Android studio 刮刮乐两种方法

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MainActivity

public class MainActivity extends AppCompatActivity {    @Override    protected void onCreate(Bundle savedInstanceState) {        super.onCreate(savedInstanceState);        setContentView(R.layout.activity_main);    }}

第一种方法:

GuaTwo

public class GuaTwo extends View {    /*第一种方法*/    private Path mPath;//手刮动的path,过程    private Paint mOutterPaint;//绘制mPath的画笔    private Canvas mCanvas;//临时画布    private Bitmap mBitmap;//临时图片    //记录用户path每次的开始坐标值    private int mLastX;    private int mLastY;    private Bitmap mOutterBitmap;//图片遮罩,就是手刮动,要擦掉的那张图    public GuaTwo(Context context) {        this(context, null);    }    public GuaTwo(Context context, AttributeSet attrs) {        this(context, attrs, 0);    }    public GuaTwo(Context context, AttributeSet attrs, int defStyle) {        super(context, attrs, defStyle);        init();    }    @Override    protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {        super.onMeasure(widthMeasureSpec, heightMeasureSpec);        //获得控件的宽高        int width = getMeasuredWidth();        int height = getMeasuredHeight();        //初始化bitmap        mBitmap = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888);        mCanvas = new Canvas(mBitmap);        //设置画笔属性        setupOutPaint();        mCanvas.drawColor(Color.parseColor("#c0c0c0"));    }    @Override    protected void onDraw(Canvas canvas) {        mOutterPaint.setStyle(Paint.Style.STROKE);        mOutterPaint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.DST_OUT));//Mode.DST_OUT改模式就类似橡皮檫,这个属性设置是关键        canvas.drawBitmap(mOutterBitmap, 0, 0, null);        canvas.drawBitmap(mBitmap, 0, 0, null);        mCanvas.drawPath(mPath, mOutterPaint);    }    @Override    public boolean onTouchEvent(MotionEvent event) {        int action = event.getAction();        int x = (int) event.getX();        int y = (int) event.getY();        switch (action) {            case MotionEvent.ACTION_DOWN://按下                //记录按下的时候的X和Y值,以便于之后移动的时候绘制                mLastX = x;                mLastY = y;                mPath.moveTo(mLastX, mLastY);                break;            case MotionEvent.ACTION_MOVE://移动                //拿到用户移动的X绝对值,Y轴绝对值                int dx = Math.abs(x - mLastX);                int dy = Math.abs(y - mLastY);                //用户滑动超过3像素才会改变,这个可以不做,做只是为了避免很频繁的响应而已。                if (dx > 3 || dy > 3) {                    mPath.lineTo(x, y);                }                mLastX = x;                mLastY = y;                break;        }        invalidate();//刷新UI        return true;    }    /**     * 绘制path(也就是手刮动的path来绘制) 的画笔属性     * 类似橡皮擦     */    private void setupOutPaint() {        mOutterPaint.setColor(Color.RED);        mOutterPaint.setAntiAlias(true);        mOutterPaint.setDither(true);        mOutterPaint.setStrokeJoin(Paint.Join.ROUND);//设置圆角        mOutterPaint.setStrokeCap(Paint.Cap.ROUND);        mOutterPaint.setStyle(Paint.Style.FILL);        mOutterPaint.setStrokeWidth(60);//设置画笔宽度    }    /**     * 初始化信息     */    private void init() {        mOutterPaint = new Paint();        mPath = new Path();        mOutterBitmap = BitmapFactory.decodeResource(getResources(),                R.drawable.mein);    }

第二种方法:

