阻塞队列LinkedBlockingQueue源码分析

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涉及到的几个知识点:

  1. LinkedBlockingQueue和ArrayBlockingQueue两个阻塞队列的比较
    ArrayBlockingQueue是基于循环数组的,实现较为简洁,这里就不详诉了.下面都是对LinkedBlockingQueue进行分析的.LinkedBlockingQueue是基于双向链表的,吞吐量更高. 从尾部插入,从头部读取,先进先出.
  2. 双向链表:
    可以从head往后操作,也可以从tail往前操作.
  3. 两把锁:
    尾部写操作采用putLock,头部读操作采用takeLock, 这样读和写就没有并发冲突,但是读和读/写和写之间还是有锁竞争的
  4. 级联通知
    比如put操作会调用notEmpty的notify,只会唤醒一个等待的读线程来take,take之后如果发现还有剩余的元素,会继续调用notify,通知下一个线程来获取.
  5. help gc
    源码dequeue()方法中的h.next = h; 这里help GC只是帮助gc,并不是主动清空对象. 具体见我的另外一篇分析
    链接: http://blog.csdn.net/levena/article/details/78318830
  6. 可见性
    两个不同的锁,怎么保证写线程写入的元素对读线程可见的呢?
    同一个锁能保证线程可见性,因为获取锁时从主存获取最新的值,释放锁时会将值刷新到主存.
    这里并不是依靠锁,而是靠”借助”, 这是并发编程比较高级的用法. 在FutureTask源码里面也是采用这种设计.

 volatile到底如何保证可见性和禁止指令重排序的:
 下面这段话摘自《深入理解Java虚拟机》:
 lock前缀指令实际上相当于一个内存屏障(也成内存栅栏),内存屏障会提供3个功能:

  • 它确保指令重排序时不会把其后面的指令排到内存屏障之前的位置,也不会把前面的指令排到内存屏障的后面;即在执行到内存屏障这句指令时,在它前面的操作已经全部完成;
  • 它会强制将对缓存的修改操作立即写入主存;
  • 如果是写操作,它会导致其他CPU中对应的缓存行无效。

JDK 1.7源码 (详细注释分析):

/** * An optionally-bounded {@linkplain BlockingQueue blocking queue} based on     //基于链表实现的一个阻塞队列 * linked nodes. * This queue orders elements FIFO (first-in-first-out).                        //顺序是FIFO * The <em>head</em> of the queue is that element that has been on the          //入队时间最长的元素在头部 * queue the longest time.                                                      //入队时间最短的在尾部,出队时是从头部获取的 * The <em>tail</em> of the queue is that element that has been on the * queue the shortest time. New elements                                        //新元素入队插入到尾部 * are inserted at the tail of the queue, and the queue retrieval               //出队从头部获取,所以LinkedBlockingQueue采用双向链表,可以双向检索. * operations obtain elements at the head of the queue.                         //头尾加了两把锁提高吞吐量. * Linked queues typically have higher throughput than array-based queues but   //链表结构比数组结构吞吐量高,一端用来插入,一端用来删除,吞吐量会高些吧. * less predictable performance in most concurrent applications.                //但是在大多数的并发应用场景中较难预测,就是差异比较大. * * <p> The optional capacity bound constructor argument serves as a * way to prevent excessive queue expansion. The capacity, if unspecified, * is equal to {@link Integer#MAX_VALUE}.  Linked nodes are * dynamically created upon each insertion unless this would bring the          //默认阻塞队列容量为Integer#MAX_VALUE, 链表结构是动态添加元素的, 上限不允许超过Integer#MAX_VALUE * queue above capacity. * * <p>This class and its iterator implement all of the * <em>optional</em> methods of the {@link Collection} and {@link * Iterator} interfaces. * * <p>This class is a member of the * <a href="{@docRoot}/../technotes/guides/collections/index.html"> * Java Collections Framework</a>. * * @since 1.5 * @author Doug Lea * @param <E> the type of elements held in this collection * */public class LinkedBlockingQueue<E> extends AbstractQueue<E>        implements BlockingQueue<E>, java.io.Serializable {    private static final long serialVersionUID = -6903933977591709194L;    /*     * A variant of the "two lock queue" algorithm.  The putLock gates      // 双锁队列算法的变体     * entry to put (and offer), and has an associated condition for     * waiting puts.  Similarly for the takeLock.  The "count" field     * that they both rely on is maintained as an atomic to avoid           // count采用原子类,避免对两个锁同时加锁     * needing to get both locks in most cases. Also, to minimize need      // 为了让put方法最少的获取takeLock, 采用了级联通知notifie     * for puts to get takeLock and vice-versa, cascading notifies are      // 级联通知     * used. When a put notices that it has enabled at least one take,      // 当put方法通知可以来获取元素了     * it signals taker. That taker in turn signals others if more          // 获取操作take,获取了一个元素,如果还有可获取的会继续通知下一个.就这样级联下去.     * items have been entered since the signal. And symmetrically for     * takes signalling puts. Operations such as remove(Object) and         // remove等操作需要同时获取两把锁,禁止读写操作.     * iterators acquire both locks.     *     * Visibility between writers and readers is provided as follows:       // 下面讲到读和写的可见性问题 (todo 怎么保证可见性呢?