Bitmap oom
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I had the similar problem while displaying high resolution images. I have searched and applied all the android bitmap solutions given in http://developer.android.com/training/displaying-bitmaps/index.html and the following caches mekanism in the link. but none of them work. not any right solution anywhere. Then I figured out that the problem is : I couldnt use the drawable folder structure right. I was keeping high resolution images in mdpi and hdpi folders . this cause android scale up the images to the ultra sizes. 100 kb image was causing 20 mb increase in memory thanks to the android monitor / memory section. so I have added these ultra resolution images to xxhdpi folder , then It was FIXED suddenly. then my image slider work flawlessly
堆栈等待
waitForGarbageCollector(new Runnable() { @Override public void run() { // Your operations. }});/** * Measure used memory and give garbage collector time to free up some * space. * * @param callback Callback operations to be done when memory is free. */public static void waitForGarbageCollector(final Runnable callback) { Runtime runtime; long maxMemory; long usedMemory; double availableMemoryPercentage = 1.0; final double MIN_AVAILABLE_MEMORY_PERCENTAGE = 0.1; final int DELAY_TIME = 5 * 1000; runtime = Runtime.getRuntime(); maxMemory = runtime.maxMemory(); usedMemory = runtime.totalMemory() - runtime.freeMemory(); availableMemoryPercentage = 1 - (double) usedMemory / maxMemory; if (availableMemoryPercentage < MIN_AVAILABLE_MEMORY_PERCENTAGE) { try { Thread.sleep(DELAY_TIME); } catch (InterruptedException e) { e.printStackTrace(); } waitForGarbageCollector( callback); } else { // Памяти достаточно, выполняем операции: callback.run(); }}
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