GuaTwo

private Path mPath;//手刮动的path,过程    private Paint mOutterPaint;//绘制mPath的画笔    private Canvas mCanvas;    private Bitmap mBitmap;    //记录用户path每次的开始坐标值    private int mLastX;    private int mLastY;    private Bitmap mOutterBitmap;//图片遮罩,就是手刮动,要擦掉的那张图    private String mText;//刮奖文本信息    private Rect mTextBound;    private Paint mBackPaint;//刮奖信息的画笔    public GuaTwo(Context context) {        this(context, null);    }    public GuaTwo(Context context, AttributeSet attrs) {        this(context, attrs, 0);    }    public GuaTwo(Context context, AttributeSet attrs, int defStyle) {        super(context, attrs, defStyle);        init();    }    @Override    protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {        super.onMeasure(widthMeasureSpec, heightMeasureSpec);        //获得控件的宽高        int width = getMeasuredWidth();        int height = getMeasuredHeight();        //初始化bitmap        mBitmap = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888);        mCanvas = new Canvas(mBitmap);//用指定的位图构造一个画布来绘制。        //设置画笔属性        setupOutPaint();        setUpBackPaint();//        mCanvas.drawColor(Color.parseColor("#c0c0c0"));        mCanvas.drawRoundRect(new RectF(0, 0, width, height), 30, 30,                mOutterPaint);//用mOutterPaint画圆角矩形        mCanvas.drawBitmap(mOutterBitmap, null, new Rect(0, 0, width, height),                null);//在刚刚画的圆角矩形上面再画一个bitmap图片,让图片大小和圆角矩形大小相关联    }    @Override    protected void onDraw(Canvas canvas) {        mOutterPaint.setStyle(Paint.Style.STROKE);        mOutterPaint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.DST_OUT));//Mode.DST_OUT改模式就类似橡皮檫,这个属性设置是关键        canvas.drawText(mText, (getWidth() - mTextBound.width()) / 2, getHeight() / 2 - mTextBound.height() / 2, mBackPaint);//把获奖信息放在正中间        mCanvas.drawPath(mPath, mOutterPaint);        canvas.drawBitmap(mBitmap, 0, 0, null);    }    @Override    public boolean onTouchEvent(MotionEvent event) {        int action = event.getAction();        int x = (int) event.getX();        int y = (int) event.getY();        switch (action) {            case MotionEvent.ACTION_DOWN://按下                //记录按下的时候的X和Y值,以便于之后移动的时候绘制                mLastX = x;                mLastY = y;                mPath.moveTo(mLastX, mLastY);                break;            case MotionEvent.ACTION_MOVE://移动                //拿到用户移动的X绝对值,Y轴绝对值                int dx = Math.abs(x - mLastX);                int dy = Math.abs(y - mLastY);                //用户滑动超过3像素才会改变,这个可以不做,做只是为了避免很频繁的相应而已。                if (dx > 3 || dy > 3) {                    mPath.lineTo(x, y);                }                mLastX = x;                mLastY = y;                break;        }        invalidate();//刷新UI        return true;    }    private void setUpBackPaint() {        mBackPaint.setColor(Color.RED);        mBackPaint.setStyle(Paint.Style.FILL);        mBackPaint.setTextSize(60);        //获得当前画笔绘制文本的宽和高        mBackPaint.getTextBounds(mText, 0, mText.length(), mTextBound);    }    *//**     * 绘制path(也就是手刮动的path来绘制) 的画笔属性     * 类似橡皮擦     *//*    private void setupOutPaint() {        mOutterPaint.setColor(Color.RED);        mOutterPaint.setAntiAlias(true);        mOutterPaint.setDither(true);        mOutterPaint.setStrokeJoin(Paint.Join.ROUND);//设置圆角        mOutterPaint.setStrokeCap(Paint.Cap.ROUND);        mOutterPaint.setStyle(Paint.Style.FILL);        mOutterPaint.setStrokeWidth(60);//设置画笔宽度    }    *//**     * 初始化信息     *//*    private void init() {        mOutterPaint = new Paint();        mPath = new Path();        mOutterBitmap = BitmapFactory.decodeResource(getResources(),                R.drawable.huahua);        mText = "您中奖了!";        mTextBound = new Rect();        mBackPaint = new Paint();    }

布局文件

xml文件:

<?xml version="1.0" encoding="utf-8"?><RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"    xmlns:tools="http://schemas.android.com/tools"    android:id="@+id/activity_main"    android:layout_width="match_parent"    android:layout_height="match_parent"    android:paddingBottom="@dimen/activity_vertical_margin"    android:paddingLeft="@dimen/activity_horizontal_margin"    android:paddingRight="@dimen/activity_horizontal_margin"    android:paddingTop="@dimen/activity_vertical_margin"    tools:context="com.bwie.test.guaguale.MainActivity">    <com.bwie.test.guaguale.GuaTwo        android:layout_width="wrap_content"        android:layout_height="wrap_content" /></RelativeLayout>
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