深度学习训练图片收集器——C++截图程序的实现3(主对话框响应键鼠消息进行截图)

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在上一节《深度学习训练图片收集器——C++截图程序的实现2(键鼠钩子篇)》,我们实现了键鼠截图消息的传递。在本节中,我们将实现主程序的截图操作。

现在的设想是,当主程序收到截图请求后,显示一个铺满整个屏幕的界面,把截图时的桌面图像粘贴到这个全屏界面上。当用户在全屏界面上拖拽鼠标时,通过调用OpenCV函数,显示一个红色边框的截图矩形。当用户在这个矩形上双击鼠标左键时,就进行保存截图的操作,并退出全屏,回到桌面。

为了提高程序的操作友好性,我们允许用户在全屏界面上取消已勾勒出的矩形,不需要退出全屏界面,就可以重画新的矩形。如果使用微信和QQ的截图功能,会发现单次截图操作中只能勾勒一个矩形,不能取消重选,只能在退出后再次截图重选。

请注意,本程序使用了OpenCV函数库。如要仿照本程序进行实验,请先安装OpenCV。

现在我们开始着手实现截图功能。

首先打开上一节《C++截图程序的实现2(键鼠钩子篇)》中建立的工程ScreenshotForML,为ScreenshotForML项目添加一个对话框,修改其ID为“IDD_DIALOG_SCREENSHOT”,去掉对话框上的按钮,如下图所示:


右键该对话框,选择“添加类...”,在弹出的MFC类向导中,类名输入“CScreenShotView”,基类选“CDialog”,如下图:


点击完成。

然后打开ScreenShotView.h头文件,在DECLARE_MESSAGE_MAP()上面添加以下函数声明:

    afx_msg LRESULT OnMouseDown(WPARAM wParam, LPARAM lParam);    afx_msg LRESULT OnMouseUp(WPARAM wParam, LPARAM lParam);    afx_msg LRESULT OnMouseMove(WPARAM wParam, LPARAM lParam);    afx_msg LRESULT OnMouseDBClick(WPARAM wParam, LPARAM lParam);    afx_msg LRESULT OnEscPressed(WPARAM wParam, LPARAM lParam);
在DECLARE_MESSAGE_MAP()下面添加以下声明:

public:    void DrawScreenshot();    private:    bool                 m_bHideWindow;                           // 是否准备隐藏窗口,如果是,则把DC的颜色全部置为灰色,否则重新显示窗口时会有明显的闪烁    bool                 m_bStartDrawing;                          // 是否开始绘制矩形    bool                 m_bIsDrawing;                               // 是否正在用鼠标拉矩形    POINT             m_ptRectStart;                              // 鼠标所拉矩形的左上顶点坐标    POINT             m_ptRectEnd;                                // 鼠标所拉矩形的右下顶点坐标    BITMAPINFOHEADER m_bitmap_info;public:    Mat                  m_cvScreen;                                  // 该变量保存了桌面截图的原始图像    Mat                  m_cvROI;public:    afx_msg void OnDestroy();
最后,在“#pragma once”的下面添加以下两行:
#include "cv.h"using namespace cv;

这时候按F7生成,会提示找不到cv.h头文件。只需要给工程指定OpenCV包含目录就可以解决这个错误提示。

右键ScreenshotForML,选择“属性”→“VC++目录”→“包含目录”→“编辑”,输入你的机器上OpenCV对应的路径,如下图,一共三行,然后点确定:

设置好包含目录后,还需要设置库目录,如下所示:


然后在属性页上选择“链接器”→“输入”→“附加依赖项”,在编辑页中加入以下依赖库(换成你机器上的opencv版本;事实上并不需要加入这么多依赖文件,这里只是为了后续方便加入其它功能):

opencv_core2411.lib

opencv_highgui2411.lib

opencv_imgproc2411.lib

opencv_legacy2411.lib

opencv_ml2411.lib

opencv_objdetect2411.lib

opencv_ts2411.lib

opencv_video2411.lib

opencv_features2d2411.lib

opencv_flann2411.lib

opencv_nonfree2411.lib


完成上述几步操作后,按F7生成,不再出现编译错误。

 

CScreenShotView类的实现文件ScreenShotView.cpp的全部代码如下:

// ScreenShotView.cpp : 实现文件//#include "stdafx.h"#include "ScreenshotForML.h"#include "ScreenShotView.h"#include "afxdialogex.h"#include "cv.h"#include "highgui.h"#include "opencv2/features2d/features2d.hpp"#include "opencv2/nonfree/features2d.hpp"using namespace cv;using namespace std;#define WM_MOUSE_LEFT_DOWN                   WM_USER + 113#define WM_MOUSE_LEFT_UP                          WM_USER + 114#define WM_MOUSE_MOVE                                WM_USER + 115#define WM_MOUSE_DBCLICK                          WM_USER + 116#define WM_ESC_PRESSED                               WM_USER + 117#define WM_SCREENSHOT_FINISHED             WM_USER + 118// CScreenShotView 对话框IMPLEMENT_DYNAMIC(CScreenShotView, CDialog)CScreenShotView::CScreenShotView(CWnd* pParent /*=NULL*/): CDialog(CScreenShotView::IDD, pParent){    m_bStartDrawing = false;    m_bIsDrawing = false;    m_bHideWindow = false;}CScreenShotView::~CScreenShotView(){}void CScreenShotView::DoDataExchange(CDataExchange* pDX){    CDialog::DoDataExchange(pDX);}BEGIN_MESSAGE_MAP(CScreenShotView, CDialog)    ON_MESSAGE(WM_MOUSE_LEFT_DOWN, OnMouseDown)    ON_MESSAGE(WM_MOUSE_LEFT_UP, OnMouseUp)    ON_MESSAGE(WM_MOUSE_MOVE, OnMouseMove)    ON_MESSAGE(WM_MOUSE_DBCLICK, OnMouseDBClick)    ON_MESSAGE(WM_ESC_PRESSED, OnEscPressed)    ON_WM_DESTROY()END_MESSAGE_MAP()void CScreenShotView::OnDestroy(){    CDialog::OnDestroy();    // TODO:  在此处添加消息处理程序代码}// CScreenShotView 消息处理程序afx_msg LRESULT CScreenShotView::OnMouseDown(WPARAM wParam, LPARAM lParam){    m_bStartDrawing = true;    GetCursorPos(&m_ptRectStart);    return 0;}afx_msg LRESULT CScreenShotView::OnMouseUp(WPARAM wParam, LPARAM lParam){    m_bStartDrawing = false;    m_bIsDrawing = false;    return 0;}afx_msg LRESULT CScreenShotView::OnMouseMove(WPARAM wParam, LPARAM lParam){    if (m_bStartDrawing) {        m_bIsDrawing = true;        DrawScreenshot();    }    return 0;}afx_msg LRESULT CScreenShotView::OnMouseDBClick(WPARAM wParam, LPARAM lParam){    m_bStartDrawing = false;    m_bIsDrawing = false;    // 如果发生鼠标双击事件,并且m_cvROI对象存有图像数据,则发送截图完成的消息给主对话框,由主对话框进一步处理    if (m_cvROI.rows > 0) {        m_bHideWindow = true;        DrawScreenshot();        m_bHideWindow = false;        this->ShowWindow(SW_HIDE);        HWND hwnd = ::FindWindowA(NULL, "ScreenShot for Machine Learning");        ::PostMessage(hwnd, WM_SCREENSHOT_FINISHED, NULL, NULL);    }    return 0;}afx_msg LRESULT CScreenShotView::OnEscPressed(WPARAM wParam, LPARAM lParam){    m_bStartDrawing = false;    m_bIsDrawing = false;    this->ShowWindow(SW_HIDE);    HWND hwnd = ::FindWindowA(NULL, "ScreenShot for Machine Learning");    ::PostMessage(hwnd, WM_ESC_PRESSED, NULL, NULL);    return 0;}void CScreenShotView::DrawScreenshot(){    char msg[256] = "11111 ";    Mat cv_screen;    POINT pt;    GetCursorPos(&pt);    // 矩形左上顶点和右下顶点坐标    POINT rectPt1;    POINT rectPt2;    if (!m_bHideWindow) {        if ((abs(pt.x - m_ptRectStart.x) <= 2) && (abs(pt.y - m_ptRectStart.y) <= 2))            return;        rectPt1.x = (m_ptRectStart.x < pt.x) ? m_ptRectStart.x : pt.x;        rectPt1.y = (m_ptRectStart.y < pt.y) ? m_ptRectStart.y : pt.y;        rectPt2.x = (m_ptRectStart.x < pt.x) ? pt.x : m_ptRectStart.x;        rectPt2.y = (m_ptRectStart.y < pt.y) ? pt.y : m_ptRectStart.y;        cv_screen = m_cvScreen.clone();        // 让截图界面图像整体变暗        for (int a = 0; a < cv_screen.rows; a++) {            uchar *p = cv_screen.ptr<uchar>(a);            for (int b = 0; b < cv_screen.cols; b++) {                p[b * 4 + 0] = ((float)p[b * 4 + 0]) * 0.63;                p[b * 4 + 1] = ((float)p[b * 4 + 1]) * 0.63;                p[b * 4 + 2] = ((float)p[b * 4 + 2]) * 0.63;            }        }        // 还原选中区域的亮度        Mat roi = cv_screen(Range(rectPt1.y, rectPt2.y), Range(rectPt1.x, rectPt2.x));        m_cvROI = roi.clone();        for (int a = 0; a < roi.rows; a++) {            uchar *p = roi.ptr<uchar>(a);            for (int b = 0; b < roi.cols; b++) {                p[b * 4 + 0] = ((float)p[b * 4 + 0]) * 1.5;                p[b * 4 + 1] = ((float)p[b * 4 + 1]) * 1.5;                p[b * 4 + 2] = ((float)p[b * 4 + 2]) * 1.5;            }        }        m_cvROI = roi.clone();    }    else {        cv_screen = m_cvScreen;    }    // 对选中区域绘制边界矩形    int       lineType = 8;    rectangle(cv_screen, Point(rectPt1.x, rectPt1.y), Point(rectPt2.x, rectPt2.y), Scalar(0, 0, 255), 3, lineType);    // 设置Bitmap信息    m_bitmap_info.biBitCount = 32;    m_bitmap_info.biClrImportant = 0;    m_bitmap_info.biCompression = BI_RGB;    m_bitmap_info.biHeight = -m_cvScreen.rows;    m_bitmap_info.biPlanes = 1;    m_bitmap_info.biSize = sizeof(BITMAPINFOHEADER);    m_bitmap_info.biSizeImage = m_cvScreen.cols*m_cvScreen.rows * 4;    m_bitmap_info.biWidth = m_cvScreen.cols;    m_bitmap_info.biXPelsPerMeter = 0;    m_bitmap_info.biYPelsPerMeter = 0;    byte *p = cv_screen.ptr<byte>(0);    //sprintf(msg + 6, "rows, cols: %d, %d", p[0], p[1]);    //OutputDebugStringA(msg);    // 将经过OpenCV处理过的图像粘贴到对话框DC上显示出来    int ret = SetDIBitsToDevice(::GetDC(this->m_hWnd), 0, 0, m_cvScreen.cols, m_cvScreen.rows, 0, 0, 0, m_cvScreen.rows, (void*)p, (BITMAPINFO*)&m_bitmap_info, DIB_RGB_COLORS);    this->UpdateWindow();}

