游戏引擎内核.input类

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/*

游戏引擎内核.input类

基于DX9.0封装的C++input管理类

http://blog.csdn.net/chinayaosir qq:44633197

*/

 

/**************************************************
Core_Input.h
GameCore Component

**************************************************/

#ifndef _CORE_INPUT_H_
#define _CORE_INPUT_H_

// Macro to release COM objects
#define ReleaseCOM(x) if(x) { x->Release(); x = NULL; }

// Enumerated list of of device types
enum InputDevices {
  NONE = 0,
  KEYBOARD,
  MOUSE,
  JOYSTICK
};

///////////////////////////////////////////////////////////////////////
// Keyboard Key definitions
///////////////////////////////////////////////////////////////////////
#define KEY_RELEASED        FALSE
#define KEY_PRESSED         TRUE

#define KEY_UNLOCKED        FALSE
#define KEY_LOCKED          TRUE

#define KEY_ESC             DIK_ESCAPE
#define KEY_ESCAPE          DIK_ESCAPE

#define KEY_MINUS           DIK_MINUS
#define KEY_EQUALS          DIK_EQUALS

#define KEY_BACKSPACE       DIK_BACK

#define KEY_TAB             DIK_TAB

#define KEY_LBRACKET        DIK_LBRACKET
#define KEY_RBRACKET        DIK_RBRACKET

#define KEY_ENTER           DIK_RETURN
#define KEY_RETURN          DIK_RETURN

#define KEY_CTRL            DIK_LCONTROL
#define KEY_LCTRL           DIK_LCONTROL
#define KEY_RCTRL           DIK_RCTRL

#define KEY_SHIFT           DIK_LSHIFT
#define KEY_LSHIFT          DIK_LSHIFT
#define KEY_RSHIFT          DIK_RSHIFT

#define KEY_ALT             DIK_LMENU
#define KEY_LALT            DIK_LMENU
#define KEY_RALT            DIK_RMENU

#define KEY_0               DIK_0
#define KEY_1               DIK_1
#define KEY_2               DIK_2
#define KEY_3               DIK_3
#define KEY_4               DIK_4
#define KEY_5               DIK_5
#define KEY_6               DIK_6
#define KEY_7               DIK_7
#define KEY_8               DIK_8
#define KEY_9               DIK_9

#define KEY_A               DIK_A
#define KEY_B               DIK_B
#define KEY_C               DIK_C
#define KEY_D               DIK_D
#define KEY_E               DIK_E
#define KEY_F               DIK_F
#define KEY_G               DIK_G
#define KEY_H               DIK_H
#define KEY_I               DIK_I
#define KEY_J               DIK_J
#define KEY_K               DIK_K
#define KEY_L               DIK_L
#define KEY_M               DIK_M
#define KEY_N               DIK_N
#define KEY_O               DIK_O
#define KEY_P               DIK_P
#define KEY_Q               DIK_Q
#define KEY_R               DIK_R
#define KEY_S               DIK_S
#define KEY_T               DIK_T
#define KEY_U               DIK_U
#define KEY_V               DIK_V
#define KEY_W               DIK_W
#define KEY_X               DIK_X
#define KEY_Y               DIK_Y
#define KEY_Z               DIK_Z

#define KEY_SEMICOLON       DIK_SEMICOLON
#define KEY_APOSTROPHE      DIK_APOSTROPHE

#define KEY_TILDE           DIK_GRAVE
#define KEY_GRAVE           DIK_GRAVE

#define KEY_BACKSLASH       DIK_BACKSLASH

#define KEY_COMMA           DIK_COMMA
#define KEY_PERIOD          DIK_PERIOD
#define KEY_FORWARDSLASH    DIK_SLASH
#define KEY_SLASH           DIK_SLASH

#define KEY_SPACE           DIK_SPACE

#define KEY_CAPSLOCK        DIK_CAPITAL
#define KEY_CAPITAL         DIK_CAPITAL

#define KEY_F1              DIK_F1
#define KEY_F2              DIK_F2
#define KEY_F3              DIK_F3
#define KEY_F4              DIK_F4
#define KEY_F5              DIK_F5
#define KEY_F6              DIK_F6
#define KEY_F7              DIK_F7
#define KEY_F8              DIK_F8
#define KEY_F9              DIK_F9
#define KEY_F10             DIK_F10
#define KEY_F11             DIK_F11
#define KEY_F12             DIK_F12