继续往下看)     *                                                                      // 因为如果只有一把全局的锁,那读和写没有可见性问题,但是现在读和写是两把不同的锁,下面看下解释.     * Whenever an element is enqueued, the putLock is acquired and         // 每次一个元素入队, 都需要获取putLock和更新count     * count updated.  A subsequent reader guarantees visibility to the     // 随后的读线程为了保证可见性, 需要获取fullyLock或者获取takeLock     * enqueued Node by either acquiring the putLock (via fullyLock)        // fullyLock方法用于一些批量操作,对全局加锁     * or by acquiring the takeLock, and then reading n = count.get();      // 然后读取count.get()     * this gives visibility to the first n items.                          // 这样items中前n个元素(first n)就保证可见性了, (todo 为什么呢?继续往下看)     *                                                                      // 因为happen-before规定了一条可见性原则:volatile对象的写操作happen-before读操作,也就是写线程先写的操作对随后的读线程是可见的     *                                                                      // volatile相当于一个内存屏障,volatile后面的指令不允许重排序到它之前     *                                                                      // 这样写线程修改count-->读线程读取count-->读线程; 每次写对每次读操作都是有偏序关系的,所以前n个都是可见的.     * To implement weakly consistent iterators, it appears we need to     * keep all Nodes GC-reachable from a predecessor dequeued Node.     * That would cause two problems:     * - allow a rogue Iterator to cause unbounded memory retention     * - cause cross-generational linking of old Nodes to new Nodes if     *   a Node was tenured while live, which generational GCs have a     *   hard time dealing with, causing repeated major collections.     * However, only non-deleted Nodes need to be reachable from     * dequeued Nodes, and reachability does not necessarily have to     * be of the kind understood by the GC.  We use the trick of     * linking a Node that has just been dequeued to itself.  Such a     * self-link implicitly means to advance to head.next.     */    /**     * Linked list node class     */    static class Node<E> {        E item;        /**         * One of:         * - the real successor Node         * - this Node, meaning the successor is head.next         * - null, meaning there is no successor (this is the last node)         */        Node<E> next;        Node(E x) { item = x; }    }    /** The capacity bound, or Integer.MAX_VALUE if none */    private final int capacity;    /** Current number of elements */    private final AtomicInteger count = new AtomicInteger(0);   //为什么要用原子类,因为LinkedBlockingQueue是线程安全的.修改的时候要考虑并发.    /**     * Head of linked list.     * Invariant: head.item == null     */    private transient Node<E> head;     // 从head和last可知, LinkedBlockingQueue是一个双向链表.    /**     * Tail of linked list.     * Invariant: last.next == null     */    private transient Node<E> last;    /** Lock held by take, poll, etc */    private final ReentrantLock takeLock = new ReentrantLock();     // takeLock 和 putLock是两把锁; 这是用的可重入锁, 默认是非公平的可重入锁    /** Wait queue for waiting takes */    private final Condition notEmpty = takeLock.newCondition();     // 这是takeLock对应的Condition    /** Lock held by put, offer, etc */    private final ReentrantLock putLock = new ReentrantLock();    /** Wait queue for waiting puts */    private final Condition notFull = putLock.newCondition();       // 这是putLock对应的condition    /**     * Signals a waiting take. Called only from put/offer (which do not     * otherwise ordinarily lock takeLock.)     */    private void signalNotEmpty() {     // 唤醒,通知不为空了,可以来获取了        final ReentrantLock takeLock = this.takeLock;        takeLock.lock();        try {            notEmpty.signal();        } finally {            takeLock.unlock();        }    }    /**     * Signals a waiting put. Called only from take/poll.     */    private void signalNotFull() {      // 唤醒,通知不满了,可以往里面放了        final ReentrantLock putLock = this.putLock;        putLock.lock();        try {            notFull.signal();        } finally {            putLock.unlock();        }    }    /**     * Links node at end of queue.     *     * @param node the node     */    private void enqueue(Node<E> node) {    //入队操作        // assert putLock.isHeldByCurrentThread();        // assert last.next == null;        last = last.next = node;    }    /**     * Removes a node from head of queue.     *     * @return the node     */    private E dequeue() {       //出队操作        // assert takeLock.isHeldByCurrentThread(); // 这块是作者自己注释掉的, 现在不需要判断是否是当前线程了,这个操作的外层已经做加锁动作了, 锁肯定是当前线程的.        // assert head.item == null;        Node<E> h = head;       //h指向头指针. (head是头指针,指向的是当前queue的头结点,后续的节点依次链接在一起,如果没有head的指向,节点都会被GC回收的)        Node<E> first = h.next; //first指向h.next,也就是指向第二个.        h.next = h; // help GC  //这个我理解为只是帮助GC回收: h.next指向自己,更容易被GC发现. (其实如果没有这一步,h引用指向的Node对象也会被回收的,下面有例子解释)        head = first;           //head指向first,也就是第二个,那么h就没有引用指向他了, 那么h就会被GC了.        E x = first.item;       //取出first里面的item值.        first.item = null;      //first.item指向null, first现在也就是head是一个头节点(哑节点),head的下一个就是队列的第一个.        return x;    }    /**     * Lock to prevent both puts and takes.     */    void fullyLock() {        putLock.lock();        takeLock.lock();    }    /**     * Unlock to allow both puts and takes.     */    void fullyUnlock() {        takeLock.unlock();        putLock.unlock();    }//     /**//      * Tells whether both locks are held by current thread.//      *///     boolean isFullyLocked() {//         return (putLock.isHeldByCurrentThread() &&//                 takeLock.isHeldByCurrentThread());//     }    /**     * Creates a {@code LinkedBlockingQueue} with a capacity of     * {@link Integer#MAX_VALUE}.     */    public LinkedBlockingQueue() {        this(Integer.MAX_VALUE);    }   // 构造函数默认大小为Integer.MAX_VALUE    /**     * Creates a {@code LinkedBlockingQueue} with the given (fixed) capacity.     *     * @param capacity the capacity of this queue     * @throws IllegalArgumentException if {@code capacity} is not greater     *         than zero     */    public LinkedBlockingQueue(int capacity) {        if (capacity <= 0) throw new IllegalArgumentException();        this.capacity = capacity;        last = head = new Node<E>(null);    //头指针和尾指针包装的item为null.    }    /**     * Creates a {@code LinkedBlockingQueue} with a capacity of     * {@link Integer#MAX_VALUE}, initially containing the elements of the     * given collection,     * added in traversal order of the collection's iterator.     *     * @param c the collection of elements to initially contain     * @throws NullPointerException if the specified collection or any     *         of its elements are null     */    public LinkedBlockingQueue(Collection<? extends E> c) {        this(Integer.MAX_VALUE);        final ReentrantLock putLock = this.putLock;        putLock.lock(); // Never contended, but necessary for visibility    //这里并没有并发,只是为了用锁保证可见性.        try {            int n = 0;            for (E e : c) {                if (e == null)                    throw new NullPointerException();                if (n == capacity)                    throw new IllegalStateException("Queue full");                enqueue(new Node<E>(e));                ++n;            }            count.set(n);        } finally {            putLock.unlock();        }    }    // this doc comment is overridden to remove the reference to collections    // greater in size than Integer.MAX_VALUE    /**     * Returns the number of elements in this queue.     *     * @return the number of elements in this queue     */    public int size() {        return count.get();    }    // this doc comment is a modified copy of the inherited doc comment,    // without the reference to unlimited queues.    /**     * Returns the number of additional elements that this queue can ideally     * (in the absence of memory or resource constraints) accept without     * blocking. This is always equal to the initial capacity of this queue     * less the current {@code size} of this queue.     *     * <p>Note that you <em>cannot</em> always tell if an attempt to insert     * an element will succeed by inspecting {@code remainingCapacity}     * because it may be the case that another thread is about to     * insert or remove an element.     */    public int remainingCapacity() {        return capacity - count.get();    }    /**     * Inserts the specified element at the tail of this queue, waiting if  //put方法,如果queue满了,会一直等待,直到有空间了线程被唤醒.     * necessary for space to become available.     *     * @throws InterruptedException {@inheritDoc}     * @throws NullPointerException {@inheritDoc}     */    public void put(E e) throws InterruptedException {        if (e == null) throw new NullPointerException();        // Note: convention in all put/take/etc is to preset local var  //预设置c为负数-1        // holding count negative to indicate failure unless set.       //负数表示没有成功入队, 如果成功入队了,就不是-1了        int c = -1;        Node<E> node = new Node(e);        final ReentrantLock putLock = this.putLock;        final AtomicInteger count = this.count;        putLock.lockInterruptibly();        try {            /*             * Note that count is used in wait guard even though it is  //注意到count是用来监视是否需要等待队列非满的             * not protected by lock. This works because count can      //count没有用锁保护,为神马呢(表面看起来,这里用到了putLock,但是count的自增和自减是分别在putLock和takeLock中的,并没有用同一把锁)             * only decrease at this point (all other puts are shut     //todo, 其他的put操作都在等待获取putLock锁             * out by lock), and we (or some other waiting put) are     //只要capacity改变,其他的put操作会接收到signal通知             * signalled if it ever changes from capacity. Similarly             * for all other uses of count in other wait guards.        //其他地方使用count也是这样使用的,可以看下其他地方count的使用             */            while (count.get() == capacity) {   //队列中节点数量=容量                notFull.await();    //等待notFull通知才可以put            }            enqueue(node);          //node入队            c = count.getAndIncrement();    //自增            if (c + 1 < capacity)   //c+1就是当前的节点数量,如果小于capacity需要通知不满.                notFull.signal();   //通知不满了, notFull是Condition,也必须在获得当前putLock的锁情况下才好调用.        } finally {            putLock.unlock();        }        if (c == 0)     //如果c==0,表示原来是空的,但是刚又放入了一个,现在是c+1了,所以需要通知非空. 注意到上面的注释,在任何改变count的地方,都要综合判断是否通知非满或非空!!            signalNotEmpty();    }    /**     * Inserts the specified element at the tail of this queue, waiting if  //offer这个操作是可以设置超时时间的操作.     * necessary up to the specified wait time for space to become available.     *     * @return {@code true} if successful, or {@code false} if     *         the specified waiting time elapses before space is available.     * @throws InterruptedException {@inheritDoc}     * @throws NullPointerException {@inheritDoc}     */    public boolean offer(E e, long timeout, TimeUnit unit)        throws InterruptedException {        if (e == null) throw new NullPointerException();        long nanos = unit.toNanos(timeout);        int c = -1;        final ReentrantLock putLock = this.putLock;        final AtomicInteger count = this.count;        putLock.lockInterruptibly();        try {            while (count.get() == capacity) {                if (nanos <= 0)                    return false;                nanos = notFull.awaitNanos(nanos);            }            enqueue(new Node<E>(e));            c = count.getAndIncrement();            if (c + 1 < capacity)                notFull.signal();        } finally {            putLock.unlock();        }        if (c == 0)            signalNotEmpty();        return true;    }    /**     * Inserts the specified element at the tail of this queue if it is     * possible to do so immediately without exceeding the queue's capacity,     * returning {@code true} upon success and {@code false} if this queue  //不等待,立马返回是否入队成功.     * is full.     * When using a capacity-restricted queue, this method is generally     * preferable to method {@link BlockingQueue#add add}, which can fail to     * insert an element only by throwing an exception.     *     * @throws NullPointerException if the specified element is null     */    public boolean offer(E e) {        if (e == null) throw new NullPointerException();        final AtomicInteger count = this.count;        if (count.get() == capacity)            return false;        int c = -1;        Node<E> node = new Node(e);        final ReentrantLock putLock = this.putLock;        putLock.lock();        try {            if (count.get() < capacity) {                enqueue(node);                c = count.getAndIncrement();                if (c + 1 < capacity)                    notFull.signal();            }        } finally {            putLock.unlock();        }        if (c == 0)            signalNotEmpty();        return c >= 0;    }    // take方法,如果没有可获取的,会一直等待,直到queue有可获取的对象,然后线程被唤醒.    // 并且这个方法会响应中断的    public E take() throws InterruptedException {        E x;        int c = -1;        final AtomicInteger count = this.count;        final ReentrantLock takeLock = this.takeLock;        takeLock.lockInterruptibly();        try {            while (count.get() == 0) {                notEmpty.await();            }            x = dequeue();  //出队操作            c = count.getAndDecrement();    //count减一            if (c > 1)                notEmpty.signal();        } finally {            takeLock.unlock();        }        if (c == capacity)  //这里如果原来是满的,现在需要通知非满            signalNotFull();        return x;    }    //poll方法可以设置超时时间    public E poll(long timeout, TimeUnit unit) throws InterruptedException {        E x = null;        int c = -1;        long nanos = unit.toNanos(timeout);        final AtomicInteger count = this.count;        final ReentrantLock takeLock = this.takeLock;        takeLock.lockInterruptibly();        try {            while (count.get() == 0) {                if (nanos <= 0)                    return null;                nanos = notEmpty.awaitNanos(nanos); //Condition的awaitNanos, 比Object的wait方法更强大, 可以设置超时时间, 其中实现是依赖AQS实现的.            }            x = dequeue();            c = count.getAndDecrement();            if (c > 1)                notEmpty.signal();        } finally {            takeLock.unlock();        }        if (c == capacity)            signalNotFull();        return x;    }    //立马返回结果,如果没有值就返回null    public E poll() {        final AtomicInteger count = this.count;        if (count.get() == 0)   //做个简单校验,没有值立马返回null            return null;        E x = null;             //预先设置为null        int c = -1;        final ReentrantLock takeLock = this.takeLock;        takeLock.lock();        //这里要竞争锁,入过只有一个对象,先获取到锁的线程能获取到对象,另外一个线程只能返回null        try {                   //LinkedBlockingQueue是一个线程安全的高吞吐量的阻塞队列.所有方法都是线程安全的.            if (count.get() > 0) {                x = dequeue();                c = count.getAndDecrement();                if (c > 1)      //这里poll虽然是获取动作,但是如果c>1,也需要通知非空; 入队和出队操作都要通知非空或非满; 这样对应的等待线程会被唤醒.                    notEmpty.signal();  //唤醒一个线程,被唤醒的线程还是要竞争锁的            }        } finally {            takeLock.unlock();        }        if (c == capacity)            signalNotFull();        return x;    }    //peek方法只是获取第一个,但是没有出队动作    public E peek() {        if (count.get() == 0)            return null;        final ReentrantLock takeLock = this.takeLock;        takeLock.lock();        try {            Node<E> first = head.next;            if (first == null)                return null;            else                return first.item;        } finally {            takeLock.unlock();        }    }    /**     * Unlinks interior Node p with predecessor trail.     */    void unlink(Node<E> p, Node<E> trail) {        // assert isFullyLocked();        // p.next is not changed, to allow iterators that are        // traversing p to maintain their weak-consistency guarantee.        p.item = null;        trail.next = p.next;        if (last == p)            last = trail;        if (count.getAndDecrement() == capacity)            notFull.signal();    }    /**     * Removes a single instance of the specified element from this queue,     * if it is present.  More formally, removes an element {@code e} such     * that {@code o.equals(e)}, if this queue contains one or more such     * elements.     * Returns {@code true} if this queue contained the specified element     * (or equivalently, if this queue changed as a result of the call).     *     * @param o element to be removed from this queue, if present     * @return {@code true} if this queue changed as a result of the call     */    public boolean remove(Object o) {   //正常用不到remove方法,queue正常只使用入队出队操作.        