上述代码主要是进行消息处理和图形绘制,逻辑并不复杂,已给出部分注释,故不再进一步说明。

 

完成CScreenShotView类的声明和实现后,把以下代码拷贝粘贴覆盖到主对话框头文件ScreenshotForMLDlg.h:

// ScreenshotForMLDlg.h : 头文件//#pragma once// CScreenshotForMLDlg 对话框class CScreenshotForMLDlg : public CDialogEx{// 构造public:CScreenshotForMLDlg(CWnd* pParent = NULL);// 标准构造函数// 对话框数据enum { IDD = IDD_SCREENSHOTFORML_DIALOG };protected:virtual void DoDataExchange(CDataExchange* pDX);// DDX/DDV 支持    // 实现protected:    HICON m_hIcon;    // 生成的消息映射函数    virtual BOOL OnInitDialog();    afx_msg void OnPaint();    afx_msg HCURSOR OnQueryDragIcon();    afx_msg LRESULT OnStartScreenshot(WPARAM wParam, LPARAM lParam);    afx_msg LRESULT OnEscPressed(WPARAM wParam, LPARAM lParam);    afx_msg LRESULT OnScreenshotFinished(WPARAM wParam, LPARAM lParam);    DECLARE_MESSAGE_MAP()private:    bool                 m_bStartScreenShot;                    // 是否处于截屏状态    bool                 m_bIsDrawingRectangle;              // 是否正在用鼠标拉矩形    POINT             m_ptRectStart;                              // 鼠标所拉矩形的左上顶点坐标    POINT             m_ptRectEnd;                                // 鼠标所拉矩形的右下顶点坐标private:    CDialog         *m_screenshot_dlg;public:    afx_msg void OnDestroy();};