#define KEY_SYSRQ           DIK_SYSRQ
#define KEY_SCROLLLOCK      DIK_SCROLL
#define KEY_PAUSE           DIK_PAUSE

#define KEY_NUMLOCK         DIK_NUMLOCK
#define KEY_NUMPAD0         DIK_NUMPAD0
#define KEY_NUMPAD1         DIK_NUMPAD1
#define KEY_NUMPAD2         DIK_NUMPAD2
#define KEY_NUMPAD3         DIK_NUMPAD3
#define KEY_NUMPAD4         DIK_NUMPAD4
#define KEY_NUMPAD5         DIK_NUMPAD5
#define KEY_NUMPAD6         DIK_NUMPAD6
#define KEY_NUMPAD7         DIK_NUMPAD7
#define KEY_NUMPAD8         DIK_NUMPAD8
#define KEY_NUMPAD9         DIK_NUMPAD9
#define KEY_ADD             DIK_ADD
#define KEY_SUBTRACT        DIK_SUBTRACT
#define KEY_DIVIDE          DIK_DEVICE
#define KEY_MULTIPLY        DIK_MULTIPLY
#define KEY_DECIMAL         DIK_DECIMAL
#define KEY_NUMPADENTER     DIK_NUMPADENTER

#define KEY_INSERT          DIK_INSERT
#define KEY_DELETE          DIK_DELETE
#define KEY_HOME            DIK_HOME
#define KEY_END             DIK_END
#define KEY_PAGEUP          DIK_PRIOR
#define KEY_PAGEDOWN        DIK_NEXT

#define KEY_UP              DIK_UP
#define KEY_DOWN            DIK_DOWN
#define KEY_LEFT            DIK_LEFT
#define KEY_RIGHT           DIK_RIGHT

#define KEY_LWIN            DIK_LWIN
#define KEY_RWIN            DIK_RWIN
#define KEY_APPS            DIK_APPS

///////////////////////////////////////////////////////////////////////
// Mouse and Joystick definitions
///////////////////////////////////////////////////////////////////////
#define BUTTON_RELEASED    FALSE
#define BUTTON_PRESSED      TRUE

#define BUTTON_UNLOCKED    FALSE
#define BUTTON_LOCKED       TRUE

#define MOUSE_LBUTTON          0
#define MOUSE_RBUTTON          1
#define MOUSE_MBUTTON          2

#define JOYSTICK_BUTTON0       0
#define JOYSTICK_BUTTON1       1
#define JOYSTICK_BUTTON2       2
#define JOYSTICK_BUTTON3       3
#define JOYSTICK_BUTTON4       4
#define JOYSTICK_BUTTON5       5

///////////////////////////////////////////////////////////////////////
// Class definitions
///////////////////////////////////////////////////////////////////////
class cInput;
class cInputDevice;

class cInput 
{
  protected:
      HWND           m_hWnd;
      IDirectInput8 *m_pDI;

  public:
    cInput();
    ~cInput();

    IDirectInput8 *GetDirectInputCOM();
    HWND           GethWnd();
   
    BOOL Init(HWND hWnd, HINSTANCE hInst);
    BOOL Shutdown();
};

class cInputDevice
{
  public:
    cInput               *m_Input;

    short                 m_Type;
    IDirectInputDevice8  *m_pDIDevice;

    BOOL                  m_Windowed;

    char                  m_State[256];
    DIMOUSESTATE         *m_MouseState;
    DIJOYSTATE           *m_JoystickState;

    BOOL                  m_Locks[256];

    long                  m_XPos, m_YPos;
     
    static BOOL FAR PASCAL EnumJoysticks(LPCDIDEVICEINSTANCE pdInst, LPVOID pvRef);

  public:
    cInputDevice();
    ~cInputDevice();

    IDirectInputDevice8 *DeviceCOM();

    // Generic functions - all devices
    BOOL Create(cInput *Input, short Type, BOOL Windowed = TRUE);
    BOOL Free();