if (o == null) return false;        fullyLock();                    // 两个锁都锁上了,禁止进行入队出队操作.        try {            for (Node<E> trail = head, p = trail.next;                 p != null;             // 按顺序一个一个检索,直到p==null                 trail = p, p = p.next) {                if (o.equals(p.item)) { //找到了,就删除掉                    unlink(p, trail);   //删除操作是一个unlink方法,意思是p从LinkedList链路中解除.                    return true;        //返回删除成功                }            }            return false;        } finally {            fullyUnlock();        }    }    /**     * Returns {@code true} if this queue contains the specified element.     * More formally, returns {@code true} if and only if this queue contains     * at least one element {@code e} such that {@code o.equals(e)}.     *     * @param o object to be checked for containment in this queue     * @return {@code true} if this queue contains the specified element     */    public boolean contains(Object o) {     //这种需要检索的操作都是对全局加锁的,很影响性能,要小心使用!        if (o == null) return false;        fullyLock();        try {            for (Node<E> p = head.next; p != null; p = p.next)                if (o.equals(p.item))                    return true;            return false;        } finally {            fullyUnlock();        }    }    /**     * Returns an array containing all of the elements in this queue, in     * proper sequence.     *     * <p>The returned array will be "safe" in that no references to it are     * maintained by this queue.  (In other words, this method must allocate     * a new array).  The caller is thus free to modify the returned array.     *     * <p>This method acts as bridge between array-based and collection-based     * APIs.     *     * @return an array containing all of the elements in this queue     */    public Object[] toArray() {        fullyLock();        try {            int size = count.get();            Object[] a = new Object[size];            int k = 0;            for (Node<E> p = head.next; p != null; p = p.next)                a[k++] = p.item;            return a;        } finally {            fullyUnlock();        }    }    /**     * Returns an array containing all of the elements in this queue, in     * proper sequence; the runtime type of the returned array is that of     * the specified array.  If the queue fits in the specified array, it     * is returned therein.  Otherwise, a new array is allocated with the     * runtime type of the specified array and the size of this queue.     *     * <p>If this queue fits in the specified array with room to spare     * (i.e., the array has more elements than this queue), the element in     * the array immediately following the end of the queue is set to     * {@code null}.     *     * <p>Like the {@link #toArray()} method, this method acts as bridge between     * array-based and collection-based APIs.  Further, this method allows     * precise control over the runtime type of the output array, and may,     * under certain circumstances, be used to save allocation costs.     *     * <p>Suppose {@code x} is a queue known to contain only strings.     * The following code can be used to dump the queue into a newly     * allocated array of {@code String}:     *     * <pre>     *     String[] y = x.toArray(new String[0]);</pre>     *     * Note that {@code toArray(new Object[0])} is identical in function to     * {@code toArray()}.     *     * @param a the array into which the elements of the queue are to     *          be stored, if it is big enough; otherwise, a new array of the     *          same runtime type is allocated for this purpose     * @return an array containing all of the elements in this queue     * @throws ArrayStoreException if the runtime type of the specified array     *         is not a supertype of the runtime type of every element in     *         this queue     * @throws NullPointerException if the specified array is null     */    @SuppressWarnings("unchecked")    public <T> T[] toArray(T[] a) {        fullyLock();        try {            int size = count.get();            if (a.length < size)                a = (T[])java.lang.reflect.Array.newInstance                    (a.getClass().getComponentType(), size);            int k = 0;            for (Node<E> p = head.next; p != null; p = p.next)                a[k++] = (T)p.item;            if (a.length > k)                a[k] = null;            return a;        } finally {            fullyUnlock();        }    }    public String toString() {        fullyLock();        try {            Node<E> p = head.next;            if (p == null)                return "[]";            StringBuilder sb = new StringBuilder();            sb.append('[');            for (;;) {                E e = p.item;                sb.append(e == this ? "(this Collection)" : e);                p = p.next;                if (p == null)                    return sb.append(']').toString();                sb.append(',').append(' ');            }        } finally {            fullyUnlock();        }    }    /**     * Atomically removes all of the elements from this queue.     * The queue will be empty after this call returns.     */    public void clear() {        fullyLock();        try {            for (Node<E> p, h = head; (p = h.next) != null; h = p) {    //从head开始依次遍历                h.next = h;     //让h.next指向自己                p.item = null;  //item置空            }            head = last;    //head指向last,上面的对象就都没有引用了,依赖GC删除掉.            // assert head.item == null && head.next == null;            if (count.getAndSet(0) == capacity) //修改count为0                notFull.signal();        } finally {            fullyUnlock();        }    }    /**     * @throws UnsupportedOperationException {@inheritDoc}     * @throws ClassCastException            {@inheritDoc}     * @throws NullPointerException          {@inheritDoc}     * @throws IllegalArgumentException      {@inheritDoc}     */    public int drainTo(Collection<? super E> c) {        return drainTo(c, Integer.MAX_VALUE);    }    /**     * @throws UnsupportedOperationException {@inheritDoc}     * @throws ClassCastException            {@inheritDoc}     * @throws NullPointerException          {@inheritDoc}     * @throws IllegalArgumentException      {@inheritDoc}     */    public int drainTo(Collection<? super E> c, int maxElements) {  //批量转移多个对象到一个collection中.        if (c == null)            throw new NullPointerException();        if (c == this)            throw new IllegalArgumentException();        boolean signalNotFull = false;        final ReentrantLock takeLock = this.takeLock;        takeLock.lock();        try {            int n = Math.min(maxElements, count.get());            // count.get provides visibility to first n Nodes            Node<E> h = head;            int i = 0;            try {                while (i < n) {                    Node<E> p = h.next;                    c.add(p.item);                    p.item = null;                    h.next = h;                    h = p;                    ++i;                }                return n;            } finally {                // Restore invariants even if c.add() threw                if (i > 0) {                    // assert h.item == null;                    head = h;                    signalNotFull = (count.getAndAdd(-i) == capacity);                }            }        } finally {            takeLock.unlock();            if (signalNotFull)                signalNotFull();        }    }    /**     * Returns an iterator over the elements in this queue in proper sequence.     * The elements will be returned in order from first (head) to last (tail).     *     * <p>The returned iterator is a "weakly consistent" iterator that          //弱一致性, 这个是什么意思呢?     * will never throw {@link java.util.ConcurrentModificationException        //不会抛出ConcurrentModificationException异常的     * ConcurrentModificationException}, and guarantees to traverse     * elements as they existed upon construction of the iterator, and          //也就是不会阻止遍历的时候对queue进行修改操作,可能会遍历到修改操作的结果.     * may (but is not guaranteed to) reflect any modifications     * subsequent to construction.     *     * @return an iterator over the elements in this queue in proper sequence     */    public Iterator<E> iterator() {      return new Itr();    }    private class Itr implements Iterator<E> {        /*         * Basic weakly-consistent iterator.  At all times hold the next         * item to hand out so that if hasNext() reports true, we will         * still have it to return even if lost race with a take etc.         */        private Node<E> current;        private Node<E> lastRet;        private E currentElement;        Itr() {            fullyLock();            try {                current = head.next;                if (current != null)                    currentElement = current.item;            } finally {                fullyUnlock();            }        }        public boolean hasNext() {            return current != null;        }        /**         * Returns the next live successor of p, or null if no such.         *         * Unlike other traversal methods, iterators need to handle both:         * - dequeued nodes (p.next == p)         * - (possibly multiple) interior removed nodes (p.item == null)         */        private Node<E> nextNode(Node<E> p) {            for (;;) {                Node<E> s = p.next;                if (s == p)                    return head.next;                if (s == null || s.item != null)                    return s;                p = s;            }        }        public E next() {            fullyLock();            try {                if (current == null)                    throw new NoSuchElementException();                E x = currentElement;                lastRet = current;                current = nextNode(current);                currentElement = (current == null) ? null : current.item;                return x;            } finally {                fullyUnlock();            }        }        public void remove() {            if (lastRet == null)                throw new IllegalStateException();            fullyLock();            try {                Node<E> node = lastRet;                lastRet = null;                for (Node<E> trail = head, p = trail.next;                     p != null;                     trail = p, p = p.next) {                    if (p == node) {                        unlink(p, trail);                        break;                    }                }            } finally {                fullyUnlock();            }        }    }    /**     * Save the state to a stream (that is, serialize it).     *     * @serialData The capacity is emitted (int), followed by all of     * its elements (each an {@code Object}) in the proper order,     * followed by a null     * @param s the stream     */    private void writeObject(java.io.ObjectOutputStream s)        throws java.io.IOException {        fullyLock();        try {            // Write out any hidden stuff, plus capacity            s.defaultWriteObject();            // Write out all elements in the proper order.            for (Node<E> p = head.next; p != null; p = p.next)                s.writeObject(p.item);            // Use trailing null as sentinel            s.writeObject(null);        } finally {            fullyUnlock();        }    }    /**     * Reconstitute this queue instance from a stream (that is,     * deserialize it).     *     * @param s the stream     */    private void readObject(java.io.ObjectInputStream s)        throws java.io.IOException, ClassNotFoundException {        // Read in capacity, and any hidden stuff        s.defaultReadObject();        count.set(0);        last = head = new Node<E>(null);        // Read in all elements and place in queue        for (;;) {            @SuppressWarnings("unchecked")            E item = (E)s.readObject();            if (item == null)                break;            add(item);        }    }}

思考

  1. ArrayBlockingQueue相比较LinkedBlockingQueue吞吐量更低,是因为ArrayBlockingQueue只使用了一把锁,读和写都需要竞争同一把锁,为什么没有设计成使用一把锁呢,作者的意思是ArrayBlockingQueue已经设计的比较简洁了,如果想要高吞吐量可以选用LinkedBlockingQueue.
  2. 代码设计中头和尾各自加了不同的锁,减少了数据操作和访问的锁竞争,锁的设计就应该尽量控制的更细一些,快进快出.两个不同的锁,都是对显示锁的运用.
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