装饰者设计模式 -C#

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参考《Head First设计模式》

装饰者模式定义:

动态地将责任附加到对象上,若要扩展功能,装饰者提供了比继承更有弹性的替代方案。

主要思想:

将装饰者与被装饰者自同一个超类型;

可以用一个或多个装饰者包装一个对象;

装饰者与被装饰者有相同的超类型,因而在任何需要原始对象(被包装的)的场合,可以用装饰过的对象代替它;

装饰者可以在被装饰者的行为前/后,添加自己的行为,以达到特定目的;

对象可以在任何时候被装饰,所以可以在运行时动态地装饰对象;

    public abstract class Beverage    {        public string description = "UnKnown Beverage.";        public abstract double cost();        public abstract string getDescription();    }

    public abstract class Condiment:Beverage    {    }


    class Mocha : Condiment    {        Beverage beverage;        public Mocha(Beverage beverage)        {            this.beverage = beverage;        }        public override string getDescription()        {            return this.beverage.getDescription() + " , Mocha";        }        public override double cost()        {            return this.beverage.cost() + 0.2;        }    }

    public class Soy:Condiment    {        Beverage beverage;        public Soy(Beverage beverage)        {            this.beverage = beverage;        }        public override string getDescription()        {            return this.beverage.getDescription() + " , Soy";        }        public override double cost()        {            return this.beverage.cost() + 0.4;        }    }

    public class Espresso:Beverage    {        public Espresso()        {            this.description = "Espresso";        }        public override double cost()        {            return 1.99;        }        public override string getDescription()        {            return this.description;        }    }


    class HouseBlend : Beverage    {        public HouseBlend()        {            this.description = "House Blend";        }        public override double cost()        {            return 1.01;        }        public override string getDescription()        {            return string.Empty;        }    }

测试代码:

        static void Main(string[] args)        {            Beverage beverage = new Espresso();            Console.WriteLine(beverage.getDescription());            Console.WriteLine(beverage.cost());            Beverage beverage2 = new Espresso();            beverage2 = new Mocha(beverage2);            beverage2 = new Soy(beverage2);            Console.WriteLine(beverage2.getDescription());            Console.WriteLine(beverage2.cost());            Console.ReadKey();        }


运行结果:

Espresso

1.99

Espresso, Mocha, Soy

2.59


与书上不同的是,Beverage Condiment抽象类中,对getDescription()方法的处理,应该是在C#中,如果子类不用override覆盖父类的方法,则调用的仍然是父类的方法,因而在所有的子类中,都使用了override重写方法。