[js高手之路] html5 canvas系列教程

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相信大家都应该玩过美颜功能,而我们今天要讲的就是canvas强大的像素处理能力,通过像素处理,实现反色,黑白,亮度,复古,蒙版,透明等美颜效果.

getImageData:获取一张图片的像素数据

cxt.getImageData( x, y, width, height )

x:图片所在的x坐标

y: 图片所在的y坐标

width,height 要获取的像素区域

返回值是一个对象,对象包括一个data属性, 宽度,高度. data属性是一个巨大的数组,数组中存储的是这张图片的所有像素信息,每四个一组组成一个像素点的信息,如:

[r1,g1,b1,a1, r2,g2,b2,a2...], r( 红色) g( 绿色) b( 蓝色 ) a( 透明度 )

putImageData:输出像素图片

putImageData( 像素对象, x, y )

注意:getImageData会产生跨域问题,所以你的程序要放在web服务器下,我这里是放在phpstudy下面.

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 1 <!DOCTYPE html> 2 <html lang="en"> 3 <head> 4     <meta charset='utf-8' /> 5     <style> 6         #canvas { 7             border: 1px dashed #aaa; 8         } 9     </style>10     <script>11         window.onload = function () {12             var oCanvas = document.querySelector("#canvas"),13                 oGc = oCanvas.getContext('2d');14 15             var oImg = new Image();16             oImg.src = './img/mv.jpg';17             oImg.onload = function () {18                 oGc.drawImage(oImg, 10, 10);19                 var imgData = oGc.getImageData(10, 10, 200, 200);20                 console.log( imgData );21             }22         }23     </script>24 </head>25 <body>26     <canvas id="canvas" width="500" height="400"></canvas>27 </body>28 </html>
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我这张图片的尺寸是200 x 200.

一:反色效果

算法:把每一个像素的r, g, b颜色取反就行,也就是( 255 - 原来的值 )

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 1 <!DOCTYPE html> 2 <html lang="en"> 3 <head> 4     <meta charset='utf-8' /> 5     <style> 6         #canvas { 7             border: 1px dashed #aaa; 8         } 9     </style>10     <script>11         window.onload = function () {12             var oCanvas = document.querySelector("#canvas"),13                 oGc = oCanvas.getContext('2d');14 15             var oImg = new Image();16             oImg.src = './img/mv.jpg';17             oImg.onload = function () {18                 oGc.drawImage(oImg, 10, 10);19                 var imgData = oGc.getImageData(10, 10, 200, 200),20                     data = imgData.data;21                 for( var i = 0; i < data.length; i += 4 ) {22                     data[i] = 255 - data[i];23                     data[i+1] = 255 - data[i+1];24                     data[i+2] = 255 - data[i+2];25                 }26                 //处理完之后,再次输出27                 oGc.putImageData( imgData, 220, 10 );28             }29         }30     </script>31 </head>32 <body>33     <canvas id="canvas" width="500" height="400"></canvas>34 </body>35 </html>
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二、黑白效果(灰度图)

 将彩色图片转换成黑白图片,原理:求r(data[i]), g(data[i+1]), b(data[i+2])三个通道的平均值,然后把这个平均值赋值给r, g, b

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 1 <!DOCTYPE html> 2 <html lang="en"> 3 <head> 4     <meta charset='utf-8' /> 5     <style> 6         #canvas { 7             border: 1px dashed #aaa; 8         } 9     </style>10     <script>11         window.onload = function () {12             var oCanvas = document.querySelector("#canvas"),13                 oGc = oCanvas.getContext('2d');14 15             var oImg = new Image();16             oImg.src = './img/mv.jpg';17             oImg.onload = function () {18                 oGc.drawImage(oImg, 10, 10);19                 var imgData = oGc.getImageData(10, 10, 200, 200),20                     data = imgData.data, avg = 0;21                 for( var i = 0; i < data.length; i += 4 ) {22                     avg = ( data[i] + data[i+1] + data[i+2] ) / 3;23                     data[i] = avg;24                     data[i+1] = avg;25                     data[i+2] = avg;26                 }27                 //处理完之后,再次输出28                 oGc.putImageData( imgData, 220, 10 );29             }30         }31     </script>32 </head>33 <body>34     <canvas id="canvas" width="500" height="400"></canvas>35 </body>36 </html>
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也可以分配rgb的灰度比例

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 1 <!DOCTYPE html> 2 <html lang="en"> 3 <head> 4     <meta charset='utf-8' /> 5     <style> 6         #canvas { 7             border: 1px dashed #aaa; 8         } 9     </style>10     <script>11         window.onload = function () {12             var oCanvas = document.querySelector("#canvas"),13                 oGc = oCanvas.getContext('2d');14 15             var oImg = new Image();16             oImg.src = './img/mv.jpg';17             oImg.onload = function () {18                 oGc.drawImage(oImg, 10, 10);19                 var imgData = oGc.getImageData(10, 10, 200, 200),20                     data = imgData.data, avg = 0;21                 for( var i = 0; i < data.length; i += 4 ) {22                     avg = data[i] * 0.3 + data[i+1] * 0.3 + data[i+2] * 0.4;23                     data[i] = avg;24                     data[i+1] = avg;25                     data[i+2] = avg;26                 }27                 //处理完之后,再次输出28                 oGc.putImageData( imgData, 220, 10 );29             }30         }31     </script>32 </head>33 <body>34     <canvas id="canvas" width="500" height="400"></canvas>35 </body>36 </html>
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三、调节亮度的强弱