然后,打开ScreenshotForMLDlg.cpp文件,在头文件包含声明处添加以下代码:

#include "ScreenShotView.h"#include "cv.h"#include "highgui.h"#include "opencv2/features2d/features2d.hpp"#include "opencv2/nonfree/features2d.hpp"using namespace cv;using namespace std;#define WM_START_SCREENSHOT                  WM_USER + 111#define WM_ESC_PRESSED                               WM_USER + 117#define WM_SCREENSHOT_FINISHED             WM_USER + 118

在cpp文件的消息映射块中加入如下映射声明:

    ON_MESSAGE(WM_START_SCREENSHOT, OnStartScreenshot)    ON_MESSAGE(WM_ESC_PRESSED, OnEscPressed)    ON_MESSAGE(WM_SCREENSHOT_FINISHED, OnScreenshotFinished)    ON_WM_DESTROY()

OnInitDialog()函数中加入以下代码:

    // 设置窗口标题,以便传递消息    this->SetWindowTextW(L"ScreenShot for Machine Learning");    // 初始化成员变量    m_screenshot_dlg = NULL;

然后,在该cpp文件中添加以下四个函数定义:

void CScreenshotForMLDlg::OnDestroy(){    CDialogEx::OnDestroy();    // TODO:  在此处添加消息处理程序代码    if (m_screenshot_dlg) {        delete m_screenshot_dlg;        m_screenshot_dlg = NULL;    }}afx_msg LRESULT CScreenshotForMLDlg::OnStartScreenshot(WPARAM wParam, LPARAM lParam){    m_bStartScreenShot = true;    // 窗口定位    RECT rect;    int nScreenX = GetSystemMetrics(SM_CXSCREEN);    int nScreenY = GetSystemMetrics(SM_CYSCREEN);    DWORD dwStyle;    DWORD dwNewStyle;    // 获取桌面DC    CWnd *pDesktopWnd = GetDesktopWindow();    CDC *pDeskDC = pDesktopWnd->GetDC();    CRect re;    // 获取窗口的大小    pDesktopWnd->GetClientRect(&re);    CBitmap cbmp;    cbmp.CreateCompatibleBitmap(pDeskDC, re.Width(), re.Height());    BITMAP bitmap;    cbmp.GetBitmap(&bitmap);    // 创建一个兼容的内存画板    CDC memDC;    memDC.CreateCompatibleDC(pDeskDC);    memDC.SelectObject(&cbmp);    // BitBlt 绘制    memDC.BitBlt(0, 0, re.Width(), re.Height(), pDeskDC, 0, 0, SRCCOPY);    // opencv 操作开始    IplImage *cvImage = cvCreateImage(cvSize(nScreenX, nScreenY), 8, 3);    DWORD size = bitmap.bmWidthBytes * bitmap.bmHeight;    byte* pData = new BYTE[size];    BITMAPINFOHEADER bit_info;    bit_info.biBitCount = 32;    bit_info.biClrImportant = 0;    bit_info.biCompression = BI_RGB;    bit_info.biHeight = -bitmap.bmHeight;    bit_info.biPlanes = 1;    bit_info.biSize = sizeof(BITMAPINFOHEADER);    bit_info.biSizeImage = size;    bit_info.biWidth = bitmap.bmWidth;    bit_info.biXPelsPerMeter = 0;    bit_info.biYPelsPerMeter = 0;    // 获取桌面前景图像数据,并将数据保存在一个Mat对象中    int ret = GetDIBits(pDeskDC->m_hDC, cbmp, 0, -bit_info.biHeight, pData, (BITMAPINFO*)&bit_info, DIB_RGB_COLORS);    Mat    cv_screen = Mat(Size(nScreenX, nScreenY), CV_8UC4, pData);    // 对桌面图像绘制边缘,提示用户进入截图操作    