    BOOL Clear();
    BOOL Read();
    BOOL Acquire(BOOL Active = TRUE);

    BOOL GetLock(char Num);
    BOOL SetLock(char Num, BOOL State = TRUE);

    long GetXPos();
    BOOL SetXPos(long XPos);
    long GetYPos();
    BOOL SetYPos(long YPos);
    long GetXDelta();
    long GetYDelta();

    // Keyboard specific functions
    BOOL  GetKeyState(char Num);
    BOOL  SetKeyState(char Num, BOOL State);
    BOOL  GetPureKeyState(char Num);
    short GetKeypress(long TimeOut = 0);
    long  GetNumKeyPresses();
    long  GetNumPureKeyPresses();

    // Mouse/Joystick specific functions
    BOOL  GetButtonState(char Num);
    BOOL  SetButtonState(char Num, BOOL State);
    BOOL  GetPureButtonState(char Num);
    long  GetNumButtonPresses();
    long  GetNumPureButtonPresses();
};

#endif

 

/*****************************************************************/

 

/**************************************************
Core_Input.cpp
GameCore Component

**************************************************/

#include "Core_Global.h"

///////////////////////////////////////////////////////////////////////
//
// cInput Class
//
///////////////////////////////////////////////////////////////////////
cInput::cInput()
{
  // Only need to clear the DirectInput interface pointer
  m_pDI = NULL;
}

cInput::~cInput()
{
  // Force a shutdown
  Shutdown();
}

HWND cInput::GethWnd()
{
  // return the parent window handle
  return m_hWnd;
}

IDirectInput8 *cInput::GetDirectInputCOM()
{
  // return a pointer to IDirectInput8 object
  return m_pDI;
}

BOOL cInput::Init(HWND hWnd, HINSTANCE hInst)
{
  // Free a prior Init
  Shutdown();

  // Record parent Window handle
  m_hWnd = hWnd;

  // Create a DirectInput interface
  if(FAILED(DirectInput8Create(hInst, DIRECTINPUT_VERSION, IID_IDirectInput8, (void**)&m_pDI, NULL)))
    return FALSE;

  // Return a success
  return TRUE;
}

BOOL cInput::Shutdown()
{
  // Release the COM objects
  ReleaseCOM(m_pDI);

  // Clear parent Window handle
  m_hWnd = NULL;

  // Return a success
  return TRUE;
}

///////////////////////////////////////////////////////////////////////
//
// cInputDevice Class
//
///////////////////////////////////////////////////////////////////////
cInputDevice::cInputDevice()
{
  // Clear parent cInput object pointer
  m_Input = NULL;

  // Setup device to none
  m_Type = NONE;

  // Set windowed usage to TRUE
  m_Windowed = TRUE;

  // Clear the DirectInput interface pointer
  m_pDIDevice = NULL;

  // Point the mouse and joystick structures to the state buffer
  m_MouseState    = (DIMOUSESTATE*)&m_State;
  m_JoystickState = (DIJOYSTATE*)&m_State;

  // Clear the device variables
  Clear();
}

cInputDevice::~cInputDevice()
{
  // Free a prior install
  Free();
}

IDirectInputDevice8 *cInputDevice::DeviceCOM()
{
  // return the pointer to the IDirectDevice8 object
  return m_pDIDevice;
}

BOOL cInputDevice::Create(cInput *Input, short Type, BOOL Windowed)
{
  DIDATAFORMAT *DataFormat;
  DIPROPRANGE   DIprg;
  DIPROPDWORD   DIpdw;

  // Free a prior device
  Free();

  // Check for a valid parent cInput class
  if((m_Input = Input) == NULL)
    return FALSE;

