Go源码分析 net/http包分析:追溯到socket

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net/http包分析:追溯到socket

net/http包分析:追溯到socket完整的代码分析 http.HandleFunc("/", sayhelloName)1.综述2.逐步跳转分析分析err := http.ListenAndServe(":9090", nil)1.综述分析ln, err := net.Listen("tcp", addr)1.综述2.逐步跳转分析分析srv.Serve()1.综述2.逐步跳转分析总结疑惑和不解之处

完整的代码

package mainimport (    "fmt"    "net/http"    "strings"    "log")func sayhelloName(w http.ResponseWriter, r *http.Request) {    r.ParseForm()  //解析参数,默认是不会解析的    fmt.Println(r.Form)  //这些信息是输出到服务器端的打印信息    fmt.Println("path", r.URL.Path)    fmt.Println("scheme", r.URL.Scheme)    fmt.Println(r.Form["url_long"])    for k, v := range r.Form {        fmt.Println("key:", k)        fmt.Println("val:", strings.Join(v, ""))    }    fmt.Fprintf(w, "Hello astaxie!") //这个写入到w的是输出到客户端的}func main() {    http.HandleFunc("/", sayhelloName)       //设置访问的路由    err := http.ListenAndServe(":9090", nil) //设置监听的端口    if err != nil {        log.Fatal("ListenAndServe: ", err)    }}

分析 http.HandleFunc("/", sayhelloName)

1.综述

这一个语句的主要作用是注册路由信息到一个默认的路由DefaultServeMux,即将“/”和对应的处理函数sayhelloName进行注册。DefaultServeMux是ServeMux的一个实例,这个类用于存储特定路由和对应的处理函数,在对HTTP请求进行分析时,遍历ServerMux中所有路由信息,找到对应的处理函数进行处理。

type ServeMux struct {    mu    sync.RWMutex    m     map[string]muxEntry    hosts bool // whether any patterns contain hostnames}type muxEntry struct {    explicit bool    h        Handler    pattern  string}

2.逐步跳转分析

//点击http.HandleFunc("/", sayhelloName)跳转//该函数用默认的ServerMux实例DefaultServeMux去处理func HandleFunc(pattern string, handler func(ResponseWriter, *Request)) {    DefaultServeMux.HandleFunc(pattern, handler)}
//点击上面的HandleFunc函数跳转//ServerMux的方法HandleFunc,注意到HandlerFunc(handler),这是将一个fun类型转为Handler类型//因为只有转为Handler类型,并能在Handler上实现serverHttp()func (mux *ServeMux) HandleFunc(pattern string, handler func(ResponseWriter, *Request)) {    mux.Handle(pattern, HandlerFunc(handler))}//此处为额外信息type HandlerFunc func(ResponseWriter, *Request)// ServeHTTP calls f(w, r).func (f HandlerFunc) ServeHTTP(w ResponseWriter, r *Request) {    f(w, r)}
//点击上面的mux.Handle进行跳转//此函数就是将一个pattern(路由信息)和对应Handler(处理函数)存储到路由总表上。//关键是mux.m[pattern] = muxEntry{explicit: true, h: handler, pattern: pattern}func (mux *ServeMux) Handle(pattern string, handler Handler) {    mux.mu.Lock()    defer mux.mu.Unlock()    if pattern == "" {        panic("http: invalid pattern " + pattern)    }    if handler == nil {        panic("http: nil handler")    }    if mux.m[pattern].explicit {        panic("http: multiple registrations for " + pattern)    }    mux.m[pattern] = muxEntry{explicit: true, h: handler, pattern: pattern}}

分析err := http.ListenAndServe(":9090", nil)

1.综述

该函数主要作用就是通过新建一个TCPListener,监听9090端口。当有请求发送到服务器时,新建一个连接net.conn,每个连接都用一个routine进行处理,实现并行处理多个TCP连接。具体分析过程分为两个步骤:

  • Listen

  • serve

//该函数新建了一个Server实例,其Addr变量为端口值,即":8080", Handler变量为nil(nil表示我们将使用上文提到的默认路由DefaultMux,具体为什么是这样,下文会提到)func ListenAndServe(addr string, handler Handler) error {    server := &Server{Addr: addr, Handler: handler}    return server.ListenAndServe()}
//点击ListenAndServe()跳转//这里的代码结构很清晰,主要有两行比较重要//ln, err := net.Listen("tcp", addr) 指明使用TCP协议,监听8080端口,返回一个TCPListener(该类具体作用下文会提到)//srv.Serve(tcpKeepAliveListener{ln.(*net.TCPListener)}) 服务器对一个TCPListener进行服务//下面重点分析这两行func (srv *Server) ListenAndServe() error {    addr := srv.Addr    if addr == "" {        addr = ":http"    }    ln, err := net.Listen("tcp", addr)    if err != nil {        return err    }    return srv.Serve(tcpKeepAliveListener{ln.(*net.TCPListener)})}

分析ln, err := net.Listen("tcp", addr)

1.综述

指明使用TCP协议,监听8080端口,返回一个TCPListener

2.逐步跳转分析

//点击跳转//resolveAddrList("listen", net, laddr, noDeadline)返回一个Addr列表//switch la := addrs.first(isIPv4).(type) 找出Addr中第一个用IPv4的Addr,根据Addr类型,创建一个对应的Listener。//重点看一下l, err = ListenTCP(net, la),因为这个会涉及到更底层的东西func Listen(net, laddr string) (Listener, error) {    addrs, err := resolveAddrList("listen", net, laddr, noDeadline)    if err != nil {        return nil, &OpError{Op: "listen", Net: net, Source: nil, Addr: nil, Err: err}    }    var l Listener    switch la := addrs.first(isIPv4).(type) {    case *TCPAddr:        l, err = ListenTCP(net, la)    case *UnixAddr:        l, err = ListenUnix(net, la)    default:        return nil, &OpError{Op: "listen", Net: net, Source: nil, Addr: la, Err: &AddrError{Err: "unexpected address type", Addr: laddr}}    }    if err != nil {        return nil, err // l is non-nil interface containing nil pointer    }    return l, nil}//辅助信息,TCPAddr类型,它实现了Addr类型的接口,具体就不贴出来。type TCPAddr struct {    IP   IP    Port int    Zone string // IPv6 scoped addressing zone}
//点击上文的l, err = ListenTCP(net, la),跳转到这里。//这里就是根据net(即“TCP”)以及TCPAddr(包含有IP和Port),来创建一个"文件描述单元"。将该“文件描述单元”作为TCPListener的变量。(这个和socket有很大关系,但没接触过网络编程,暂时还不太清楚)//重点研究fd, err := internetSocket(net, laddr, nil, noDeadline, syscall.SOCK_STREAM, 0, "listen", noCancel)func ListenTCP(net string, laddr *TCPAddr) (*TCPListener, error) {    switch net {    case "tcp", "tcp4", "tcp6":    default:        return nil, &OpError{Op: "listen", Net: net, Source: nil, Addr: laddr.opAddr(), Err: UnknownNetworkError(net)}    }    if laddr == nil {        laddr = &TCPAddr{}    }    fd, err := internetSocket(net, laddr, nil, noDeadline, syscall.SOCK_STREAM, 0, "listen", noCancel)    if err != nil {        return nil, &OpError{Op: "listen", Net: net, Source: nil, Addr: laddr, Err: err}    }    return &TCPListener{fd}, nil}
// Internet sockets (TCP, UDP, IP)//这里调用socket函数返回一个netDF变量,即文件描述单元func internetSocket(net string, laddr, raddr sockaddr, deadline time.Time, sotype, proto int, mode string, cancel <-chan struct{}) (fd *netFD, err error) {    family, ipv6only := favoriteAddrFamily(net, laddr, raddr, mode)    return socket(net, family, sotype, proto, ipv6only, laddr, raddr, deadline, cancel)}
//查看socket函数//此处有大量关于socket的代码,我暂时还不懂0 0.不过目测大致意思就是创建一个socket,这个socket与netFD变量有很大关系0 0.//TCPListener要利用到这个socket来获取请求。// socket returns a network file descriptor that is ready for// asynchronous I/O using the network poller.func socket(net string, family, sotype, proto int, ipv6only bool, laddr, raddr sockaddr, deadline time.Time, cancel <-chan struct{}) (fd *netFD, err error) {    s, err := sysSocket(family, sotype, proto)    if err != nil {        return nil, err    }    if err = setDefaultSockopts(s, family, sotype, ipv6only); err != nil {        closeFunc(s)        return nil, err    }    if fd, err = newFD(s, family, sotype, net); err != nil {        closeFunc(s)        return nil, err    }    // This function makes a network file descriptor for the    // following applications:    //    // - An endpoint holder that opens a passive stream    //   connection, known as a stream listener    //    // - An endpoint holder that opens a destination-unspecific    //   datagram connection, known as a datagram listener    //    // - An endpoint holder that opens an active stream or a    //   destination-specific datagram connection, known as a    //   dialer    //    // - An endpoint holder that opens the other connection, such    //   as talking to the protocol stack inside the kernel    //    // For stream and datagram listeners, they will only require    // named sockets, so we can assume that it's just a request    // from stream or datagram listeners when laddr is not nil but    // raddr is nil. Otherwise we assume it's just for dialers or    // the other connection holders.    if laddr != nil && raddr == nil {        switch sotype {        case syscall.SOCK_STREAM, syscall.SOCK_SEQPACKET:            if err := fd.listenStream(laddr, listenerBacklog); err != nil {                fd.Close()                return nil, err            }            return fd, nil        case syscall.SOCK_DGRAM:            if err := fd.listenDatagram(laddr); err != nil {                fd.Close()                return nil, err            }            return fd, nil        }    }    if err := fd.dial(laddr, raddr, deadline, cancel); err != nil {        fd.Close()        return nil, err    }    return fd, nil}

