安卓圆形头像理解

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为什么最近圆形头像变得流行?

https://www.zhihu.com/question/20956411

圆形头像的实现方式

  • 自定义控件(继承的方式):借鉴文章:Android 两种方式实现圆形头像

    -继承ImageView

private void init(Context context, AttributeSet attrs) {    paint = new Paint();    // 透明度: 00%=FF(不透明) 100%=00(透明)    paint.setColor(Color.WHITE);    // paint.setColor(Color.parseColor("ffffffff"));    paint.setStyle(Paint.Style.STROKE);    // 解决图片拉伸后出现锯齿的两种办法: 1.画笔上设置抗锯齿 2.画布上设置抗锯齿    // http://labs.easymobi.cn/?p=3819    paint.setFlags(Paint.ANTI_ALIAS_FLAG);    paint.setAntiAlias(true);    int clearBits = 0;    int setBits = Paint.ANTI_ALIAS_FLAG | Paint.FILTER_BITMAP_FLAG;    pfdf = new PaintFlagsDrawFilter(clearBits, setBits);    //由于imageview有默认底色,如黑色,设置背景为透明是为了第一次setImageBitmap时不显示圆以外方型的默认背景色    //但是这样在中兴nubia手机上还会首先显示正方形黑色背景,然后才变圆(解决办法,先裁成圆再setImageBitmap)    setBackgroundColor(context.getResources().getColor(android.R.color.transparent));}@Overrideprotected void onDraw(Canvas canvas) {    int width = getWidth();    int height = getHeight();    // CCW: CounterClockwise(逆时针)    // CW: Clockwise(顺时针)    if (path == null) {        path = new Path();        path.addCircle(width / 2f, height / 2f, Math.min(width / 2f, height / 2f), Path.Direction.CCW);        path.close();    } //      canvas.drawCircle(width / 2f, height / 2f, Math.min(width / 2f, height / 2f), paint);    // super.onDraw里面也可能有多个canvas.save    int saveCount = canvas.save();    canvas.setDrawFilter(pfdf);    // Region.Op.REPLACE 是显示第二次的 //      canvas.clipPath(path, Region.Op.REPLACE);    canvas.clipPath(path, Region.Op.INTERSECT);    super.onDraw(canvas);    canvas.restoreToCount(saveCount);} }

-继承View

private void init(Context context, AttributeSet attrs) {    try {        if (android.os.Build.VERSION.SDK_INT >= 11) {            setLayerType(LAYER_TYPE_SOFTWARE, null);        }    } catch (Exception e) {        e.printStackTrace();    }    paint = new Paint();    paint.setStyle(Paint.Style.FILL);    paint.setColor(Color.WHITE);    // 透明度: 00%=FF(不透明) 100%=00(透明)    // paint.setColor(Color.parseColor("#ffffffff"));    // 解决图片拉伸后出现锯齿的两种办法: 1.画笔上设置抗锯齿 2.画布上设置抗锯齿    paint.setFlags(Paint.ANTI_ALIAS_FLAG);    paint.setAntiAlias(true);    int clearBits = 0;    int setBits = Paint.ANTI_ALIAS_FLAG | Paint.FILTER_BITMAP_FLAG;    pfdf = new PaintFlagsDrawFilter(clearBits, setBits);    // PorterDuff.Mode.MULTIPLY只显示重叠部分    xfermode = new PorterDuffXfermode(PorterDuff.Mode.MULTIPLY);    matrix = new Matrix();}
public void setImageResource(int resId) {    Bitmap bmp = BitmapFactory.decodeResource(getResources(), resId);    setBitmap(bmp);}public void setBitmap(Bitmap bmp) {    this.bitmap = bmp;}public void setScaleType(ScaleType scaleType) {    this.scaleType = scaleType;}private void makeDestBmp(int width, int height) {    destBmp = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888);    rectf = new RectF(0, 0, width, height);    Canvas canvas = new Canvas(destBmp);    canvas.drawOval(rectf, paint);}@Overrideprotected void onDraw(Canvas canvas) {    if (bitmap == null) {        return;    }    int width = getWidth();    int height = getHeight();    int bmpWidth = bitmap.getWidth();    int bmpHeight = bitmap.getHeight();    if (destBmp == null) {        makeDestBmp(width, height);    }    // canvas.save();    // 设置画布抗锯齿    canvas.setDrawFilter(pfdf);    canvas.drawBitmap(destBmp, 0, 0, paint);    paint.setXfermode(xfermode);    switch(scaleType) {    case FIT_XY:         canvas.drawBitmap(bitmap, null, rectf, paint);        break;    case CENTER_CROP:    default:        matrix.reset();        float scale = Math.max((float) width / (float) bmpWidth, (float) height / (float) bmpHeight);        // 默认绕原点进行缩放 matrix.postScale(scale, scale, 0, 0);        matrix.postScale(scale, scale, 0, 0);        matrix.postTranslate((width - bmpWidth * scale) / 2f, (height - bmpHeight * scale) / 2f);        canvas.drawBitmap(bitmap, matrix, paint);        break;    }    paint.setXfermode(null);    // canvas.restore();} }
  • 利用shape来制作圆形头像

  • 使用Shader

    mBitmap = BitmapFactory.decodeResource(getResources(),
    R.mipmap.beauty);
    mBitmapShader = new BitmapShader(mBitm
    Shader.TileMode.REPEAT, Shader.TileMode.REPEAT);
    mPaint = new Paint();
    mPaint.setShader(mBitmapShader);
    canvas.drawCircle(300, 150, 100, mPaint);

  • 借助三方库 自定义圆形头像CircleImageView的使用和源码分析

    借鉴文章:

    自定义圆形头像CircleImageView的使用和源码分析

    http://blog.csdn.net/zhoubin1992/article/details/47258639

    Android 两种方式实现圆形头像

    http://blog.csdn.net/chy555chy/article/details/54800086

    Android中圆形图的几种实现方式

    http://blog.csdn.net/cfy137000/article/details/50896273

    为什么最近圆形头像变得流行?

    https://www.zhihu.com/question/20956411

    自定义view之圆形头像(2种实现方式)

    http://blog.csdn.net/picasso_l/article/details/49801685

    Android-解析自定义view之圆形头像的各类方案

    http://www.jianshu.com/p/a12fc72e960e

    总结:不管是自定义控件,通过样式,或者是采用三方库,在实现圆形头像的时候都要考虑其拓展性,API的兼容性,使用是否方便,使用过程中可能会带来哪几个问题。项目中用到的技术一定要有选择的理由,还是那句话,不仅要知其然,还要知其所以然,注意一下使用场景。

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