OpenGL
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计算公式:
运行结果:
代码如下:
#include<gl/glut.h>#include<math.h>#include<windows.h>#include<vector>#include<algorithm>using namespace std;struct Point{ int x, y; Point(){}; Point(int tx, int ty) { x = tx; y = ty; }};vector<Point> p;double getRatio(double t,double a,double b,double c,double d){ return a * pow(t, 3) + b * pow(t, 2) + c * t + d;}void Bezier(){ int n = 500; double derta = 1.0 / n; glPointSize(2); glColor3d(0, 0, 0); glBegin(GL_POINTS); for (int i = 1; i < n; i++) { double t = derta * i; double ratio[4]; ratio[0] = getRatio(t, -1, 3, -3, 1); ratio[1] = getRatio(t, 3, -6, 3, 0); ratio[2] = getRatio(t, -3, 3, 0, 0); ratio[3] = getRatio(t, 1, 0, 0, 0); double x=0, y=0; for (int j = 0; j < 4; j++) { x += ratio[j] * p[j].x; y += ratio[j] * p[j].y; } glVertex2d(x, y); } glEnd();}void myDisplay(){ glClear(GL_COLOR_BUFFER_BIT); //清除颜色缓存和深度缓存 //画点 glPointSize(5); glColor3d(1, 0, 0); glBegin(GL_POINTS); for (int i = 0; i < p.size(); i++) glVertex2d(p[i].x, p[i].y); glEnd(); //画线 glLineWidth(2); glColor3d(0, 1, 0); glBegin(GL_LINE_STRIP); for (int i = 0; i < p.size(); i++) glVertex2d(p[i].x, p[i].y); glEnd(); if (p.size() == 4) Bezier(); glFlush();}void mouse(int button, int state, int x, int y){ if (button == GLUT_LEFT_BUTTON && state == GLUT_DOWN && p.size() < 4) { Point t(x, y); p.push_back(t); glutPostRedisplay(); }}void Reshape(int w, int h) //两个参数:窗口被移动后大小{ glViewport(0, 0, w, h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluOrtho2D(0, w, h, 0); glMatrixMode(GL_MODELVIEW); glLoadIdentity();}void initWindow(int &argc, char *argv[], int width, int height, char *title) //初始化并显示到屏幕中央{ glutInit(&argc, argv); glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB); glutInitWindowPosition((GetSystemMetrics(SM_CXSCREEN) - width) >> 1, (GetSystemMetrics(SM_CYSCREEN) - height) >> 1); //指定窗口位置 glutInitWindowSize(width, height); //指定窗口大小 glutCreateWindow(title); glClearColor(1, 1, 1, 0); glShadeModel(GL_FLAT);}int main(int argc, char *argv[]){ initWindow(argc, argv, 600, 600, "四点画Bezier曲线"); puts("\n\t鼠标在窗口点击四次后自动绘制出Bezier曲线"); glutDisplayFunc(myDisplay); glutReshapeFunc(Reshape); glutMouseFunc(mouse); glutMainLoop(); return 0;}
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