分析srv.Serve()

1.综述

srv.Serve(tcpKeepAliveListener{ln.(*net.TCPListener)}) ,服务器对一个TCPListener进行服务。可同时服务多个客户的请求。

2.逐步跳转分析

// Serve accepts incoming connections on the Listener l, creating a// new service goroutine for each. The service goroutines read requests and// then call srv.Handler to reply to them.// Serve always returns a non-nil error.//这里用一个for循环,可以不断接受客户的请求//rw, e := l.Accept() rw是net.Conn类型,表示一个连接,有Read和Write方法。//c := srv.newConn(rw) 将连接rw和服务器server封装在一起,构成conn变量c//go c.serve() 运用routine对该连接进行服务。因为采用go routine,所以可以重新开始循环,接受其他请求。类似于在一个线程中跑c.serve()//重点研究一下c.serve()func (srv *Server) Serve(l net.Listener) error {    defer l.Close()    if fn := testHookServerServe; fn != nil {        fn(srv, l)    }    var tempDelay time.Duration // how long to sleep on accept failure    if err := srv.setupHTTP2(); err != nil {        return err    }    for {        rw, e := l.Accept()        if e != nil {            if ne, ok := e.(net.Error); ok && ne.Temporary() {                if tempDelay == 0 {                    tempDelay = 5 * time.Millisecond                } else {                    tempDelay *= 2                }                if max := 1 * time.Second; tempDelay > max {                    tempDelay = max                }                srv.logf("http: Accept error: %v; retrying in %v", e, tempDelay)                time.Sleep(tempDelay)                continue            }            return e        }        tempDelay = 0        c := srv.newConn(rw)        c.setState(c.rwc, StateNew) // before Serve can return        go c.serve()    }}//辅助信息// tcpKeepAliveListener sets TCP keep-alive timeouts on accepted// connections. It's used by ListenAndServe and ListenAndServeTLS so// dead TCP connections (e.g. closing laptop mid-download) eventually// go away.type tcpKeepAliveListener struct {    *net.TCPListener}func (ln tcpKeepAliveListener) Accept() (c net.Conn, err error) {    tc, err := ln.AcceptTCP()    if err != nil {        return    }    tc.SetKeepAlive(true)    tc.SetKeepAlivePeriod(3 * time.Minute)    return tc, nil}
// Serve a new connection.//在一个for循环里面处理该连接的所有请求,在一次循环中,获得一个req和一个w(即response)。//重点是serverHandler{c.server}.ServeHTTP(w, w.req), 用于处理这一次请求。//即调用serverHandler.serveHTTPfunc (c *conn) serve() {    c.remoteAddr = c.rwc.RemoteAddr().String()    defer func() {        if err := recover(); err != nil {            const size = 64 << 10            buf := make([]byte, size)            buf = buf[:runtime.Stack(buf, false)]            c.server.logf("http: panic serving %v: %v\n%s", c.remoteAddr, err, buf)        }        if !c.hijacked() {            c.close()            c.setState(c.rwc, StateClosed)        }    }()    if tlsConn, ok := c.rwc.(*tls.Conn); ok {        if d := c.server.ReadTimeout; d != 0 {            c.rwc.SetReadDeadline(time.Now().Add(d))        }        if d := c.server.WriteTimeout; d != 0 {            c.rwc.SetWriteDeadline(time.Now().Add(d))        }        if err := tlsConn.Handshake(); err != nil {            c.server.logf("http: TLS handshake error from %s: %v", c.rwc.RemoteAddr(), err)            return        }        c.tlsState = new(tls.ConnectionState)        *c.tlsState = tlsConn.ConnectionState()        if proto := c.tlsState.NegotiatedProtocol; validNPN(proto) {            if fn := c.server.TLSNextProto[proto]; fn != nil {                h := initNPNRequest{tlsConn, serverHandler{c.server}}                fn(c.server, tlsConn, h)            }            return        }    }    c.r = &connReader{r: c.rwc}    c.bufr = newBufioReader(c.r)    c.bufw = newBufioWriterSize(checkConnErrorWriter{c}, 4<<10)    for {        w, err := c.readRequest()        if c.r.remain != c.server.initialReadLimitSize() {            // If we read any bytes off the wire, we're active.            