cocos2dx事件addEventListenerWithSceneGraphPriority方法

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在官方文档中,node对象有一个_eventDispatcher成员变量,所以继承node的对象也有这个变量。

当我们需要去层等没有集成点击事件的节点监听点击事件时,需要这样,实例代码:

listener->onTouchBegan = [=](Touch* touch, Event* event){        Vec2 locationInNode = this->convertToNodeSpace(touch->getLocation());    Size s = this->getContentSize();    Rect rect = Rect(0, 0, s.width, s.height);        if (rect.containsPoint(locationInNode))    {        this->setColor(Color3B::RED);        return true;    }    return false;};listener->onTouchEnded = [=](Touch* touch, Event* event){    this->setColor(Color3B::WHITE);        if (_removeListenerOnTouchEnded)    {        _eventDispatcher->removeEventListener(listener);    }};if (_fixedPriority != 0){    _eventDispatcher->addEventListenerWithFixedPriority(listener, _fixedPriority);}else{    _eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);}

作为初学者,我刚看到这样的代码有点不懂,两个添加事件监听的方法,即:

addEventListenerWithFixedPriority和addEventListenerWithSceneGraphPriority。

于是官网上学习,发现后者可以实现当节点销毁时,同时销毁添加的事件监听。

前者官网上有相应的解释,但是不没有理解。后来学习了官网实例,才了解了addEventListenerWithFixedPriority的作用。所以学习还是要理论和实践相结合。

对于addEventListenerWithFixedPriority(EventListener* listener, int fixedPriority),需要传两个参数,一个是需要监听的事件,另一个是监听的事件等级,等级越小,事件越靠前


这个是官方示例,当我点击黄色和红色区域时,先收到点击事件的是红色图片。如下图:


因为给上面各个图片的点击事件中,蓝色的fixedPriority为30, 红色的fixedPriority为35,黄色的fixedPriority为40,所以,如果点击蓝色和红色的共同区域,先收到事件的是蓝色;点击红色和黄色的共同区域,先收到事件的是红色。

下面是实例代码:

// FixedPriorityChangedTestclass TouchableSprite : public Sprite{public:    static TouchableSprite* create(int priority = 0)    {        auto ret = new (std::nothrow) TouchableSprite(priority);        if (ret && ret->init())        {            ret->autorelease();        }        else        {            CC_SAFE_DELETE(ret);        }        return ret;    }protected:    TouchableSprite(int priority)    : _listener(nullptr)    , _fixedPriority(priority)    , _removeListenerOnTouchEnded(false)    {    }    public:    void onEnter() override    {        Sprite::onEnter();                auto listener = EventListenerTouchOneByOne::create();        listener->setSwallowTouches(true);                listener->onTouchBegan = [=](Touch* touch, Event* event){                        Vec2 locationInNode = this->convertToNodeSpace(touch->getLocation());            Size s = this->getContentSize();            Rect rect = Rect(0, 0, s.width, s.height);                        if (rect.containsPoint(locationInNode))            {                this->setColor(Color3B::RED);                return true;            }            return false;        };                listener->onTouchEnded = [=](Touch* touch, Event* event){            this->setColor(Color3B::WHITE);                        if (_removeListenerOnTouchEnded)            {                _eventDispatcher->removeEventListener(listener);            }        };                if (_fixedPriority != 0)        {            _eventDispatcher->addEventListenerWithFixedPriority(listener, _fixedPriority);        }        else        {            _eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);        }        _listener = listener;    }        void onExit() override    {        _eventDispatcher->removeEventListener(_listener);                Sprite::onExit();    }    void removeListenerOnTouchEnded(bool toRemove) { _removeListenerOnTouchEnded = toRemove; };        inline EventListener* getListener() { return _listener; };    private:    EventListener* _listener;    int _fixedPriority;    bool _removeListenerOnTouchEnded;};void FixedPriorityTest::onEnter(){    EventDispatcherTestDemo::onEnter();        Vec2 origin = Director::getInstance()->getVisibleOrigin();    Size size = Director::getInstance()->getVisibleSize();        auto sprite1 = TouchableSprite::create(30);    sprite1->setTexture("Images/CyanSquare.png");    sprite1->setPosition(origin+Vec2(size.width/2, size.height/2) + Vec2(-80, 40));    addChild(sprite1, 10);        auto sprite2 = TouchableSprite::create(35);    sprite2->setTexture("Images/MagentaSquare.png");    sprite2->setPosition(origin+Vec2(size.width/2, size.height/2));    addChild(sprite2, 20);        auto sprite3 = TouchableSprite::create(40);    sprite3->setTexture("Images/YellowSquare.png");    sprite3->setPosition(Vec2(0, 0));    sprite2->addChild(sprite3, 1);}