GameEntity(三)—— EntityStrategyHelper

来源:互联网 发布:java empty array 编辑:程序博客网 时间:2024/05/17 08:41

目录为:Assets/Scripts/GameEntity/目录下
EntityStrategyHelper.cs

using UnityEngine;using System.Collections;public static class EntityStrategyHelper{    public const float MoveCheckBlockTick = 1.0f;    public const float IdleTimeTick = 10.0f;    //其实就是算是否已经过了一个tick    public static bool IsTick(Ientity self, float tick)    {        //Time.time:游戏从开始运行到当前帧的时间        if (Time.time - self.StrategyTick >= tick)        {            self.Strategy = Time.time;            return true;        }        return false;    }}
原创粉丝点击