c.setState(c.rwc, StateActive)        }        if err != nil {            if err == errTooLarge {                // Their HTTP client may or may not be                // able to read this if we're                // responding to them and hanging up                // while they're still writing their                // request.  Undefined behavior.                io.WriteString(c.rwc, "HTTP/1.1 431 Request Header Fields Too Large\r\nContent-Type: text/plain\r\nConnection: close\r\n\r\n431 Request Header Fields Too Large")                c.closeWriteAndWait()                return            }            if err == io.EOF {                return // don't reply            }            if neterr, ok := err.(net.Error); ok && neterr.Timeout() {                return // don't reply            }            var publicErr string            if v, ok := err.(badRequestError); ok {                publicErr = ": " + string(v)            }            io.WriteString(c.rwc, "HTTP/1.1 400 Bad Request\r\nContent-Type: text/plain\r\nConnection: close\r\n\r\n400 Bad Request"+publicErr)            return        }        // Expect 100 Continue support        req := w.req        if req.expectsContinue() {            if req.ProtoAtLeast(1, 1) && req.ContentLength != 0 {                // Wrap the Body reader with one that replies on the connection                req.Body = &expectContinueReader{readCloser: req.Body, resp: w}            }        } else if req.Header.get("Expect") != "" {            w.sendExpectationFailed()            return        }        // HTTP cannot have multiple simultaneous active requests.[*]        // Until the server replies to this request, it can't read another,        // so we might as well run the handler in this goroutine.        // [*] Not strictly true: HTTP pipelining.  We could let them all process        // in parallel even if their responses need to be serialized.        serverHandler{c.server}.ServeHTTP(w, w.req)        if c.hijacked() {            return        }        w.finishRequest()        if !w.shouldReuseConnection() {            if w.requestBodyLimitHit || w.closedRequestBodyEarly() {                c.closeWriteAndWait()            }            return        }        c.setState(c.rwc, StateIdle)    }}
// serverHandler delegates to either the server's Handler or// DefaultServeMux and also handles "OPTIONS *" requests.//在本例子中,使用的是DefaultServeMux作为Server的路由。//调用handler.ServeHTTP(rw, req), 即DefaultServeMux.ServeHTTP(rw, req)//注意到即DefaultServeMux时ServerMux的一个实例,所以调用了ServerMux.ServeHTTP(rw, req) --->>>type serverHandler struct {    srv *Server}func (sh serverHandler) ServeHTTP(rw ResponseWriter, req *Request) {    handler := sh.srv.Handler //注意到handler是我们    err := http.ListenAndServe(":9090", nil)的第二个参数,即nil    if handler == nil {        handler = DefaultServeMux    }    if req.RequestURI == "*" && req.Method == "OPTIONS" {        handler = globalOptionsHandler{}    }    handler.ServeHTTP(rw, req)}
// ServeHTTP dispatches the request to the handler whose// pattern most closely matches the request URL.//mux.Handler(r)遍历注册的所有路由信息,找到一个最长匹配,返回处理函数h//h.ServeHTTP(w, r)就是让h自己调用自己。具体看下面代码func (mux *ServeMux) ServeHTTP(w ResponseWriter, r *Request) {    if r.RequestURI == "*" {        if r.ProtoAtLeast(1, 1) {            w.Header().Set("Connection", "close")        }        w.WriteHeader(StatusBadRequest)        return    }  h, _ := mux.Handler(r)        //h是对应于请求r的处理函数,如r.Path==“/”时,h=sayHelloWorld()    h.ServeHTTP(w, r)           //}//辅助信息// The HandlerFunc type is an adapter to allow the use of// ordinary functions as HTTP handlers.  If f is a function// with the appropriate signature, HandlerFunc(f) is a// Handler that calls f.//sayHelloWorld()在注册到路由中被转化为HandlerFunc,HandlerFunc实现了ServeHTTP,所以也是一个Handler。调用自身。type HandlerFunc func(ResponseWriter, *Request)// ServeHTTP calls f(w, r).func (f HandlerFunc) ServeHTTP(w ResponseWriter, r *Request) {    f(w, r)}

