Building XNA 2.0 Games: A Practical Guide for Independent Game Development
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*The creation of a polished game from start to finish
*Design philosophies
*NextCgen 2D graphics, including shaders
*Techniques for fast, fluid game play
*XACT Audio and XInput
*EyeCcatching particle effects for visual stimulation
*The book is packed full of code, pictures, and valuable insights into XNA game development.
What youll learn
*If you are brand new to XNA, youll see basic concepts of game development through simple exercises.
*Youll be able to follow along and see the steps taken to reCcreate the game that won the Microsoft Dream Build Play competition.
*Youll learn and enhance artistic skills and artistic design capabilities.
*Youll learn how to build software games that focus on the same artistic design, game play, and game flow/logic that are also found in commercial games.
*Youll become more exposed to the exciting world of software games.
http://rapidshare.com/files/157649567/1430209798.rar
http://depositfiles.com/files/6skerjhk8
Building XNA 2.0 Games: A Practical Guide for Independent Game Development is an inCdepth and exclusive look into the entire XNA game development process and includes the creation of a software game masterpiece. James Silva guides you through the process he took to build his awardCwinning title from concept to reality. He reveals tips and techniques for creating a polished, highCquality game with very few resources, while bridging the gap between coding and art.
This title shows software developers the following:*The creation of a polished game from start to finish
*Design philosophies
*NextCgen 2D graphics, including shaders
*Techniques for fast, fluid game play
*XACT Audio and XInput
*EyeCcatching particle effects for visual stimulation
*The book is packed full of code, pictures, and valuable insights into XNA game development.
What youll learn
*If you are brand new to XNA, youll see basic concepts of game development through simple exercises.
*Youll be able to follow along and see the steps taken to reCcreate the game that won the Microsoft Dream Build Play competition.
*Youll learn and enhance artistic skills and artistic design capabilities.
*Youll learn how to build software games that focus on the same artistic design, game play, and game flow/logic that are also found in commercial games.
*Youll become more exposed to the exciting world of software games.
http://rapidshare.com/files/157649567/1430209798.rar
http://depositfiles.com/files/6skerjhk8
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