C# Task WaitAll和WaitAny

来源:互联网 发布:java macbook pro 编辑:程序博客网 时间:2024/05/17 01:51

Task 有静态方法WaitAll和WaitAny,主要用于等待其他Task完成后做一些事情,先看看其实现部分吧:

public class Task : IThreadPoolWorkItem, IAsyncResult, IDisposable{   //Waits for all of the provided Task objects to complete execution.    public static void WaitAll(params Task[] tasks)    {        WaitAll(tasks, Timeout.Infinite);    }        //Waits for any of the provided Task objects to complete execution.Return The index of the completed task in the tasks array argument.   public static int WaitAny(params Task[] tasks)    {        int waitResult = WaitAny(tasks, Timeout.Infinite);        Contract.Assert(tasks.Length == 0 || waitResult != -1, "expected wait to succeed");        return waitResult;    }        //true if all of the Task instances completed execution within the allotted time; otherwise, false.    public static bool WaitAll(Task[] tasks, int millisecondsTimeout, CancellationToken cancellationToken)    {        if (tasks == null)        {            throw new ArgumentNullException("tasks");        }        if (millisecondsTimeout < -1)        {            throw new ArgumentOutOfRangeException("millisecondsTimeout");        }        Contract.EndContractBlock();        cancellationToken.ThrowIfCancellationRequested(); // early check before we make any allocations        List<Exception> exceptions = null;        List<Task> waitedOnTaskList = null;        List<Task> notificationTasks = null;        // If any of the waited-upon tasks end as Faulted or Canceled, set these to true.        bool exceptionSeen = false, cancellationSeen = false;        bool returnValue = true;        // Collects incomplete tasks in "waitedOnTaskList"        for (int i = tasks.Length - 1; i >= 0; i--)        {            Task task = tasks[i];            if (task == null)            {                throw new ArgumentException(Environment.GetResourceString("Task_WaitMulti_NullTask"), "tasks");            }            bool taskIsCompleted = task.IsCompleted;            if (!taskIsCompleted)            {                // try inlining the task only if we have an infinite timeout and an empty cancellation token                if (millisecondsTimeout != Timeout.Infinite || cancellationToken.CanBeCanceled)                {                    AddToList(task, ref waitedOnTaskList, initSize: tasks.Length);                }                else                {                    // We are eligible for inlining.  If it doesn't work, we'll do a full wait.                    taskIsCompleted = task.WrappedTryRunInline() && task.IsCompleted; // A successful TryRunInline doesn't guarantee completion                    if (!taskIsCompleted) AddToList(task, ref waitedOnTaskList, initSize: tasks.Length);                }            }            if (taskIsCompleted)            {                if (task.IsFaulted) exceptionSeen = true;                else if (task.IsCanceled) cancellationSeen = true;                if (task.IsWaitNotificationEnabled) AddToList(task, ref notificationTasks, initSize: 1);            }        }        if (waitedOnTaskList != null)        {            // Block waiting for the tasks to complete.            returnValue = WaitAllBlockingCore(waitedOnTaskList, millisecondsTimeout, cancellationToken);            // If the wait didn't time out, ensure exceptions are propagated, and if a debugger is            // attached and one of these tasks requires it, that we notify the debugger of a wait completion.            