  // Create the device and remember device data format
  switch(Type) {
    case KEYBOARD:
           if(FAILED(m_Input->GetDirectInputCOM()->CreateDevice(GUID_SysKeyboard, &m_pDIDevice, NULL)))
             return FALSE;
           DataFormat = (DIDATAFORMAT*)&c_dfDIKeyboard;
           break;

    case MOUSE:
           if(FAILED(m_Input->GetDirectInputCOM()->CreateDevice(GUID_SysMouse, &m_pDIDevice, NULL)))
             return FALSE;
           DataFormat = (DIDATAFORMAT*)&c_dfDIMouse;
           break;

    case JOYSTICK:
           if(FAILED(m_Input->GetDirectInputCOM()->EnumDevices(DI8DEVCLASS_GAMECTRL, EnumJoysticks, this, DIEDFL_ATTACHEDONLY)))
             return FALSE;
           if(m_pDIDevice == NULL)
             return FALSE;
           DataFormat = (DIDATAFORMAT*)&c_dfDIJoystick;
           break;

    default: return FALSE;
  }

  // Set the windowed usage
  m_Windowed = Windowed;

  // Set the data format of keyboard
  if(FAILED(m_pDIDevice->SetDataFormat(DataFormat)))
    return FALSE;

  // Set the cooperative level - Foreground & Nonexclusive
  if(FAILED(m_pDIDevice->SetCooperativeLevel(m_Input->GethWnd(), DISCL_FOREGROUND | DISCL_NONEXCLUSIVE)))
    return FALSE;

  // Set the special properties if it's a joystick
  if(Type == JOYSTICK) {
    // Set the special properties of the joystick - range
    DIprg.diph.dwSize       = sizeof(DIPROPRANGE);
    DIprg.diph.dwHeaderSize = sizeof(DIPROPHEADER);
    DIprg.diph.dwHow        = DIPH_BYOFFSET;
    DIprg.lMin              = -1024;
    DIprg.lMax              = +1024;

    // Set X range
    DIprg.diph.dwObj = DIJOFS_X;
    if(FAILED(m_pDIDevice->SetProperty(DIPROP_RANGE, &DIprg.diph)))
      return FALSE;

    // Set Y rangine
    DIprg.diph.dwObj = DIJOFS_Y;
    if(FAILED(m_pDIDevice->SetProperty(DIPROP_RANGE, &DIprg.diph)))
      return FALSE;

    // Set the special properties of the joystick - deadzone 12%
    DIpdw.diph.dwSize       = sizeof(DIPROPDWORD);
    DIpdw.diph.dwHeaderSize = sizeof(DIPROPHEADER);
    DIpdw.diph.dwHow        = DIPH_BYOFFSET;
    DIpdw.dwData            = 128;
   
    // Set X deadzone
    DIpdw.diph.dwObj = DIJOFS_X;
    if(FAILED(m_pDIDevice->SetProperty(DIPROP_DEADZONE, &DIpdw.diph)))
      return FALSE;

    // Set Y deadzone
    DIpdw.diph.dwObj = DIJOFS_Y;
    if(FAILED(m_pDIDevice->SetProperty(DIPROP_DEADZONE, &DIpdw.diph)))
      return FALSE;
  }

  // Acquire the device for use
  if(FAILED(m_pDIDevice->Acquire()))
    return FALSE;

  // Set the device type
  m_Type = Type;

  // Clear the device information
  Clear();

  // Return a success
  return FALSE;
}

BOOL cInputDevice::Free()
{
  // Unacquire and release the object
  if(m_pDIDevice != NULL) {
    m_pDIDevice->Unacquire();
    ReleaseCOM(m_pDIDevice);
  }

  // Set to no device installed
  m_Type = NONE;

  // Clear the data 
  Clear();

  return TRUE;
}

BOOL cInputDevice::Clear()
{
  short i;

  ZeroMemory(&m_State, 256);
 
  for(i=0;i<256;i++)
    m_Locks[i]  = FALSE;

  m_XPos = 0;
  m_YPos = 0;

  return TRUE;
}

BOOL cInputDevice::Read()
{
  HRESULT hr;
  long BufferSizes[3] = { 256, sizeof(DIMOUSESTATE), sizeof(DIJOYSTATE) };
  short i;

  // Make sure to have a valid IDirectInputDevice8 object
  if(m_pDIDevice == NULL)
    return FALSE;

  // Make sure device type if in range
  if(m_Type < 1 || m_Type > 3)
    return FALSE;

  // Loop polling and reading until succeeded or unknown error
  // Also take care of lost-focus problems
  while(1) {
    // Poll
    m_pDIDevice->Poll();

