游戏吃金币+背景

来源:互联网 发布:交大昂立网络教育 编辑:程序博客网 时间:2024/05/17 07:38
#include <yzkgame.h>
#pragma comment( linker, "/subsystem:\"console\" /entry:\"mainCRTStartup\"" )
#pragma comment(lib, "YZKGame.lib")
void gameMain(void){
int mario ,ch, bgImg ;
int x;
int y;
int i;
int coinNum[10] = {1,2,3,4,5,6,7,8,9,10};
int coinXs[10] = {100,200,32,412,53,65,117,238,19,110};
int coinYs[10] = {91,122,33,124,115,226,117,38,19,210};
mario = 0;
bgImg = 0 ;
setGameTitle("少年");
setGameSize(600,300);
createImage (bgImg,"大片草地.png");
createSprite (mario,"mario");
playSpriteAnimate(mario,"walk");
for ( i = 0 ; i<10 ; i++){
createSprite(coinNum[i],"coin");
playSpriteAnimate(coinNum[i],"rotate");
setSpritePosition(coinNum[i], coinXs[i], coinYs[i]  );
}
while (TRUE) {
ch = getPressedKeyCode();
x = getSpriteX(mario);
         y = getSpriteY(mario);
if(ch == RP_KEY_LEFT){
x = x - 1;
setSpritePosition(mario,x,y);
setSpriteFlipX(mario,FALSE);
pauseGame(10);
}
else if (ch == RP_KEY_RIGHT){
x++;
setSpritePosition(mario,x,y);
setSpriteFlipX(mario, TRUE);
pauseGame(10);
}else if (ch == RP_KEY_UP){
y++;
setSpritePosition(mario,x,y);
pauseGame(10);
}
else if (ch == RP_KEY_DOWN){
y--;
setSpritePosition(mario,x,y);
pauseGame(10);
}
}
}
int main(void)
{
rpInit(gameMain);
return 0;
}

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