cocos2dx之寻路 A星

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–寻路

local MAX_ROW_NUM = 9 --行数local MAX_COL_NUM = 9 --列数local director = cc.Director:getInstance()local visibleSize = director:getVisibleSize()

–小方块宽高

local ItemWidth  = visibleSize.width / MAX_COL_NUMlocal ItemHeight = ItemWidth

–查找方向

local SEARCH_POS = {cc.p(-1, 0),  --左边cc.p(0, 1), --上cc.p(1, 0), --右cc.p(0, -1), --下}
self.m_allItems = {}for i=1,MAX_ROW_NUM do    self.m_allItems[i] = {}    for j=1,MAX_COL_NUM do        local smallItem = smallItem:create(i, j)        smallItem:setPosition((j - 1) * ItemWidth, (i - 1) * ItemHeight)        self:addChild(smallItem)        self.m_allItems[i][j] = smallItem    endend

–从(1, 1)找向(7, 7)

self:_AStar(cc.p(1, 1), cc.p(7, 7))
function TestLayer:_AStar(from, to)    local queue = {from}    --记录行走的路径    local searchMap = {[from.x*MAX_ROW_NUM + from.y] = {from}}    repeat        local p = table.remove(queue, 1)        if(not p) then break end        --将目前格子的周围相邻的格子压栈        for _,point in ipairs(SEARCH_POS) do            local x = point.x + p.x            local y = point.y + p.y            if x > 0 and x <= MAX_COL_NUM and y > 0 and y <= MAX_ROW_NUM then --格子有效范围内                local pp = clone(searchMap[p.x*MAX_ROW_NUM + p.y])                table.insert(pp, cc.p(x, y))                if x == to.x and y == to.y then                    --找到了                    for _,point in pairs(pp) do                        -- print("x, y: ", point.x, point.y)                    end                    return                elseif not self.m_allItems[x][y]:_getIsMask() then --格子未寻过                    self.m_allItems[x][y]:_setIsMask(true) --标记格子寻路过                    table.insert(queue, cc.p(x, y))                    searchMap[x*MAX_ROW_NUM + y] = pp                end            end        end    until falseend
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