总结

  1. 注册路由,将sayHelloWorld()添加到路由,对应路径为"/"。该路由为DefaultMux

  2. 创建一个Server实例,server := &Server{Addr: addr, Handler: handler}

  3. 根据“:9090”,创建一个TCPListener,TCPListener有一个netDF变量,(称为Network file describer)

  4. 在一个For循环中,不断调用rw, e := l.Accept()。每次有新请求到达时创建一个连接,调用go c.serve()服务该连接。用routine使得服务多个用户的请求成为可能

  5. 在c.serve()中,同样在一个For循环中,服务器不断读入用户的请求,进行处理。直到TCP连接断开后,该routine才退出。在服务时,调用serverHandler{c.server}.ServeHTTP(w, w.req),处理请求

  6. serverHandler.ServeHTTP调用c.server.ServeHTTP(w, w.req)。又因为本例中选用的是DefaultMux,他是一个ServerMux类型,所以会调用ServerMux.ServeHTTP。该函数就是遍历路由信息表,找到和请求路径匹配的处理函数h(严格的讲,是一个Handler对象)

  7. 调用h.ServeHTTP(res, req)正式处理请求。注意到在本例中,h.ServeHTTP()和sayHelloWorld(res, req)是等价的。

疑惑和不解之处

TCPListener中的netFD类型变量,暂时还不是特别清楚它的原理。它是在fd_windows.go文件定义的一个struct,和比较底层的东西相关,暂时还看不懂0 0。不过我觉得有点像是与计网所说的”欢迎套接字“相关的一个变量?稍微查了一下,也没找到相关资料。如果对这个有所了解的同学,可以交流一下哈。

type netFD struct {

// locking/lifetime of sysfd + serialize access to Read and Write methodsfdmu fdMutex// immutable until Closesysfd         syscall.Handlefamily        intsotype        intisConnected   boolskipSyncNotif boolnet           stringladdr         Addrraddr         Addrrop operation // read operationwop operation // write operation// wait server

没有接触过socket编程,一些东西看不懂0 0。以后如果有更多了解,再继续更深入地追溯吧。先占个坑