if (returnValue)            {                foreach (var task in waitedOnTaskList)                {                    if (task.IsFaulted) exceptionSeen = true;                    else if (task.IsCanceled) cancellationSeen = true;                    if (task.IsWaitNotificationEnabled) AddToList(task, ref notificationTasks, initSize: 1);                }            }            GC.KeepAlive(tasks);        }        if (returnValue && notificationTasks != null)        {            foreach (var task in notificationTasks)            {                if (task.NotifyDebuggerOfWaitCompletionIfNecessary()) break;            }        }        // If one or more threw exceptions, aggregate and throw them.        if (returnValue && (exceptionSeen || cancellationSeen))        {                if (!exceptionSeen) cancellationToken.ThrowIfCancellationRequested();            // Now gather up and throw all of the exceptions.            foreach (var task in tasks) AddExceptionsForCompletedTask(ref exceptions, task);            Contract.Assert(exceptions != null, "Should have seen at least one exception");            throw new AggregateException(exceptions);        }        return returnValue;    }        public static int WaitAny(Task[] tasks, int millisecondsTimeout, CancellationToken cancellationToken)    {        if (tasks == null)        {            throw new ArgumentNullException("tasks");        }        if (millisecondsTimeout < -1)        {            throw new ArgumentOutOfRangeException("millisecondsTimeout");        }        Contract.EndContractBlock();        cancellationToken.ThrowIfCancellationRequested(); // early check before we make any allocations        int signaledTaskIndex = -1;        for (int taskIndex = 0; taskIndex < tasks.Length; taskIndex++)        {            Task task = tasks[taskIndex];            if (task == null)            {                throw new ArgumentException(Environment.GetResourceString("Task_WaitMulti_NullTask"), "tasks");            }            if (signaledTaskIndex == -1 && task.IsCompleted)            {                signaledTaskIndex = taskIndex;            }        }        if (signaledTaskIndex == -1 && tasks.Length != 0)        {            Task<Task> firstCompleted = TaskFactory.CommonCWAnyLogic(tasks);            bool waitCompleted = firstCompleted.Wait(millisecondsTimeout, cancellationToken);            if (waitCompleted)            {                Contract.Assert(firstCompleted.Status == TaskStatus.RanToCompletion);                signaledTaskIndex = Array.IndexOf(tasks, firstCompleted.Result);                Contract.Assert(signaledTaskIndex >= 0);            }        }        GC.KeepAlive(tasks);        return signaledTaskIndex;    }        //Performs a blocking WaitAll on the vetted list of tasks.true if all of the tasks completed; otherwise, false.    private static bool WaitAllBlockingCore(List<Task> tasks, int millisecondsTimeout, CancellationToken cancellationToken)    {        Contract.Assert(tasks != null, "Expected a non-null list of tasks");        Contract.Assert(tasks.Count > 0, "Expected at least one task");        bool waitCompleted = false;        var mres = new SetOnCountdownMres(tasks.Count);        try        {            foreach (var task in tasks)            {                task.AddCompletionAction(mres, addBeforeOthers: true);            }            waitCompleted = mres.Wait(millisecondsTimeout, cancellationToken);        }        finally        {            if (!waitCompleted)            {                foreach (var task in tasks)                {                    if (!task.IsCompleted) task.RemoveContinuation(mres);                }            }        }        return waitCompleted;    }        private sealed class SetOnCountdownMres : ManualResetEventSlim, ITaskCompletionAction    {        private int _count;        internal SetOnCountdownMres(int count)        {            Contract.Assert(count > 0, "Expected count > 0");            _count = count;        }        public void Invoke(Task completingTask)        {            if (Interlocked.Decrement(ref _count) == 0) Set();            Contract.Assert(_count >= 0, "Count should never go below 0");        }    }    }

