Android Api demo系列(22) (Graphics>Patterns)

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Graphics>Patterns

这里讲到了使用画布画画笔的例子,听起来很怪异。

            mPaint.setShader(mShader1);            canvas.drawPaint(mPaint);
但是要画的东西已经设置在了shader上了:

            mShader1 = new BitmapShader(makeBitmap1(), Shader.TileMode.REPEAT,                                        Shader.TileMode.REPEAT);            mShader2 = new BitmapShader(makeBitmap2(), Shader.TileMode.REPEAT,                                        Shader.TileMode.REPEAT);
这里使用了一个bitmapShader着色器
bitmap: 构造Shader的Bitmap对象。
tileX: X 方向的tile 模式: 重复REPEAT, 镜像MIRROR ,紧靠边EDGE
tileY: Y 方向的tile 模式: 重复REPEAT, 镜像MIRROR ,紧靠边EDGE

制作两个bitmap
 private static Bitmap makeBitmap1() {        Bitmap bm = Bitmap.createBitmap(50, 50, Bitmap.Config.RGB_565);        Canvas c = new Canvas(bm);        c.drawColor(Color.RED);        Paint p = new Paint();        p.setColor(Color.BLUE);        c.drawRect(10, 10, 40, 40, p);        return bm;    }    private static Bitmap makeBitmap2() {        Bitmap bm = Bitmap.createBitmap(64, 64, Bitmap.Config.ARGB_8888);        Canvas c = new Canvas(bm);        Paint p = new Paint(Paint.ANTI_ALIAS_FLAG);        p.setColor(Color.GREEN);        p.setAlpha(0xCC);        c.drawCircle(32, 32, 27, p);        return bm;    }

此外,为了达到加速绘图,使用PaintFlagsDrawFilter关闭了DITHER_FLAG和FILTER_BITMAP_FLAG
//取消抗锯齿,增加绘制效率            mFastDF = new PaintFlagsDrawFilter(Paint.FILTER_BITMAP_FLAG |                                               Paint.DITHER_FLAG,                                               0);
            canvas.setDrawFilter(mDF);



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