int       lineType = 8;    rectangle(cv_screen, Point(0, 0), Point(nScreenX - 1, nScreenY - 1), Scalar(255, 0, 255), 8, lineType);    // 创建截图窗口时需要将父窗口指定为当前的前置窗口,否则默认父窗口为本程序的主界面,会导致本程序主界面自动前置    m_screenshot_dlg = new CScreenShotView;    m_screenshot_dlg->Create(IDD_DIALOG_SCREENSHOT, CWnd::FromHandle(::GetForegroundWindow()));    m_screenshot_dlg->SetWindowTextW(L"ScreenShot for Machine Learning (full screen)");    // 设置窗口样式,最大化显示截图窗口,并使其前置    dwStyle = m_screenshot_dlg->GetStyle();    dwNewStyle = WS_VISIBLE | WS_CLIPCHILDREN | WS_CLIPSIBLINGS | WS_POPUP;    dwNewStyle &= dwStyle;    ::SetWindowLong(m_screenshot_dlg->m_hWnd, GWL_STYLE, dwNewStyle);       // 设置成新的样式    ::SetWindowPos(m_screenshot_dlg->m_hWnd, HWND_TOPMOST, 0, 0, nScreenX, nScreenY, SWP_NOMOVE | SWP_SHOWWINDOW);    m_screenshot_dlg->ShowWindow(SW_SHOWMAXIMIZED);    // 将处理过的CV图像显示在截图窗口    byte *p = cv_screen.ptr<byte>(0);    ret = SetDIBitsToDevice(::GetDC(m_screenshot_dlg->m_hWnd), 0, 0, re.Width(), re.Height(), 0, 0, 0, re.Height(), (void*)p, (BITMAPINFO*)&bit_info, DIB_RGB_COLORS);    // 更新截图窗口    m_screenshot_dlg->UpdateWindow();    // 将截图窗口图像保存在m_cvScreen    ((CScreenShotView*)m_screenshot_dlg)->m_cvScreen = cv_screen.clone();    // 销毁临时创建的内存区域    delete[] pData;    ReleaseDC(pDeskDC);    ReleaseDC(&memDC);    cvReleaseImage(&cvImage);    DeleteObject(cbmp);    return 0;}afx_msg LRESULT CScreenshotForMLDlg::OnEscPressed(WPARAM wParam, LPARAM lParam){    if (m_screenshot_dlg) {        delete m_screenshot_dlg;        m_screenshot_dlg = NULL;    }    return 0;}afx_msg LRESULT CScreenshotForMLDlg::OnScreenshotFinished(WPARAM wParam, LPARAM lParam){    if (m_screenshot_dlg) {        if (((CScreenShotView*)m_screenshot_dlg)->m_cvROI.rows > 0) {            // 截图结束,截取的图像保存在m_cvROI,通过对m_cvROI进行操作,就可以实现二次处理            //::CreateThread(NULL, 0, Thread_ScreenshotHandler, (VOID*)(&((CScreenShotView*)m_screenshot_dlg)->m_cvROI), 0, NULL);            // 这里睡眠100毫秒,是为了让Mat数据在m_screenshot_dlg被delete之前可以被处理线程完整拷贝;            // 更好的做法是创建互斥体,或等待某个布尔变量发生变化;也可以使用WaitForSingleObject()函数            Sleep(100);        }        delete m_screenshot_dlg;        m_screenshot_dlg = NULL;    }    return 0;}

至此,代码已经全部完成。截屏图像保存在m_screenshot_dlgm_cvROI成员,我们可以对m_cvROI进行二次处理,譬如轮廓提取、特征识别,也可以保存为文件。

现在按F7生成exe,启动exe就可以愉快地进行截图操作了,截屏快捷键是alt+a。在运行exe之前,请务必确保将你的opencv的dll路径加入到系统的环境变量中,也就是将类似于“C:\opencv241\opencv\build\x86\vc12\bin”和“C:\opencv241\opencv\build\x64\vc12\bin”这样的路径添加到环境变量Path。

运行效果如下图所示:












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