CyclicBarrier源码分析

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package java.util.concurrent;import java.util.concurrent.locks.Condition;import java.util.concurrent.locks.ReentrantLock;public class CyclicBarrier {    /**     * Each use of the barrier is represented as a generation instance.     * The generation changes whenever the barrier is tripped, or     * is reset. There can be many generations associated with threads     * using the barrier - due to the non-deterministic way the lock     * may be allocated to waiting threads - but only one of these     * can be active at a time (the one to which {@code count} applies)     * and all the rest are either broken or tripped.     * There need not be an active generation if there has been a break     * but no subsequent reset.     */    private static class Generation {        boolean broken = false;    }    /** The lock for guarding barrier entry */    private final ReentrantLock lock = new ReentrantLock();    /** Condition to wait on until tripped */    private final Condition trip = lock.newCondition();    /** The number of parties */    private final int parties;    /* The command to run when tripped */    private final Runnable barrierCommand;    /** The current generation */    private Generation generation = new Generation();    /**     * Number of parties still waiting. Counts down from parties to 0 on each generation.      * It is reset to parties on each new generation or when broken.     */// 计数器    private int count;    /**     * Updates state on barrier trip and wakes up everyone.     * Called only while holding lock.     */    private void nextGeneration() {        // signal completion of last generation        trip.signalAll();        // set up next generation        count = parties;        generation = new Generation();    }    /**     * Sets current barrier generation as broken and wakes up everyone.     * Called only while holding lock.     */    private void breakBarrier() {        generation.broken = true;        count = parties;        trip.signalAll();    }    /**     * Main barrier code, covering the various policies.     */    private int dowait(boolean timed, long nanos)        throws InterruptedException, BrokenBarrierException,               TimeoutException {        final ReentrantLock lock = this.lock;        lock.lock();        try {            final Generation g = generation;            if (g.broken)                throw new BrokenBarrierException();            if (Thread.interrupted()) {                breakBarrier();                throw new InterruptedException();            }            int index = --count; // 某一线程到达屏障时,计数器减一            if (index == 0) { // tripped                boolean ranAction = false;                try {                    final Runnable command = barrierCommand;                    if (command != null)                        command.run();                    ranAction = true;                    nextGeneration();                    return 0;                } finally {                    if (!ranAction)                        breakBarrier();                }            }            // loop until tripped, broken, interrupted, or timed out            for (;;) {                try {                    if (!timed)                        trip.await();                    else if (nanos > 0L)                        nanos = trip.awaitNanos(nanos);                } catch (InterruptedException ie) {                    if (g == generation && ! g.broken) {                        breakBarrier();                        throw ie;                    } else {                        // We're about to finish waiting even if we had not                        // been interrupted, so this interrupt is deemed to                        // "belong" to subsequent execution.                        Thread.currentThread().interrupt();                    }                }                if (g.broken)                    throw new BrokenBarrierException();                if (g != generation)                    return index;                if (timed && nanos <= 0L) {                    breakBarrier();                    throw new TimeoutException();                }            }        } finally {            lock.unlock();        }    }// 当所有线程都到达屏障时,优先执行barrierAction这个线程。注意:barrierAction可以不在“所有线程”之中。    public CyclicBarrier(int parties, Runnable barrierAction) {        if (parties <= 0) throw new IllegalArgumentException();        this.parties = parties;        this.count = parties;        this.barrierCommand = barrierAction;    }    /**     * Creates a new {@code CyclicBarrier} that will trip when the given number of parties (threads) are waiting upon it,     * and does not perform a predefined action when the barrier is tripped.     *     * @param parties the number of threads that must invoke {@link #await} before the barrier is tripped     * @throws IllegalArgumentException if {@code parties} is less than 1     */// 构造一个拦截线程数量为parties的屏障    public CyclicBarrier(int parties) {        this(parties, null);    }    /**     * Returns the number of parties required to trip this barrier.     */    public int getParties() {        return parties;    }    /**     * Waits until all {@linkplain #getParties parties} have invoked     * {@code await} on this barrier.     *     * If the current thread is not the last to arrive then it is disabled for thread scheduling purposes      * and lies dormant until one of the following things happens:     * The last thread arrives;     * Some other thread {@linkplain Thread#interrupt interrupts} the current thread;     * Some other thread {@linkplain Thread#interrupt interrupts} one of the other waiting threads;     * Some other thread times out while waiting for barrier;     * Some other thread invokes {@link #reset} on this barrier. *  * 线程调用await方法告诉CyclicBarrier:(线程)已经到达了屏障,然后当前线程被阻塞     */    public int await() throws InterruptedException, BrokenBarrierException {        try {            return dowait(false, 0L);        } catch (TimeoutException toe) {            throw new Error(toe); // cannot happen        }    }    public int await(long timeout, TimeUnit unit)        throws InterruptedException,               BrokenBarrierException,               TimeoutException {        return dowait(true, unit.toNanos(timeout));    }    /**     * Queries if this barrier is in a broken state.     *     * @return {@code true} if one or more parties broke out of this     *         barrier due to interruption or timeout since     *         construction or the last reset, or a barrier action     *         failed due to an exception; {@code false} otherwise.     */    public boolean isBroken() {        final ReentrantLock lock = this.lock;        lock.lock();        try {            return generation.broken;        } finally {            lock.unlock();        }    }    /**     * Resets the barrier to its initial state.  If any parties are     * currently waiting at the barrier, they will return with a     * {@link BrokenBarrierException}. Note that resets <em>after</em>     * a breakage has occurred for other reasons can be complicated to     * carry out; threads need to re-synchronize in some other way,     * and choose one to perform the reset.  It may be preferable to     * instead create a new barrier for subsequent use.     */    public void reset() {        final ReentrantLock lock = this.lock;        lock.lock();        try {            breakBarrier();   // break the current generation            nextGeneration(); // start a new generation        } finally {            lock.unlock();        }    }    /**     * Returns the number of parties currently waiting at the barrier.     * This method is primarily useful for debugging and assertions.     *     * @return the number of parties currently blocked in {@link #await}     */    public int getNumberWaiting() {        final ReentrantLock lock = this.lock;        lock.lock();        try {            return parties - count;        } finally {            lock.unlock();        }    }}

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