ConfigReader(二十)—— ReadGuidePathTaskConfig
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目录为:Assets/Scripts/ConfigReader/目录下
ReadGuidePathTaskConfig.cs
对应的配置文件:
Assets/Resources/Config/path.xml
<?xml version="1.0" encoding="UTF-8" standalone="yes"?><path xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"> <info id="1001"> <point>59,61,109</point> <dis>6</dis> </info> <info id="1002"> <point>65,61,114</point> <dis>6</dis> </info> <info id="1003"> <point>94,61,123</point> <dis>6</dis> </info> <info id="1004"> <point>82,61,109</point> <dis>4</dis> </info></path>
ReadGuidePathTaskConfig.cs
using System;using UnityEngine;using System.Xml;using System.Collections.Generic;//Guide相关//对应的配置文件:Assets/Resources/Config/path.xmlpublic class ReadGuidePathTaskConfig{ XmlDocument xmlDoc = null; //构造函数 public ReadGuidePathTaskConfig(string xmlFilePath) { ResourceUnit xmlfileUnit = ResourcesManager.Instance.loadImmediate (xmlFilePath, ResourceType.ASSET); TextAsset xmlfile = xmlfileUnit.Asset as TextAsset; if (!xmlfile) { Debug.LogError(" error infos: 没有找到指定的xml文件:" + xmlFilePath); } xmlDoc = new XmlDocument (); xmlDoc.LoadXml (xmlfile.text); XmlNodeList infoNodeList = xmlDoc.SelectSingleNode ("path").ChildNodes; for (int i = 0; i < infoNodeList.Count; i++) { if ((infoNodeList[i] as XmlElement).GetAttributeNode("id") == null) { continue; } string typeName = (infoNodeList [i] as XmlElement).GetAttributeNode ("id").InnerText; GuidePathInfo info = new GuidePathInfo (); info.mTaskId = Convert.ToInt32 (typeName); foreach (XmlElement xEle in infoNodeList[i].ChildNodes) { switch (xEle.Name) { case "point": info.mDesPos = GameMethod.ResolveToVector3 (Convert.ToString (xEle.InnerText)); break; case "dis": info.mDistance = Convert.ToSingle (xEle.InnerText); break; } } ConfigReader.guidePathInfoDict.Add (info.mTaskId, info); } }}/*XML格式:<info id="1001"> <point>59,61,109</point> <dis>6</dis></info>*/public class GuidePathInfo{ public int mTaskId; public Vector3 mDesPos; public float mDistance;}
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