iOS 批处理脚本打包-从编译到打包

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最近更新了Xcode9 ,由于项目需要,Xcode9打包出ipa后根据之前的脚本工具,继续我的批处理打包。但是!!!!!,打包后居然出现了iOS 11 安装后图标没有改变还是原始的图标。为了验证 我再一次用Xcode8 打包 ,然后脚本打包,没有出现问题。但是解压ipa文件 发现图片是替换了的,我用iOS10 安装 icon可以替换。

由于项目需要现在必须批量打包 如果一个一个打包。。。。。 估计要等一天。

看来要找一个Xcode9 的打包方式,.app 转ipa 这条路我暂时没有找到方法

看来只有从编译到打包的可行性方法。但是这种方式比较慢估计一个打包需要2-3分钟,但是总比没有方法好。

准备环境:

1.工程文件

2.shell命令

3.exportOptionsPlist.plist 配置文件

第一步 配置文件 exportOptionsPlist.plist

<?xml version="1.0" encoding="UTF-8"?><!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"><plist version="1.0"><dict><key>compileBitcode</key><false/><key>method</key><string>enterprise</string><key>provisioningProfiles</key><dict><key>XXX.XXXX.XXXXX</key><string>provisioningProfiles 描述文件名称</string></dict><key>signingCertificate</key><string>iPhone Distribution</string><key>signingStyle</key><string>manual</string><key>stripSwiftSymbols</key><true/><key>teamID</key><string>XXXXXXX</string><key>thinning</key><string><none></string></dict></plist>