    // Read in state
    if(SUCCEEDED(hr = m_pDIDevice->GetDeviceState(BufferSizes[m_Type-1], (LPVOID)&m_State)))
      break;

    // Return on an unknown error 
    if(hr != DIERR_INPUTLOST && hr != DIERR_NOTACQUIRED)
      return FALSE;

    // Reacquire and try again
    if(FAILED(m_pDIDevice->Acquire()))
      return FALSE;
  }

  // Since only the mouse coordinates are relative, you'll
  // have to deal with them now
  if(m_Type == MOUSE) {
    // If windowed usage, ask windows for coordinates
    if(m_Windowed == TRUE) {
      POINT pt;
      GetCursorPos(&pt);
      ScreenToClient(m_Input->GethWnd(), &pt);
      m_XPos = pt.x;
      m_YPos = pt.y;
    } else {
      m_XPos += m_MouseState->lX;
      m_YPos += m_MouseState->lY;
    }
  }

  // Released keys and button need to be unlocked
  switch(m_Type) {
    case KEYBOARD:
      for(i=0;i<256;i++) {
        if(!(m_State[i] & 0x80))
          m_Locks[i] = FALSE;
      }
      break;
    case MOUSE:
      for(i=0;i<4;i++) {
        if(!(m_MouseState->rgbButtons[i]))
          m_Locks[i] = FALSE;
       }
       break;
    case JOYSTICK:
      for(i=0;i<32;i++) {
        if(!(m_JoystickState->rgbButtons[i]))
          m_Locks[i] = FALSE;
       }
       break;
  }

  // return a success
  return TRUE;
}

BOOL cInputDevice::Acquire(BOOL Active)
{
  if(m_pDIDevice == NULL)
    return FALSE;

  if(Active == TRUE)
    m_pDIDevice->Acquire();
  else
    m_pDIDevice->Unacquire();

  return TRUE;
}

BOOL cInputDevice::GetLock(char Num)
{
  return m_Locks[Num];
}

BOOL cInputDevice::SetLock(char Num, BOOL State)
{
  m_Locks[Num] = State;
  return TRUE;
}

long cInputDevice::GetXPos()
{
  // Update coordinates if a joystick
  if(m_Type == JOYSTICK)
    m_XPos = m_JoystickState->lX;

  return m_XPos;
}

BOOL cInputDevice::SetXPos(long XPos)
{
  m_XPos = XPos;
  return TRUE;
}

long cInputDevice::GetYPos()
{
  // Update coordinates if a joystick
  if(m_Type == JOYSTICK)
    m_YPos = m_JoystickState->lY;

  return m_YPos;
}

BOOL cInputDevice::SetYPos(long YPos)
{
  m_YPos = YPos;
  return TRUE;
}

long cInputDevice::GetXDelta()
{
  switch(m_Type) {
    case MOUSE:
           return m_MouseState->lX;

    case JOYSTICK:
           return m_JoystickState->lX - m_XPos;

    default: return 0;
  }
}

long cInputDevice::GetYDelta()
{
  switch(m_Type) {
    case MOUSE:
           return m_MouseState->lY;

    case JOYSTICK:
           return m_JoystickState->lY - m_YPos;

    default: return 0;
  }
}

BOOL cInputDevice::GetKeyState(char Num)
{
  // Check if key/button is pressed
  if(m_State[Num] & 0x80 && m_Locks[Num] == FALSE)
    return TRUE;
  return FALSE;
}

BOOL cInputDevice::SetKeyState(char Num, BOOL State)
{
  m_State[Num] = State;
  return TRUE;
}

BOOL cInputDevice::GetPureKeyState(char Num)
{
  return ((m_State[Num] & 0x80) ? TRUE : FALSE);
}

short cInputDevice::GetKeypress(long TimeOut)
{
  static HKL KeyboardLayout = GetKeyboardLayout(0);
  unsigned char WinKeyStates[256], DIKeyStates[256];
  unsigned short i, ScanCode, VirtualKey, Keys, Num;
  unsigned long EndTime;
 
  // Make sure it's a keyboard and its initialized
  if((m_Type != KEYBOARD) || (m_pDIDevice == NULL))
    return 0;