在r、g、b、通道上加上一正值就是变亮,加上负值就是变暗

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 1 var oImg = new Image(); 2 oImg.src = './img/mv.jpg'; 3 oImg.onload = function () { 4     oGc.drawImage(oImg, 10, 10); 5     var imgData = oGc.getImageData(10, 10, 200, 200), 6         data = imgData.data, avg = 0; 7     for( var i = 0; i < data.length; i += 4 ) { 8         data[i] += 30; 9         data[i+1] += 50;10         data[i+2] += 50;11     }12     //处理完之后,再次输出13     oGc.putImageData( imgData, 220, 10 );14 }
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变暗:

data[i] -= 30;
data[i+1] -= 50;
data[i+2] -= 50;

四、复古效果

 将r, g, b按比例混合相加。

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 1 var oImg = new Image(); 2 oImg.src = './img/mv.jpg'; 3 oImg.onload = function () { 4     oGc.drawImage(oImg, 10, 10); 5     var imgData = oGc.getImageData(10, 10, 200, 200), 6         data = imgData.data, avg = 0; 7     for( var i = 0; i < data.length; i += 4 ) { 8         r = data[i]; 9         g = data[i+1];10         b = data[i+2];11         data[i] = r * 0.3 + g * 0.4 + b * 0.3;12         data[i+1] = r * 0.2 + g * 0.6 + b * 0.2;13         data[i+2] = r * 0.4 + g * 0.3 + b * 0.3;14     }15     //处理完之后,再次输出16     oGc.putImageData( imgData, 220, 10 );17 }
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五、蓝色蒙版

蓝色 蒙版就是让图片偏蓝色,将蓝色通道赋值为 r, g, b三原色的平均值,把绿色,红色通道设置为0,其他蒙版效果,只要设置对应的通道平均值,关闭其他通道即可.

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 1 var oImg = new Image(); 2 oImg.src = './img/mv.jpg'; 3 oImg.onload = function () { 4     oGc.drawImage(oImg, 10, 10); 5     var imgData = oGc.getImageData(10, 10, 200, 200), 6         data = imgData.data, avg = 0; 7     for( var i = 0; i < data.length; i += 4 ) { 8         avg = ( data[i] + data[i+1] + data[i+2] / 3 ); 9         data[i] = 0;10         data[i+1] = 0;11         data[i+2] = avg;12     }13     //处理完之后,再次输出14     oGc.putImageData( imgData, 220, 10 );15 }
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六、透明度

 这个很简单,只要把透明度乘以一个0~1之间的值即可。跟css的opacity一样

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 1 var oImg = new Image(); 2 oImg.src = './img/mv.jpg'; 3 oImg.onload = function () { 4     oGc.drawImage(oImg, 10, 10); 5     var imgData = oGc.getImageData(10, 10, 200, 200), 6         data = imgData.data, avg = 0; 7     for( var i = 0; i < data.length; i += 4 ) { 8         data[i+3] *= 0.2; 9     }10     //处理完之后,再次输出11     oGc.putImageData( imgData, 220, 10 );12 }
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七、createImageData:根据图片或者某个宽度与高度创建一个像素区域

cxt.createImageData( w, h )

cxt.createImageData( imgData )

w, h:创建区域的宽度与高度

imgData: 创建的区域与这个像素区域的宽度和高度相同,imgData就是通过getImageData获取到图片像素的 返回值

1,根据一个图片的宽度与高度,创建一个透明的红色像素区域

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 1 <!DOCTYPE html> 2 <html lang="en"> 3 <head> 4     <meta charset='utf-8' /> 5     <style> 6         #canvas { 7             border: 1px dashed #aaa; 8         } 9     </style>10     <script>11         window.onload = function () {12             var oCanvas = document.querySelector("#canvas"),13                 oGc = oCanvas.getContext('2d');14 15             var oImg = new Image();16             oImg.src = './img/mv.jpg';17             oImg.onload = function () {18                 oGc.drawImage(oImg, 10, 10);19                 var imgData = oGc.getImageData(10, 10, 200, 200),20                     data = imgData.data,21                     imgData2 = oGc.createImageData( imgData ),22                     data2 = imgData2.data;23                 for( var i = 0; i < imgData2.width * imgData2.height * 4; i += 4 ) {24                     data2[i] = 255;25                     data2[i+1] = 0;26                     data2[i+2] = 0;27                     data2[i+3] = 30;28                 }29                 //处理完之后,再次输出30                 oGc.putImageData( imgData2, 220, 10 );31             }32         }33     </script>34 </head>35 <body>36     <canvas id="canvas" width="500" height="400"></canvas>37 </body>38 </html>
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2,自定一个200 x 200的蓝色透明像素区域

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 1 <!DOCTYPE html> 2 <html lang="en"> 3 <head> 4     <meta charset='utf-8' /> 5     <style> 6         #canvas { 7             border: 1px dashed #aaa; 8         } 9     </style>10     <script>11         window.onload = function () {12             var oCanvas = document.querySelector("#canvas"),13                 oGc = oCanvas.getContext('2d');14 15             var imgData = oGc.createImageData( 200, 200 ),16                 data = imgData.data;17                 for( var i = 0; i < imgData.width * imgData.height * 4 ; i += 4 ){18                     data[i] = 0;19                     data[i+1] = 0;20                     data[i+2] = 255;21                     data[i+3] = 100;22                 }23             oGc.putImageData( imgData, 10, 10 );24         }25     </script>26 </head>27 <body>28     <canvas id="canvas" width="500" height="400"></canvas>29 </body>30 </html>
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