoveLeft(int count, int balance)        {            Bitmap bmpNew = new Bitmap(BitmapNew.Width, BitmapNew.Height);            int curX = 0;            for (int x = BitmapNew.Width - 1; x > 0; x--)            {                for (int y = BitmapNew.Height - 1; y > 0; y--)                {                    curX = x + (int)((1.5f * y * count) / BitmapNew.Height);                    //左边移除count个像素列                    if (curX < count * 2 + balance || curX > BitmapNew.Width - 1) break;                    bmpNew.SetPixel(curX, y, BitmapNew.GetPixel(x, y));                }            }            BitmapNew = bmpNew;            CutBorder(count, 0);            CutBorderOneSide(count + balance + 1, 0);        }        public void ViewImage()        {            for (int x = 0; x < BitmapNew.Width; x++)            {                for (int y = 0; y < BitmapNew.Height; y++)                {                    Color c = BitmapNew.GetPixel(x, y);                }            }        }        /// <summary>        /// 利记使用的        /// </summary>        public void MoveLeft()        {            MoveLeft(3, 4);        }        /// <summary>        /// 在分割识别前预处理        /// </summary>        public void GetCodeReady()        {            GrayByPixels(); //灰度处理            GetPicValidByValue(GetDgGrayValue(), 4); //得到有效空间            Ready = true;        }        /// <summary>        /// 在分割识别前预处理        /// </summary>        public void GetCodeReady(int grayValue, int codeCount)        {            GrayByPixels(); //灰度处理            GetPicValidByValue(grayValue, codeCount); //得到有效空间            Ready = true;        }        /// <summary>        /// 转换得到特征码        /// </summary>        /// <param name="bmp"></param>        /// <returns></returns>        public string GetCodeValue(Bitmap bmp)        {            //GrayByPixels(); //灰度处理            //GetPicValidByValue(128, 4); //得到有效空间            //Bitmap[] pics = GetSplitPics(4, 1);     //分割            string code = GetSingleBmpCode(bmp, GetDgGrayValue(bmp));   //得到代码串            return code;        }        /**/        /// <summary>        /// 灰度转换,逐点方式        /// </summary>        public void GrayByPixels()        {            for (int i = 0; i < BitmapNew.Height; i++)            {                for (int j = 0; j < BitmapNew.Width; j++)                {                    int tmpValue = GetGrayNumColor(BitmapNew.GetPixel(j, i));                    BitmapNew.SetPixel(j, i, Color.FromArgb(tmpValue, tmpValue, tmpValue));                }            }        }        /**/        /// <summary>        /// 去图形边框,仅做白色处理        /// </summary>        /// <param name="borderWidth"></param>        public void ClearPicBorder(int borderWidth)        {            for (int i = 0; i < BitmapNew.Height; i++)            {                for (int j = 0; j < BitmapNew.Width; j++)                {                    //如果x或y坐标的值小于去边的值                    //如果去边的值大于图片的总高或总宽减去去边值加值                    if (i < borderWidth || j < borderWidth || j > BitmapNew.Width - 1 - borderWidth || i > BitmapNew.Height - 1 - borderWidth)                        BitmapNew.SetPixel(j, i, Color.FromArgb(255, 255, 255));                }            }        }        /**/        /// <summary>        /// 灰度转换,逐行方式        /// </summary>        public void GrayByLine()        {            Rectangle rec = new Rectangle(0, 0, BitmapNew.Width, BitmapNew.Height);            BitmapData bmpData = BitmapNew.LockBits(rec, ImageLockMode.ReadWrite, BitmapNew.PixelFormat);// PixelFormat.Format32bppPArgb);            //    bmpData.PixelFormat = PixelFormat.Format24bppRgb;            IntPtr scan0 = bmpData.Scan0;            int len = BitmapNew.Width * BitmapNew.Height;            int[] pixels = new int[len];            Marshal.Copy(scan0, pixels, 0, len);            //对图片进行处理            int GrayValue = 0;            for (int i = 0; i < len; i++)            {                GrayValue = GetGrayNumColor(Color.FromArgb(pixels[i]));                pixels[i] = (byte)(Color.FromArgb(GrayValue, GrayValue, GrayValue)).ToArgb();      //Color转byte            }            BitmapNew.UnlockBits(bmpData);        }        /**/        /// <summary>        /// 得到有效图形并调整为可平均分割的大小        /// </summary>        /// <param name="dgGrayValue">灰度背景分界值</param>        /// <param name="CharsCount">有效字符数</param>        /// <returns></returns>        public void GetPicValidByValue(int dgGrayValue, int CharsCount)        {            int posx1 = BitmapNew.Width; int posy1 = BitmapNew.Height;            int posx2 = 0; int posy2 = 0;            for (int y = 0; y < BitmapNew.Height; y++)      //找有效区            {                for (int x = 0; x < BitmapNew.Width; x++)                {                    int pixelValue = BitmapNew.GetPixel(x, y).R;                    if (pixelValue < dgGrayValue)     //根据灰度值                    {                        if (posx1 > x) posx1 = x;                        if (posy1 > y) posy1 = y;                        if (posx2 < x) posx2 = x;                        if (posy2 < y) posy2 = y;                    };                };            };            // 确保能整除            int Span = CharsCount - (posx2 - posx1 + 1) % CharsCount;   //可整除的差额数            if (Span < CharsCount)            {                int leftSpan = Span / 2;    //分配到左边的空列 ,如span为单数,则右边比左边大1                if (posx1 > leftSpan)                    posx1 = posx1 - leftSpan;                if (posx2 + Span - leftSpan < BitmapNew.Width)                    posx2 = posx2 + Span - leftSpan;            }            //复制新图            Rectangle cloneRect = new Rectangle(posx1, posy1, posx2 - posx1 + 1, posy2 - posy1 + 1);            BitmapNew = BitmapNew.Clone(cloneRect, BitmapNew.PixelFormat);        }        /**/        /// <summary>        /// 得到有效图形,图形为类变量        /// </summary>        /// <param name="dgGrayValue">灰度背景分界值</param>        /// <param name="CharsCount">有效字符数</param>        /// <returns></returns>        public void GetPicValidByValue(int dgGrayValue)        {            int posx1 = BitmapNew.Width; int posy1 = BitmapNew.Height;            int posx2 = 0; int posy2 = 0;            for (int i = 0; i < BitmapNew.Height; i++)      //找有效区            {                for (int j = 0; j < BitmapNew.Width; j++)                {                    int pixelValue = BitmapNew.GetPixel(j, i).R;                    if (pixelValue < dgGrayValue)     //根据灰度值                    {                        if (posx1 > j) posx1 = j;                        if (posy1 > i) posy1 = i;                        if (posx2 < j) posx2 = j;                        if (posy2 < i) posy2 = i;                    };                };            };            //复制新图            Rectangle cloneRect = new Rectangle(posx1, posy1, posx2 - posx1 + 1, posy2 - posy1 + 1);            BitmapNew = BitmapNew.Clone(cloneRect, BitmapNew.PixelFormat);        }        /**/        /// <summary>        /// 得到有效图形,图形由外面传入        /// </summary>        /// <param name="dgGrayValue">灰度背景分界值</param>        /// <param name="CharsCount">有效字符数</param>        /// <returns></returns>        public Bitmap GetPicValidByValue(Bitmap singlepic, int dgGrayValue)        {            int posx1 = singlepic.Width; int posy1 = singlepic.Height;            int posx2 = 0; int posy2 = 0;            for (int i = 0; i < singlepic.Height; i++)      //找有效区            {                for (int j = 0; j < singlepic.Width; j++)                {                    int pixelValue = singlepic.GetPixel(j, i).R;                    if (pixelValue < dgGrayValue)     //根据灰度值                    {                        if (posx1 > j) posx1 = j;                        if (posy1 > i) posy1 = i;                        if (posx2 < j) posx2 = j;                        if (posy2 < i) posy2 = i;                    };                };            };            //复制新图            Rectangle cloneRect = new Rectangle(posx1, posy1, posx2 - posx1 + 1, posy2 - posy1 + 1);            return singlepic.Clone(cloneRect, singlepic.PixelFormat);        }        /**/        /// <summary>        /// 平均分割图片        /// </summary>        /// <param name="RowNum">水平上分割数</param>        /// <param name="ColNum">垂直上分割数</param>        /// <returns>分割好的图片数组</returns>        public Bitmap[] GetSplitPics(int RowNum, int ColNum)        {            if (RowNum == 0 || ColNum == 0)                return null;            int singW = BitmapNew.Width / RowNum;            int singH = BitmapNew.Height / ColNum;            Bitmap[] PicArray = new Bitmap[RowNum * ColNum];            Rectangle cloneRect;            for (int i = 0; i < ColNum; i++)      //找有效区            {                for (int j = 0; j < RowNum; j++)                {                    cloneRect = new Rectangle(j * singW, i * singH, singW, singH);                    PicArray[i * RowNum + j] = BitmapNew.Clone(cloneRect, BitmapNew.PixelFormat);//复制小块图                }            }            return PicArray;        }        /**/        /// <summary>        /// 返回灰度图片的点阵描述字串,1表示灰点,0表示背景        /// </summary>        /// <param name="singlepic">灰度图</param>        /// <param name="dgGrayValue">背前景灰色界限</param>        /// <returns></returns>        public string GetSingleBmpCode(Bitmap singlepic, int dgGrayValue)        {            Color piexl;            string code = "";            for (int posy = 0; posy < singlepic.Height; posy++)                for (int posx = 0; posx < singlepic.Width; posx++)                {                    piexl = singlepic.GetPixel(posx, posy);                    if (piexl.R < dgGrayValue)    // Color.Black )                        code = code + "1";                    else                        code = code + "0";                }            return code;        }        /// <summary>        /// 比较匹配度,也就是相同位置的字符相同的总数处于比较字符串最小的长度        /// </summary>        /// <param name="m1"></param>        /// <param name="m2"></param>        /// <returns></returns>        protected float compare_parttern(string m1, string m2)        {            int length = m1.Length;            int num2 = m2.Length;            int num3 = (length > num2) ? num2 : length;//获得长度最小的数            int num4 = 0;            for (int i = 0; i < num3; i++)            {                if (m2[i] == m1[i])                {                    num4++;                }            }            return ((1f * num4) / ((float)num3));//匹配数除以比较数        }        /// <summary>        /// 返回图片验证码字符串        /// </summary>        /// <param name="countX">水平切割数</param>        /// <param name="countY">上下切割数</param>        /// <param name="dic">特征码字典</param>        /// <returns></returns>        public string GetCodeName(int countX, int countY, Dictionary<string, List<string>> dic)        {            return GetCodeName(GetSplitPics(countX, countY), dic);        }        /// <summary>        /// 返回图片验证码字符串        /// </summary>        /// <param name="dic">特征码字典</param>        public string GetCodeName(Bitmap[] splitPics, Dictionary<string, List<string>> dic)        {            StringBuilder builder = new StringBuilder();            float num2 = -1f;            string ch = "0";            int grayValue = GetDgGrayValue();            foreach (Bitmap bitmap in splitPics)            {                string singleBmpCode = GetSingleBmpCode(bitmap, grayValue);                ch = "0";                num2 = -1f;//刚开始,只要大于基准值0.75,就可以过了.                foreach (KeyValuePair<string, List<string>> pair in dic)                {                    string key = pair.Key;                    foreach (string str2 in pair.Value)                    {                        //                        float num3 = compare_parttern(singleBmpCode, str2);                        if ((num3 >= 0.75f) && (num3 > num2))                        {                            num2 = num3;//如果大于基准值,则把匹配标准提高,逐步提高                            ch = key;                        }                        //if (num3 == 1f) break;                    }                }                builder.Append(ch);            }            return builder.ToString();        }    }}

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