ConfigReader(三十八)—— ReadMsgConfig

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目录为:Assets/Scripts/ConfigReader/目录下
ReadMsgConfig.cs

读取一些静态的信息

对应XML配置文件:
Assets/Resources/Config/MsgConfig.xml
部分如下:

<?xml version="1.0" encoding="UTF-8" standalone="yes"?><MsgCfg xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">    <info id="8">        <content>您已成为房主</content>        <effect>4</effect>        <type>1</type>    </info>    <info id="10">        <content>请选择英雄</content>        <effect>5</effect>        <type>1</type>    </info>    <info id="-12">        <content>目标已死亡</content>        <effect>1</effect>        <type>1</type>    </info>    <info id="-13">        <content>无法对友方单位施放</content>        <effect>1</effect>        <type>1</type>    </info>    <info id="-14">        <content>无效的目标</content>        <effect>1</effect>        <type>1</type>    </info>    <info id="-15">        <content>怒气不足</content>        <effect>1</effect>        <type>1</type>    </info>    <info id="-16">        <content>发送内容不能为空</content>        <effect>4</effect>        <type>1</type>    </info>

ReadMsgConfig.cs

using System;using UnityEngine;using System.Xml;using System.Collections.Generic;//读取一些静态的信息//Assets/Resources/MsgCfg.xmlpublic class ReadMsgConfig{    XmlDocument xmlDoc = null;    //构造函数    public ReadMsgConfig(string xmlFilePath)    {        ResourceUnit xmlfileUnit = ResourcesManager.Instance.loadImmediate (xmlFilePath, ResourceType.ASSET);        TextAsset xmlfile = xmlfileUnit.Asset as TextAsset;        if (!xmlfile)        {            Debug.LogError(" error infos: 没有找到指定的xml文件:" + xmlFilePath);        }        xmlDoc = new XmlDocument ();        xmlDoc.LoadXml (xmlfile.text);        XmlNodeList infoNodeList = xmlDoc.SelectSingleNode ("MsgCfg").ChildNodes;        for (int i = 0; i < infoNodeList.Count; i++)        {            if ((infoNodeList[i] as XmlElement).GetAttributeNode("id") == null)            {                continue;            }            string typeName = (infoNodeList [i] as XmlElement).GetAttributeNode ("id").InnerText;            MsgConfigInfo msgInfo = new MsgConfigInfo ();            msgInfo.id = Convert.ToInt32 (typeName);            foreach (XmlElement xEle in infoNodeList[i].ChildNodes)            {                switch (xEle.Name)                {                case "content":                    msgInfo.content = Convert.ToString (xEle.InnerText);                    break;                case "type":                    msgInfo.msgType = Convert.ToInt32 (xEle.InnerText);                    break;                case "errorcode":                    {                        string codes = Convert.ToString (xEle.InnerText);                        string[] words = codes.Split (new char[] { ',' });                        if (words != null && words.Length > 0)                        {                            foreach (string s in words)                            {                                //msgInfo.serverErrorCode.Add(Convert.ToInt32(s));                            }                        }                    }                    break;                case "sound":                    msgInfo.audio_name = Convert.ToString (xEle.InnerText);                    break;                case "effect":                    msgInfo.effect = Convert.ToInt32 (xEle.InnerText);                    break;                }            }            ConfigReader.msgXmlInfoDic.Add (msgInfo.id, msgInfo);        }    }}/*<info id="-65476">    <content>帐号不存在</content>    <effect>3</effect>    <type>1</type></info>*/public class MsgConfigInfo: System.Object{    public int id;  //id    public int msgType;    public string content;//字符串    public int effect;  //效果    public string audio_name;   //音效    public List<int> serverErrorCode = new List<int> ();    public MsgConfigInfo(MsgConfigInfo info)    {        id = info.id;        msgType = info.msgType;        content = info.content;        effect = info.effect;        audio_name = info.audio_name;        serverErrorCode.AddRange (info.serverErrorCode);    }}
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