pygame游戏之旅10:添加界面按键图形
来源:互联网 发布:如何编译linux内核 编辑:程序博客网 时间:2024/06/05 08:03
通过获取鼠标的位置然后进行高亮显示:
mouse =pygame.mouse.get_pos() if 150 + 100 > mouse[0] > 150 and 450 + 50 > mouse[1] > 450: pygame.draw.rect(gameDisplay, bright_green, (150,450,100,50)) else: pygame.draw.rect(gameDisplay, green, (150,450,100,50)) if 550 + 100 > mouse[0] > 550 and 450 + 50 > mouse[1] > 450: pygame.draw.rect(gameDisplay, bright_red, (550,450,100,50)) else: pygame.draw.rect(gameDisplay, red, (550,450,100,50))
全部代码:
import pygameimport timeimport randompygame.init()white = (255,255,255)black = (0,0,0)gray = (128,128,128)red = (200,0,0)green = (0,200,0)bright_red = (255,0,0)bright_green = (0,255,0)blue = (0,0,255)car_width = 100display_width = 800display_height = 600gameDisplay = pygame.display.set_mode( (display_width,display_height) )pygame.display.set_caption('A bit Racey')clock = pygame.time.Clock()carImg = pygame.image.load('car.png')def things_dodged(count): font = pygame.font.SysFont(None, 25) text = font.render("Dodged:"+str(count), True, black) gameDisplay.blit(text,(0,0))def things(thingx, thingy, thingw, thingh, color): pygame.draw.rect(gameDisplay, color, [thingx, thingy, thingw, thingh])def car(x, y): gameDisplay.blit(carImg, (x,y)) def text_objects(text, font): textSurface = font.render(text, True, black) return textSurface, textSurface.get_rect()def message_diaplay(text): largeText = pygame.font.Font('freesansbold.ttf',115) TextSurf, TextRect = text_objects(text, largeText) TextRect.center = ((display_width/2),(display_height/2)) gameDisplay.blit(TextSurf, TextRect) pygame.display.update() time.sleep(2) game_loop()def crash(): message_diaplay('You Crashed')def game_intro(): intro = True while intro: for event in pygame.event.get(): print(event) if event.type == pygame.QUIT: pygame.quit() quit() gameDisplay.fill(white) largeText = pygame.font.Font('freesansbold.ttf',115) TextSurf, TextRect = text_objects('A bit Racey', largeText) TextRect.center = ((display_width/2),(display_height/2)) gameDisplay.blit(TextSurf, TextRect) mouse =pygame.mouse.get_pos() if 150 + 100 > mouse[0] > 150 and 450 + 50 > mouse[1] > 450: pygame.draw.rect(gameDisplay, bright_green, (150,450,100,50)) else: pygame.draw.rect(gameDisplay, green, (150,450,100,50)) if 550 + 100 > mouse[0] > 550 and 450 + 50 > mouse[1] > 450: pygame.draw.rect(gameDisplay, bright_red, (550,450,100,50)) else: pygame.draw.rect(gameDisplay, red, (550,450,100,50)) pygame.display.update() clock.tick(15)def game_loop(): x = display_width * 0.45 y = display_height * 0.8 x_change = 0 dodged = 0 gameExit = False thing_startx = random.randrange(0, display_width) thing_starty = -600 thing_speed = 7 thing_width = 100 thing_height = 100 while not gameExit: for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() quit() if event.type == pygame.KEYDOWN: if event.key == pygame.K_LEFT: x_change = -5 elif event.key == pygame.K_RIGHT: x_change = 5 if event.type == pygame.KEYUP: if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT: x_change = 0 print(event) x += x_change gameDisplay.fill(white) things(thing_startx, thing_starty, thing_width, thing_height, black) thing_starty += thing_speed car(x,y) things_dodged(dodged) if x > display_width - car_width or x < 0: gameExit = True if thing_starty > display_height: thing_starty = 0 - thing_height thing_startx = random.randrange(0, display_width) dodged += 1 thing_speed += 1 thing_width += (dodged * 1.2) if y < thing_starty + thing_height: print('y crossover') if x > thing_startx and x < thing_startx + thing_width or x + car_width > thing_startx and x + car_width < thing_startx + thing_width: print('x crossover') crash() pygame.display.update() clock.tick(60)#crash()game_intro()game_loop()pygame.quit()quit()
效果图(高亮图没有截图可以自己试试编译代码):
阅读全文
0 0
- pygame游戏之旅10:添加界面按键图形
- pygame游戏之旅4:添加键盘按键
- pygame游戏之旅5:添加文字
- pygame游戏之旅9:添加介绍
- pygame游戏之旅2:创建游戏窗口界面
- pygame游戏之旅13:添加游戏暂停功能
- pygame游戏之旅7:添加碰撞效果
- pygame游戏之旅11:按钮上添加文字
- pygame游戏之旅14:添加icon和bgm音效
- Python:pygame游戏编程之旅四(游戏界面文字处理)
- Python:pygame游戏编程之旅五(游戏界面文字处理详解)
- Python:pygame游戏编程之旅四(游戏界面文字处理)
- Python:pygame游戏编程之旅五(游戏界面文字处理详解)
- pygame游戏之旅1:安装python和pygame
- pygame游戏之旅6:制作障碍
- 安装python游戏图形框架pygame
- Python:pygame游戏编程之旅七(pygame基础知识讲解1)
- Python:pygame游戏编程之旅七(pygame基础知识讲解1)
- 线程的学习
- 爬虫项目
- 欢迎使用CSDN-markdown编辑器
- Linux五种IO模型性能分析
- python构造IP包
- pygame游戏之旅10:添加界面按键图形
- mysql 命令行导入sql文件
- 在2017年生日这天上一堂2012年的Web开发课
- Node.js 读取文件
- 素数 euler
- Oracle之表压缩和索引压缩
- python numba jit 的效率
- Python socket实现post请求
- Rhyme/ Java 文件的分割与合并完整代码