Unity官方手册翻译之旅---Unity User Manual (2017.1 beta)

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Unity User Manual (2017.1 beta)

Unity用户手册(2017.1beta版)

Use the Unity Editor to create 2D and 3D games, apps and experiences. (Download the Editor at unity3d.com.)

使用Unity编辑器来创造2D和3D游戏、应用、体验。(在unity3d.com下载编辑器)

New
· Features introduced in 2017.1: What’s New in 2017.1
· Upgrading Unity projects from older versions of Unity: Upgrade Guide

新特性
· 2017.1版本引入的特性:What’s New in 2017.1(2017.1带来了什么)
· 从Unity的旧版本升级Unity工程:Upgrade Guide(升级指南)

Best practice and expert guides
· Best practices from Unity Support engineers: Best Practice Guides
· Expert guides from Unity developers, in their own words: Expert Guides

最佳实践和专家指南
· 来自Unity支持工程师的最佳实践:Best Practice Guides(最佳实践指南)
· Unity开发者写下的专家指南:Expert Guides(专家指南)

Unity User Manual sections

Unity用户手册章节

1、Working in Unity——A complete introduction to the Unity Editor.
2、Unity 2D——All of the Unity Editor’s 2D-specific features including gameplay, sprites and physics.
3、Graphics——The visual aspects of the Unity Editor including cameras and lighting.
4、Physics——Physics in the Unity Editor, including Rigidbody components and manipulating them in 3D
5、Networking——How to implement Multiplayer and networking.
6、Scripting——Programming your games by using scripting in the Unity Editor.
7、Audio——Audio in the Unity Editor, including clips, sources, listeners, importing and sound settings.
8、Animation——Animation in the Unity Editor.
9、UI——The Unity Editor’s UI system.
10、Navigation——Navigation in the Unity Editor, including AI and pathfinding.
11、Unity services
12、Virtual reality
13、Contributing to Unity——Suggest modifications to some of the Unity Editor’s source code.
14、Platform specific——Specific information for the many non-desktop and web platforms you can make projects for with the Unity Editor.
15、Legacy topics——Useful if you are maintaining legacy projects.

1、用Unity来工作。——对Unity编辑器的完整介绍。
2、Unity2D。——Unity编辑器所有针对2D的特性包括有游戏设置、精灵、物理引擎。
3、图形。——Unity编辑器的视觉方面包括了相机和照明。
4、物理引擎。——Unity编辑器的物理引擎,包括了刚体组件合和如何在3D空间中操纵他们。
5、网络。——怎么实现多人联机。
6、脚本。——通过在Unity编辑器里使用脚本来编程你的游戏。
7、音频。——Unity编辑器里的音频,包括音频片段、音频源、倾听者、导入和声音设置。
8、动画。——Unity编辑器里的动画系统。
9、UI。——Unity编辑器的UI系统。
10、导航。——Unity编辑器的导航系统,包括AI和寻路。
11、Unity服务。
12、虚拟现实。
13、帮助Unity更好。——提出Unity编辑器的源代码的改进。
14、针对平台。——一些非桌面的或者web的平台的针对性信息,你可以在这些平台上布置你的工程。
15、遗留主题。——如果你在维护遗留的工程,这些会很有帮助。

Further sources of information

进一步的信息源

· Unity Answers or Unity Forums - here you can ask questions and search answers.
· The Unity Knowledge Base - a collection of answers to questions posed to Unity’s Support teams.
· Tutorials - step by step video and written guides to using the Unity Editor.
· Unity Ads Knowledge Base - a guide to including ads in your game.
· Everyplay documentation - a guide to the Everyplay mobile game replay platform.
· Asset Store help - help on Asset Store content sharing.

· Unity问答或者Unity论坛 - 在这里你可以提出问题或者搜索答案。
· Unity知识库 - 发送给Unity支持团队的问题的答案集合
· 教程 - 循序渐进的视频和描述如何使用Unity编辑器的文字指南。
· Unity广告知识库 - 介绍如何在你的游戏里引入广告的指南。
· Everyplay文档 - Everyplay移动游戏录像平台的指南
· 资源商店帮助 - 资源商店内容共享上的帮助

Known issues

已知问题

Is a feature not working as you expect it to? It might be an existing Known Issue. Please check using the Issue Tracker at issuetracker.unity3d.com.

是否有某个特性没有像你预期的那样工作?可能是一个知的问题。请到issuetracker.unity3d.com 追踪问题。

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