.NET Task揭秘(一)

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Task为.NET提供了基于任务的异步模式,它不是线程,它运行在线程池的线程上。本着开源的精神, 本文以解读基于.NET4.5 Task源码的方式来揭秘Task的实现原理。

 

Task的创建

Task的创建方式主要有2种:Task.Run 和Task.Factory.StartNew,各自有不同的overload,这里只解读其中的一种方式,其他有兴趣的请自行解读。

先来看看Task.Run源码:

public static Task Run(Action action, CancellationToken cancellationToken)
{
StackCrawlMark stackMark = StackCrawlMark.LookForMyCaller;
return Task.InternalStartNew((Task) null, (Delegate) action, (object) null, cancellationToken, TaskScheduler.Default, TaskCreationOptions.DenyChildAttach, InternalTaskOptions.None, ref stackMark);
}

调用了Task.InternalStartNew,第一个参数为null,并传入TaskScheduler.DefaultTaskCreationOptions.DenyChildAttach.

再来看看Task.Factory.StartNew源码:

public Task StartNew(Action<object> action, object state, CancellationToken cancellationToken)

{

StackCrawlMark stackMark = StackCrawlMark.LookForMyCaller;

Task internalCurrent = Task.InternalCurrent;

return Task.InternalStartNew(internalCurrent, (Delegate) action, state, cancellationToken, this.GetDefaultScheduler(internalCurrent), this.m_defaultCreationOptions, InternalTaskOptions.None, ref stackMark);

}

也是调用Task.InternalStartNew,第一个参数为internalCurrent,当前为null,并传入GetDefaultScheduler(internalCurrent)m_defaultCreationOptions


private TaskScheduler GetDefaultScheduler(Task currTask)

{

if (this.m_defaultScheduler != null)

return this.m_defaultScheduler;

if (currTask != null && (currTask.CreationOptions & TaskCreationOptions.HideScheduler) == TaskCreationOptions.None)

return currTask.ExecutingTaskScheduler;

return TaskScheduler.Default;

}

如果internalCurrent不为空而且options是TaskCreationOptions.HideScheduler,那么启用internalCurrent的TaskScheduler。可惜internalCurrent为null,所以启用默认的TaskScheduler,跟入代码发现默认的TaskScheduler是ThreadPoolTaskScheduler,看名字就知道用的是线程池的任务调度,跟“黑盒”传说的一样的。m_defaultCreationOptions在Task.Factory的默认无参构造函数里被赋值TaskCreationOptions.None

public abstract class TaskScheduler

{

private static readonly ConditionalWeakTable<TaskScheduler, object> s_activeTaskSchedulers = new ConditionalWeakTable<TaskScheduler, object>();

private static readonly TaskScheduler s_defaultTaskScheduler = (TaskScheduler) new ThreadPoolTaskScheduler();

...

}

目前来看两个方法最大的区别在于TaskCreationOption的不同,一个是DenyChildAttach,另一个是None

接着往下看InternalStartNew

internal static Task InternalStartNew(Task creatingTask, Delegate action, object state, CancellationToken cancellationToken, TaskScheduler scheduler, TaskCreationOptions options, InternalTaskOptions internalOptions, ref StackCrawlMark stackMark)

{

if (scheduler == null)

throw new ArgumentNullException("scheduler");

Task task = new Task(action, state, creatingTask, cancellationToken, options, internalOptions | InternalTaskOptions.QueuedByRuntime, scheduler);

task.PossiblyCaptureContext(ref stackMark);

task.ScheduleAndStart(false);

return task;

}

首先实例化一个Task:

internal Task(Delegate action, object state, Task parent, CancellationToken cancellationToken, TaskCreationOptions creationOptions, InternalTaskOptions internalOptions, TaskScheduler scheduler)

{

if (action == null)

throw new ArgumentNullException("action");

if ((creationOptions & TaskCreationOptions.AttachedToParent) != TaskCreationOptions.None || (internalOptions & InternalTaskOptions.SelfReplicating) != InternalTaskOptions.None)

this.m_parent = parent;

this.TaskConstructorCore((object) action, state, cancellationToken, creationOptions, internalOptions, scheduler);

}

如果option是AttachToParent,那么internalCurrent就赋值给m_parent,目前为null,SelfReplicating是用来做并行计算的,会在TPL里详解。随后调用TaskConstructorCore

internal void TaskConstructorCore(object action, object state, CancellationToken cancellationToken, TaskCreationOptions creationOptions, InternalTaskOptions internalOptions, TaskScheduler scheduler)

