UE4中实例化游戏对象的方法

来源:互联网 发布:淘宝运营课程表及费用 编辑:程序博客网 时间:2024/06/07 06:43
1.Components:
UMeshComponent* meshComponent = CreateDefaultSubobject<UMeshComponent>("MeshComponent");(组件的创建一般在构造中完成

2.UObjects:
UElementStructure* structure = NewObject<UElementStructure>(GetTransientPackage(), UElementStructure::StaticClass());

3.AActor:
GetWorld()->SpawnActor<AActor>(AActor::StaticClass())

4.Blueprint:
UClass* elementClass = LoadClass<ABlueprintClass>(NULL, TEXT("Blueprint'/Game/BluePrint/BP_Name.BP_Name_C'"));
if (elementClass == nullptr) {
return;
}
else
{
GetWorld()->SpawnActor<ABlueprintClass>(elementClass);
}

原创粉丝点击