修改UIBarButtonItem字体大小、颜色等相关属性

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修改UIBarButtonItem字体大小、颜色等相关属性

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在ios中如果想修改UIBarButtonItem里面的内容有很多种方法,常见的就是自定义contentView  但是有时候因为懒不想自定义只想在原来的文字上进行修改 如果只是修改UIBarButtonItem的文字颜色挺简单,一行代码搞定:

 [self.navigationItem.rightBarButtonItem setTintColor:[UIColor whiteColor]];

但如果想修改文字的尺寸  阴影等其他复杂效果是就找不到直接的修改方法了  但可以通过下面的方法做到:

[self.navigationItem.rightBarButtonItem setTitleTextAttributes:[NSDictionary dictionaryWithObjectsAndKeys:[UIFont boldSystemFontOfSize:14],NSFontAttributeName, nil] forState:UIControlStateNormal];

 

 其中需要注意的是键值对的设置:  [属性值1,属性名1,属性值2,属性名2,....nil]

[UIFont boldSystemFontOfSize:14],NSFontAttributeName, nil]

 以上方法就可以设置更多的显示效果了

 

PS ios修改文字相关属性键值对中的key名:

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// Predefined character attributes for text. If the key is not in the dictionary, then use the default values as described below.UIKIT_EXTERN NSString * const NSFontAttributeName NS_AVAILABLE(10_0, 6_0);                // UIFont, default Helvetica(Neue) 12UIKIT_EXTERN NSString * const NSParagraphStyleAttributeName NS_AVAILABLE(10_0, 6_0);      // NSParagraphStyle, default defaultParagraphStyleUIKIT_EXTERN NSString * const NSForegroundColorAttributeName NS_AVAILABLE(10_0, 6_0);     // UIColor, default blackColorUIKIT_EXTERN NSString * const NSBackgroundColorAttributeName NS_AVAILABLE(10_0, 6_0);     // UIColor, default nil: no backgroundUIKIT_EXTERN NSString * const NSLigatureAttributeName NS_AVAILABLE(10_0, 6_0);            // NSNumber containing integer, default 1: default ligatures, 0: no ligaturesUIKIT_EXTERN NSString * const NSKernAttributeName NS_AVAILABLE(10_0, 6_0);                // NSNumber containing floating point value, in points; amount to modify default kerning. 0 means kerning is disabled.UIKIT_EXTERN NSString * const NSStrikethroughStyleAttributeName NS_AVAILABLE(10_0, 6_0);  // NSNumber containing integer, default 0: no strikethroughUIKIT_EXTERN NSString * const NSUnderlineStyleAttributeName NS_AVAILABLE(10_0, 6_0);      // NSNumber containing integer, default 0: no underlineUIKIT_EXTERN NSString * const NSStrokeColorAttributeName NS_AVAILABLE(10_0, 6_0);         // UIColor, default nil: same as foreground colorUIKIT_EXTERN NSString * const NSStrokeWidthAttributeName NS_AVAILABLE(10_0, 6_0);         // NSNumber containing floating point value, in percent of font point size, default 0: no stroke; positive for stroke alone, negative for stroke and fill (a typical value for outlined text would be 3.0)UIKIT_EXTERN NSString * const NSShadowAttributeName NS_AVAILABLE(10_0, 6_0);              // NSShadow, default nil: no shadowUIKIT_EXTERN NSString *const NSTextEffectAttributeName NS_AVAILABLE(10_10, 7_0);          // NSString, default nil: no text effectUIKIT_EXTERN NSString * const NSAttachmentAttributeName NS_AVAILABLE(10_0, 7_0);          // NSTextAttachment, default nilUIKIT_EXTERN NSString * const NSLinkAttributeName NS_AVAILABLE(10_0, 7_0);                // NSURL (preferred) or NSStringUIKIT_EXTERN NSString * const NSBaselineOffsetAttributeName NS_AVAILABLE(10_0, 7_0);      // NSNumber containing floating point value, in points; offset from baseline, default 0UIKIT_EXTERN NSString * const NSUnderlineColorAttributeName NS_AVAILABLE(10_0, 7_0);      // UIColor, default nil: same as foreground colorUIKIT_EXTERN NSString * const NSStrikethroughColorAttributeName NS_AVAILABLE(10_0, 7_0);  // UIColor, default nil: same as foreground colorUIKIT_EXTERN NSString * const NSObliquenessAttributeName NS_AVAILABLE(10_0, 7_0);         // NSNumber containing floating point value; skew to be applied to glyphs, default 0: no skewUIKIT_EXTERN NSString * const NSExpansionAttributeName NS_AVAILABLE(10_0, 7_0);           // NSNumber containing floating point value; log of expansion factor to be applied to glyphs, default 0: no expansionUIKIT_EXTERN NSString * const NSWritingDirectionAttributeName NS_AVAILABLE(10_6, 7_0);    // NSArray of NSNumbers representing the nested levels of writing direction overrides as defined by Unicode LRE, RLE, LRO, and RLO characters.  The control characters can be obtained by masking NSWritingDirection and NSTextWritingDirection values.  LRE: NSWritingDirectionLeftToRight|NSWritingDirectionEmbedding, RLE: NSWritingDirectionRightToLeft|NSWritingDirectionEmbedding, LRO: NSWritingDirectionLeftToRight|NSWritingDirectionOverride, RLO: NSWritingDirectionRightToLeft|NSWritingDirectionOverride,UIKIT_EXTERN NSString * const NSVerticalGlyphFormAttributeName NS_AVAILABLE(10_7, 6_0);   // An NSNumber containing an integer value.  0 means horizontal text.  1 indicates vertical text.  If not specified, it could follow higher-level vertical orientation settings.  Currently on iOS, it's always horizontal.  The behavior for any other value is undefined.
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