{

this.m_action = action;

this.m_stateObject = state;

this.m_taskScheduler = scheduler;

if ((creationOptions & ~(TaskCreationOptions.PreferFairness | TaskCreationOptions.LongRunning | TaskCreationOptions.AttachedToParent | TaskCreationOptions.DenyChildAttach | TaskCreationOptions.HideScheduler | TaskCreationOptions.RunContinuationsAsynchronously)) != TaskCreationOptions.None)

throw new ArgumentOutOfRangeException("creationOptions");

if ((creationOptions & TaskCreationOptions.LongRunning) != TaskCreationOptions.None && (internalOptions & InternalTaskOptions.SelfReplicating) != InternalTaskOptions.None)

throw new InvalidOperationException(Environment.GetResourceString("Task_ctor_LRandSR"));

int num = (int) (creationOptions | (TaskCreationOptions) internalOptions);

if (this.m_action == null || (internalOptions & InternalTaskOptions.ContinuationTask) != InternalTaskOptions.None)

num |= 33554432;

this.m_stateFlags = num;

if (this.m_parent != null && (creationOptions & TaskCreationOptions.AttachedToParent) != TaskCreationOptions.None && (this.m_parent.CreationOptions & TaskCreationOptions.DenyChildAttach) == TaskCreationOptions.None)

this.m_parent.AddNewChild();

if (!cancellationToken.CanBeCanceled)

return;

this.AssignCancellationToken(cancellationToken, (Task) null, (TaskContinuation) null);

}

如果options不为DenyChildAttach而且m_parent不为空,则把当前task作为child添加到m_parent。也就是说Task.Run不允许把要执行的task作为当前task的child。

Task已创建,接着调用PossiblyCaptureContext来获取execution context。

internal static ExecutionContext Capture(ref StackCrawlMark stackMark, ExecutionContext.CaptureOptions options)

{

ExecutionContext.Reader executionContextReader = Thread.CurrentThread.GetExecutionContextReader();

if (executionContextReader.IsFlowSuppressed)

return (ExecutionContext) null;

SecurityContext securityContext = SecurityContext.Capture(executionContextReader, ref stackMark);

HostExecutionContext executionContext1 = HostExecutionContextManager.CaptureHostExecutionContext();

SynchronizationContext synchronizationContext = (SynchronizationContext) null;

LogicalCallContext logicalCallContext = (LogicalCallContext) null;

if (!executionContextReader.IsNull)

{

if ((options & ExecutionContext.CaptureOptions.IgnoreSyncCtx) == ExecutionContext.CaptureOptions.None)

synchronizationContext = executionContextReader.SynchronizationContext == null ? (SynchronizationContext) null : executionContextReader.SynchronizationContext.CreateCopy();

if (executionContextReader.LogicalCallContext.HasInfo)

logicalCallContext = executionContextReader.LogicalCallContext.Clone();

}

Dictionary<IAsyncLocal, object> dictionary = (Dictionary<IAsyncLocal, object>) null;

List<IAsyncLocal> asyncLocalList = (List<IAsyncLocal>) null;

if (!executionContextReader.IsNull)

{

dictionary = executionContextReader.DangerousGetRawExecutionContext()._localValues;

asyncLocalList = executionContextReader.DangerousGetRawExecutionContext()._localChangeNotifications;

}

if ((options & ExecutionContext.CaptureOptions.OptimizeDefaultCase) != ExecutionContext.CaptureOptions.None && securityContext == null && (executionContext1 == null && synchronizationContext == null) && ((logicalCallContext == null || !logicalCallContext.HasInfo) && (dictionary == null && asyncLocalList == null)))

return ExecutionContext.s_dummyDefaultEC;

ExecutionContext executionContext2 = new ExecutionContext();

executionContext2.SecurityContext = securityContext;

if (executionContext2.SecurityContext != null)

executionContext2.SecurityContext.ExecutionContext = executionContext2;

executionContext2._hostExecutionContext = executionContext1;

executionContext2._syncContext = synchronizationContext;

executionContext2.LogicalCallContext = logicalCallContext;

executionContext2._localValues = dictionary;

executionContext2._localChangeNotifications = asyncLocalList;

executionContext2.isNewCapture = true;

return executionContext2;

}

ExecutionContext包含了SecurityContext,SynchronizationContext以及LogicalCallContext,其中SynchronizationContext需要做CreateCopy,LogicalCallContext需要做clone,所有这一切都是用户态的,不涉及内核,性能棒棒哒!

接着调用ScheduleAndStart:

internal void ScheduleAndStart(bool needsProtection)

{

if (needsProtection)

{

if (!this.MarkStarted())

return;

}

else

this.m_stateFlags = this.m_stateFlags | 65536;

if (Task.s_asyncDebuggingEnabled)

Task.AddToActiveTasks(this);

if (AsyncCausalityTracer.LoggingOn && (this.Options & (TaskCreationOptions) 512) == TaskCreationOptions.None)

AsyncCausalityTracer.TraceOperationCreation(CausalityTraceLevel.Required, this.Id, "Task: " + ((Delegate) this.m_action).Method.Name, 0UL);

try

{

this.m_taskScheduler.InternalQueueTask(this);

}

catch (ThreadAbortException ex)

{

this.AddException((object) ex);

this.FinishThreadAbortedTask(true, false);

}

catch (System.Exception ex)

{

TaskSchedulerException schedulerException = new TaskSchedulerException(ex);

this.AddException((object) schedulerException);

this.Finish(false);

if ((this.Options & (TaskCreationOptions) 512) == TaskCreationOptions.None)

this.m_contingentProperties.m_exceptionsHolder.MarkAsHandled(false);

throw schedulerException;

}

}

 

internal void InternalQueueTask(Task task)