  // Calculate end time for TimeOut
  EndTime = GetTickCount() + TimeOut;

  // Loop until timeout or key pressed
  while(1) {
    // Get Windows keyboard state
    GetKeyboardState(WinKeyStates);

    // Get DirectInput keyboard state
    m_pDIDevice->GetDeviceState(256, DIKeyStates);

    // Scan through looking for key presses
    for(i=0;i<256;i++) {
      // If one found, try to convert it
      if(DIKeyStates[i] & 0x80) {
        // Get virtual key code
        if((VirtualKey = MapVirtualKeyEx((ScanCode = i), 1, KeyboardLayout))) {
          // Get ASCII code of key and return it
          Num = ToAsciiEx(VirtualKey, ScanCode, WinKeyStates, &Keys, 0, KeyboardLayout);
          if(Num)
            return Keys;
        }
      }
    }

    // Check for TimeOut
    if(TimeOut) {
      if(GetTickCount() > EndTime)
        return 0;
    }
  }

  return 0;
}

long cInputDevice::GetNumKeyPresses()
{
  long i, Num = 0;

  for(i=0;i<256;i++) {
    if(m_State[i] & 0x80 && m_Locks[i] == FALSE)
      Num++;
  }

  return Num;
}

long cInputDevice::GetNumPureKeyPresses()
{
  long i, Num = 0;

  for(i=0;i<256;i++) {
    if(m_State[i] & 0x80)
      Num++;
  }

  return Num;
}

BOOL cInputDevice::GetButtonState(char Num)
{
  char State = 0;

  if(m_Type == MOUSE)
    State = m_MouseState->rgbButtons[Num];

  if(m_Type == JOYSTICK)
    State = m_JoystickState->rgbButtons[Num];

  // Check if key/button is pressed
  if(State & 0x80 && m_Locks[Num] == FALSE)
    return TRUE;
  return FALSE;
}

BOOL cInputDevice::SetButtonState(char Num, BOOL State)
{
  if(m_Type == MOUSE) {
    m_MouseState->rgbButtons[Num] = State;
    return TRUE;
  }

  if(m_Type == JOYSTICK) {
    m_JoystickState->rgbButtons[Num] = State;
    return TRUE;
  }

  return FALSE;
}

BOOL cInputDevice::GetPureButtonState(char Num)
{
  if(m_Type == MOUSE)
    return m_MouseState->rgbButtons[Num];

  if(m_Type == JOYSTICK)
    return m_JoystickState->rgbButtons[Num];

  return FALSE;
}

long cInputDevice::GetNumButtonPresses()
{
  long i, Num = 0;
 
  if(m_Type == MOUSE) {
    for(i=0;i<4;i++) {
      if(m_MouseState->rgbButtons[i] & 0x80 && m_Locks[i] == FALSE)
        Num++;
    }
  } else
  if(m_Type == JOYSTICK) {
    for(i=0;i<32;i++) {
      if(m_JoystickState->rgbButtons[i] & 0x80 && m_Locks[i] == FALSE)
        Num++;
    }
  }

  return Num;
}

long cInputDevice::GetNumPureButtonPresses()
{
  long i, Num = 0;
 
  if(m_Type == MOUSE) {
    for(i=0;i<4;i++) {
      if(m_MouseState->rgbButtons[i] & 0x80)
        Num++;
    }
  } else
  if(m_Type == JOYSTICK) {
    for(i=0;i<32;i++) {
      if(m_JoystickState->rgbButtons[i] & 0x80)
        Num++;
    }
  }

  return Num;
}

BOOL FAR PASCAL cInputDevice::EnumJoysticks(LPCDIDEVICEINSTANCE pdInst, LPVOID pvRef)
{
  cInputDevice *Input;

  // Stop enumeration if no parent cInputDevice pointer
  if((Input = (cInputDevice*)pvRef) == NULL)
    return DIENUM_STOP;

  // Try to create a joystick interface
  if(FAILED(Input->m_Input->GetDirectInputCOM()->CreateDevice(pdInst->guidInstance, &Input->m_pDIDevice, NULL)))
    return DIENUM_CONTINUE;

  // All done - stop enumeration
  return DIENUM_STOP;
}