method:打包方式 我这里是企业打包  。

第二步:配置脚本文件shell.sh

结合我的这篇文章

http://blog.csdn.net/think_ma/article/details/72954467

思路都是一样的 遍历子文件然后根据配置来批量生产。

#使用方法if [ ! -d ./shellHandle ];    then        mkdir -p ./shellHandle;fiif [ ! -d ./shellHandle/IPADir ];    then        mkdir -p ./shellHandle/IPADir;fiarr=();#打包成功的个数success=0;#打包失败的个数fail=0;#工程绝对路径project_path=$(cd `dirname $0`; pwd)#工程名 将XXX替换成自己的工程名project_name=XXXXXXX#scheme名 将XXX替换成自己的sheme名scheme_name=XXXXXXX#打包模式 Debug/Releasedevelopment_mode=Release#build文件夹路径build_path=${project_path}/shellHandle/build#plist文件所在路径exportOptionsPlistPath=${project_path}/shellHandle/exportOptionsPlist.plist#导出.ipa文件所在路径exportIpaPath=${project_path}/shellHandle/IPADir/${development_mode}echo "确认是否为release 环境?"read number1echo "服务器是否为正式环境?"read number2echo "是否关闭log日志?"read number3echo "[ 1:是 2:否] "enterNum=1;##read number    while([[ $number != 1 ]] && [[ $number != 2 ]])    do        if [ $enterNum == 5 ];            then        echo "输入多次错误退出!!"        exit 0        fi        echo "Error! Should enter 1 or 2"        echo "确认是否为release 环境?"        echo "服务器是否为证实环境?"        echo "是否关闭log日志?"        echo "[ 1:是 2:去确认] "        enterNum=$[$enterNum+1]        read number    doneif [ $number == 1 ];    then     echo "开始批量打包"    startTime=$(date +%c)else    echo "请确认打包环境再进行打包"    exit 0fi# 循环进入for file2 in `ls -a ./shellHandle/module`do    if [ x"$file2" != x"." -a x"$file2" != x".." -a x"$file2" != x".DS_Store" ]; then        echo $file2        #Conf file        CONF=./shellHandle/module/$file2/resign.conf        echo $CONF        #Datetime        NOW=$(date +"%Y%m%d_%s")        Appcode1="121212121"        Appcode2="121212121"        appViewaon="2.03"        #Load config        if [ -f ${CONF} ]; then            . ${CONF}        fi        #Temp        TEMP="temp"        if [ -e ${TEMP} ]; then            echo "ERROR: temp already exists"            exit 1        fi        #Check app ID        if [ -z ${APP_ID} ]; then            echo "ERROR: missing APP_ID"            exit 1        fi        echo ${APP_ID}                if [ -z ${APP_NAME} ]; then            echo "ERROR: missing APP_NAME"            exit 1        fi        echo ${APP_NAME}                if [ -z ${APP_SCHOOLCODE} ]; then            echo "ERROR: missing APP_SCHOOLCODE"            exit 1        fi        echo ${APP_SCHOOLCODE}        if [ -z ${APP_SCHOOLCODE2} ]; then            echo "ERROR: missing APP_SCHOOLCODE2"            exit 1        fi        echo ${APP_SCHOOLCODE2}        #修改icon的目录文件        APPICONTemp="${project_path}/XXXXXXXX/Assets.xcassets/AppIcon.appiconset"                #修改plist文件的目录        APPICONplist="${project_path}/XXXXXXXX"        echo ${APPICONplist}/Info.plist        # Change icon        echo "Change icon"        cp "./shellHandle/module/$file2${ASSETS_PATH}/Icon-iPad-40@2x.png" "${APPICONTemp}/Icon-iPad-40@2x.png"        cp "./shellHandle/module/$file2${ASSETS_PATH}/Icon-iPad-40.png" "${APPICONTemp}/Icon-iPad-40.png"        cp "./shellHandle/module/$file2${ASSETS_PATH}/Icon-iPad-29@2x.png" "${APPICONTemp}/Icon-iPad-29@2x.png"        cp "./shellHandle/module/$file2${ASSETS_PATH}/Icon-iPad-29.png" "${APPICONTemp}/Icon-iPad-29.png"        cp "./shellHandle/module/$file2${ASSETS_PATH}/Icon-iPad-50@2x.png" "${APPICONTemp}/Icon-iPad-50@2x.png"        cp "./shellHandle/module/$file2${ASSETS_PATH}/Icon-iPad-50.png" "${APPICONTemp}/Icon-iPad-50.png"        cp "./shellHandle/module/$file2${ASSETS_PATH}/Icon-iPad-72@2x.png" "${APPICONTemp}/Icon-iPad-72@2x.png"        cp "./shellHandle/module/$file2${ASSETS_PATH}/Icon-iPad-72.png" "${APPICONTemp}/Icon-iPad-72.png"        cp "./shellHandle/module/$file2${ASSETS_PATH}/Icon-iPad-76@2x.png" "${APPICONTemp}/Icon-iPad-76@2x.png"        cp "./shellHandle/module/$file2${ASSETS_PATH}/Icon-iPad-76.png" "${APPICONTemp}/Icon-iPad-76.png"        cp "./shellHandle/module/$file2${ASSETS_PATH}/Icon-iPhone-57.png" "${APPICONTemp}/Icon-iPhone-57.png"        cp "./shellHandle/module/$file2${ASSETS_PATH}/Icon-iPhone-57@2x.png" "${APPICONTemp}/Icon-iPhone-57@2x.png"        cp "./shellHandle/module/$file2${ASSETS_PATH}/Icon-iPhone-60@2x.png" "${APPICONTemp}/Icon-iPhone-60@2x.png"        cp "./shellHandle/module/$file2${ASSETS_PATH}/Icon-iPhone-60@3x.png" "${APPICONTemp}/Icon-iPhone-60@3x.png"        cp "./shellHandle/module/$file2${ASSETS_PATH}/Icon-iPhone-29@3x.png" "${APPICONTemp}/Icon-iPhone-29@3x.png"        cp "./shellHandle/module/$file2${ASSETS_PATH}/Icon-iPhone-29@2x.png" "${APPICONTemp}/Icon-iPhone-29@2x.png"        cp "./shellHandle/module/$file2${ASSETS_PATH}/Icon-iPhone-29.png" "${APPICONTemp}/Icon-iPhone-29.png"        cp "./shellHandle/module/$file2${ASSETS_PATH}/Icon-iPhone-40@3x.png" "${APPICONTemp}/Icon-iPhone-40@3x.png"        cp "./shellHandle/module/$file2${ASSETS_PATH}/Icon-iPhone-40@2x.png" "${APPICONTemp}/Icon-iPhone-40@2x.png"        cp "./shellHandle/module/$file2${ASSETS_PATH}/Icon-iPhone-20@3x.png" "${APPICONTemp}/Icon-iPhone-20@3x.png"        cp "./shellHandle/module/$file2${ASSETS_PATH}/Icon-iPhone-20@2x.png" "${APPICONTemp}/Icon-iPhone-20@2x.png"        cp "./shellHandle/module/$file2${ASSETS_PATH}/Icon-iPad-83.5@2x.png" "${APPICONTemp}/Icon-iPad-83.5@2x.png"        # cp "./module/$file2${ASSETS_PATH}/AppIcon40x40@2x.png" "${TEMP}/Payload/${APP_NAME}.app/AppIcon40@2x.png"        # cp "./module/$file2${ASSETS_PATH}/AppIcon40x40@3x.png" "${TEMP}/Payload/${APP_NAME}.app/AppIcon40@3x.png"        # cp "./module/$file2${ASSETS_PATH}/AppIcon57x57.png" "${TEMP}/Payload/${APP_NAME}.app/AppIcon29x29.png"        echo '///-----------'        echo '/// icon 替换完成'        echo '///-----------'        # #Change Bundleversion        # if [[ ! -z ${APP_BUNDLE_VERSION} ]]; then        #     /usr/libexec/PlistBuddy -c "Set CFBundleVersion ${APP_BUNDLE_VERSION}" ${TEMP}/Payload/${APP_NAME}.app/Info.plist        # fi        # #Change CFBundleShortVersionString        # if [[ ! -z ${APP_BUNDLE_SHORT_VERSION_STRING} ]]; then        #     /usr/libexec/PlistBuddy -c "Set CFBundleShortVersionString ${APP_BUNDLE_SHORT_VERSION_STRING}" ${TEMP}/Payload/${APP_NAME}.app/Info.plist        # fi        if [[ ! -z ${App_DisapleName} ]]; then            /usr/libexec/PlistBuddy -c "Set CFBundleDisplayName ${App_DisapleName}" ${APPICONplist}/Info.plist        fi        # #Change CFBundleShortVersionString        # if [[ ! -z ${APP_BUNDLE_SHORT_VERSION_STRING} ]]; then        #     /usr/libexec/PlistBuddy -c "Set CFBundleShortVersionString ${appViewaon}" ${TEMP}/Payload/${APP_NAME}.app/Info.plist        # fi        # #Change Bundleidentifier        # /usr/libexec/PlistBuddy -c "Set Bundle display name ${APP_NAME}" ${TEMP}/Payload/${APP_NAME}.app/Info.plist        /usr/libexec/PlistBuddy -c "Set school_code ${APP_SCHOOLCODE}" ${APPICONplist}/Info.plist        /usr/libexec/PlistBuddy -c "Set school_code2 ${appcode1}${APP_SCHOOLCODE2}${appcode2}" ${APPICONplist}/Info.plist        echo '///-----------'        echo '/// plist 文件修改完成'        echo '///-----------'        #/usr/libexec/PlistBuddy -c "Set school_message ${APP_SCHOOLMESSAGE}" ${TEMP}/Payload/${APP_NAME}.app/Info.plistecho '///-----------'echo '/// 正在清理工程'echo '///-----------'xcodebuild \clean -configuration ${development_mode} -quiet  || exitecho '///--------'echo '/// 清理完成'echo '///--------'echo ''echo '///-----------'echo '/// 正在编译工程:'${development_mode}echo '///-----------'xcodebuild \archive -workspace ${project_path}/${project_name}.xcworkspace \-scheme ${scheme_name} \-configuration ${development_mode} \-archivePath ${build_path}/${project_name}.xcarchive -quiet  || exitecho '///--------'echo '/// 编译完成'echo '///--------'echo ''echo '///----------'echo '/// 开始ipa打包'echo '///----------'xcodebuild -exportArchive -archivePath ${build_path}/${project_name}.xcarchive \-configuration ${development_mode} \-exportPath ${exportIpaPath} \-exportOptionsPlist ${exportOptionsPlistPath} \-quiet || exitif [ -e $exportIpaPath/$scheme_name.ipa ];    then    echo '///----------'    echo '/// ipa包已导出'    echo '///----------'    mv $exportIpaPath/$scheme_name.ipa ${project_path}/shellHandle/IPADir/build/${APP_SCHOOLCODE}.ipa    success=$[$success+1];   # open $exportIpaPath    else    echo '///-------------'    echo '/// ipa包导出失败${APP_SCHOOLCODE}'    echo '///-------------'    fail=$[$fail+1]fiecho '///------------'echo '/// 打包ipa完成  'echo '///-----------='echo ''    fidoneendTime=$(date +%c)echo "开始时间:${startTime}"echo "结束时间:${endTime}"echo "成功=${success} 失败=${fail}"echo "批量打包ipa完成>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>"exit 0

把这个文件放在工程目录下面,创建一个shellHandle文件夹 把exportOptionsPlist.plist这个文件放入文件夹中

运行 shell.sh

最后显示

开始时间:五 11/24 22:24:11 2017结束时间:五 11/24 22:28:52 2017成功=2 失败=0批量打包ipa完成>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

由于这个每次都是编译然后打包 速度上比较慢,打一个包至少要2-3分钟,时间上比较慢。

这个算是曲线救国了,如果有什么好的批量打包的方式可以一起讨论。



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