{

task.FireTaskScheduledIfNeeded(this);

this.QueueTask(task);

}

FireTaskScheduledIfNeeded判断是否开启EWT Trace,接着调用ThreadPoolTaskScheduler.QueueTask


private static readonly ParameterizedThreadStart s_longRunningThreadWork = new ParameterizedThreadStart(ThreadPoolTaskScheduler.LongRunningThreadWork);

private static void LongRunningThreadWork(object obj)

{

(obj as Task).ExecuteEntry(false);

}

protected internal override void QueueTask(Task task)

{

if ((task.Options & TaskCreationOptions.LongRunning) != TaskCreationOptions.None)

{

new Thread(ThreadPoolTaskScheduler.s_longRunningThreadWork)

{

IsBackground = true

}.Start((object) task);

}

else

{

bool forceGlobal = (uint) (task.Options & TaskCreationOptions.PreferFairness) > 0U;

ThreadPool.UnsafeQueueCustomWorkItem((IThreadPoolWorkItem) task, forceGlobal);

}

}



如果options是LongRunning,那么单独创建一个线程执行该任务(ExecuteEntry),否则就调用ThreadPool.UnsafeQueueCustomWorkItem,这个方法我们熟,还记得在.net线程池内幕里有讲到的global work queue和local work queue吗?给ThreadPool添加一个任务实际上是在global work queue添加一个任务,而task就是往local work queue里添加任务。

ThreadPoolWorkQueue源码:

public void Enqueue(IThreadPoolWorkItem callback, bool forceGlobal)

{

ThreadPoolWorkQueueThreadLocals queueThreadLocals = (ThreadPoolWorkQueueThreadLocals) null;

if (!forceGlobal)

queueThreadLocals = ThreadPoolWorkQueueThreadLocals.threadLocals;

if (this.loggingEnabled)

FrameworkEventSource.Log.ThreadPoolEnqueueWorkObject((object) callback);

if (queueThreadLocals != null)

{

queueThreadLocals.workStealingQueue.LocalPush(callback);

}

else

{

ThreadPoolWorkQueue.QueueSegment comparand = this.queueHead;

while (!comparand.TryEnqueue(callback))

{

Interlocked.CompareExchange<ThreadPoolWorkQueue.QueueSegment>(ref comparand.Next, new ThreadPoolWorkQueue.QueueSegment(), (ThreadPoolWorkQueue.QueueSegment) null);

for (; comparand.Next != null; comparand = this.queueHead)

Interlocked.CompareExchange<ThreadPoolWorkQueue.QueueSegment>(ref this.queueHead, comparand.Next, comparand);

}

}

this.EnsureThreadRequested();

}

由于线程已经执行过任务(global的也有可能是local的),所以代码会走到queueThreadLocals.workStealingQueue.LocalPush(callback)


internal volatile IThreadPoolWorkItem[] m_array = new IThreadPoolWorkItem[32];

private SpinLock m_foreignLock = new SpinLock(false);

public void LocalPush(IThreadPoolWorkItem obj)

{

int num1 = this.m_tailIndex;

if (num1 == int.MaxValue)

{

bool lockTaken = false;

try

{

this.m_foreignLock.Enter(ref lockTaken);

if (this.m_tailIndex == int.MaxValue)

{

this.m_headIndex = this.m_headIndex & this.m_mask;

this.m_tailIndex = num1 = this.m_tailIndex & this.m_mask;

}

}

finally

{

if (lockTaken)

this.m_foreignLock.Exit(true);

}

}

if (num1 < this.m_headIndex + this.m_mask)

{

Volatile.Write<IThreadPoolWorkItem>(ref this.m_array[num1 & this.m_mask], obj);

this.m_tailIndex = num1 + 1;

}

else

{

bool lockTaken = false;

try

{

this.m_foreignLock.Enter(ref lockTaken);

int num2 = this.m_headIndex;

int num3 = this.m_tailIndex - this.m_headIndex;

if (num3 >= this.m_mask)

{

IThreadPoolWorkItem[] threadPoolWorkItemArray = new IThreadPoolWorkItem[this.m_array.Length << 1];

for (int index = 0; index < this.m_array.Length; ++index)

threadPoolWorkItemArray[index] = this.m_array[index + num2 & this.m_mask];

this.m_array = threadPoolWorkItemArray;

this.m_headIndex = 0;

this.m_tailIndex = num1 = num3;

this.m_mask = this.m_mask << 1 | 1;

}

Volatile.Write<IThreadPoolWorkItem>(ref this.m_array[num1 & this.m_mask], obj);

this.m_tailIndex = num1 + 1;

}

finally

{

if (lockTaken)

this.m_foreignLock.Exit(false);

}

}

}

Local work queue(m_array)首先被限死为32,如果queue超过最大数了,则扩大为原来的2倍,以此类推。这里也使用了自旋锁和内存写屏障来代替同步锁提高性能。

 

至此,task已被创建好,并加入到了ThreadPool的local work queue。那么task是如何被调度的呢?为什么LongRunning就要单独起一个线程去做?请听下回分解!


原文地址: http://www.cnblogs.com/newbier/p/6203422.html


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