我们首先看看WaitAll的方法,检查Task数组中每个Task实例,检查Task是否已经完成,如果没有完成就把Task添加到waitedOnTaskList集合中,如果waitedOnTaskList集合有元素那么,我们就调用WaitAllBlockingCore来实现真正的等待,当代完毕后我们需要检查notificationTasks集合是否有元素,如果有则依次调用Task的NotifyDebuggerOfWaitCompletionIfNecessary方法WaitAllBlockingCore实现阻塞是依靠SetOnCountdownMres实例的【和CountdownEvent思路一样,每次调用Invoke的时候,就把计数器_count减1,当_count==0时就调用Set方法】,在WaitAllBlockingCore方法退出前,需要检查Task是否都完成,如果有没有完成的需要移除相应task的SetOnCountdownMres实例【if (!task.IsCompleted) task.RemoveContinuation(mres);】,SetOnCountdownMres的Invoke方法是在Task的FinishContinuations方法调用的【 ITaskCompletionAction singleTaskCompletionAction = continuationObject as ITaskCompletionAction; singleTaskCompletionAction.Invoke(this);注意FinishContinuations方法是在FinishStageThree中调用】注意里面的GC.KeepAlive(tasks)

现在我们来看看WaitAny方法的实现,首先我们需要循环Task[],检查里面是否有Task已经完成,如果有则直接返回,否者我们调用Task<Task> firstCompleted = TaskFactory.CommonCWAnyLogic(tasks);返回一个Task,然后调用该Task的Wait方法【bool waitCompleted = firstCompleted.Wait(millisecondsTimeout, cancellationToken);】,让我们来看看CommonCWAnyLogic的实现:

public class TaskFactory{    internal static Task<Task> CommonCWAnyLogic(IList<Task> tasks)    {        Contract.Requires(tasks != null);        var promise = new CompleteOnInvokePromise(tasks);        bool checkArgsOnly = false;        int numTasks = tasks.Count;        for(int i=0; i<numTasks; i++)        {            var task = tasks[i];            if (task == null) throw new ArgumentException(Environment.GetResourceString("Task_MultiTaskContinuation_NullTask"), "tasks");            if (checkArgsOnly) continue;            // If the promise has already completed, don't bother with checking any more tasks.            if (promise.IsCompleted)            {                checkArgsOnly = true;            }            // If a task has already completed, complete the promise.            else if (task.IsCompleted)            {                promise.Invoke(task);                checkArgsOnly = true;            }            // Otherwise, add the completion action and keep going.            else task.AddCompletionAction(promise);        }        return promise;    }     internal sealed class CompleteOnInvokePromise : Task<Task>, ITaskCompletionAction    {        private IList<Task> _tasks; // must track this for cleanup        private int m_firstTaskAlreadyCompleted;        public CompleteOnInvokePromise(IList<Task> tasks) : base()        {            Contract.Requires(tasks != null, "Expected non-null collection of tasks");            _tasks = tasks;                        if (AsyncCausalityTracer.LoggingOn)                AsyncCausalityTracer.TraceOperationCreation(CausalityTraceLevel.Required, this.Id, "TaskFactory.ContinueWhenAny", 0);            if (Task.s_asyncDebuggingEnabled)            {                AddToActiveTasks(this);            }        }        public void Invoke(Task completingTask)        {            if (Interlocked.CompareExchange(ref m_firstTaskAlreadyCompleted, 1, 0) == 0)            {                if (AsyncCausalityTracer.LoggingOn)                {                    AsyncCausalityTracer.TraceOperationRelation(CausalityTraceLevel.Important, this.Id, CausalityRelation.Choice);                    AsyncCausalityTracer.TraceOperationCompletion(CausalityTraceLevel.Required, this.Id, AsyncCausalityStatus.Completed);                }                if (Task.s_asyncDebuggingEnabled)                {                    RemoveFromActiveTasks(this.Id);                }                bool success = TrySetResult(completingTask);                Contract.Assert(success, "Only one task should have gotten to this point, and thus this must be successful.");                var tasks = _tasks;                int numTasks = tasks.Count;                for (int i = 0; i < numTasks; i++)                {                    var task = tasks[i];                    if (task != null && // if an element was erroneously nulled out concurrently, just skip it; worst case is we don't remove a continuation                        !task.IsCompleted) task.RemoveContinuation(this);                }                _tasks = null;            }        }    }}

CommonCWAnyLogic首先实例化CompleteOnInvokePromise【var promise = new CompleteOnInvokePromise(tasks)】,检查promise 是否完成,检查每个Task是否完成,否者就把promise作为Task的Continue Task【这里可以理解为每个Task都有一个相同Continue Task】,而CompleteOnInvokePromise自己的wait是在WaitAny中的firstCompleted.Wait(millisecondsTimeout, cancellationToken)方法,当其中其中一个Task完成后,在Task的FinishContinuations方法调用的CompleteOnInvokePromise的Invoke【一旦触发后就需要移调其他task上的CompleteOnInvokePromise,如这里的task.RemoveContinuation(this)】。在CompleteOnInvokePromise的Invoke方法我们调用TrySetResult(completingTask)方法,期实现如下:

public class Task<TResult> : Task{    internal bool TrySetResult(TResult result)    {        if (IsCompleted) return false;        Contract.Assert(m_action == null, "Task<T>.TrySetResult(): non-null m_action");        if (AtomicStateUpdate(TASK_STATE_COMPLETION_RESERVED,                TASK_STATE_COMPLETION_RESERVED | TASK_STATE_RAN_TO_COMPLETION | TASK_STATE_FAULTED | TASK_STATE_CANCELED))        {            m_result = result;            Interlocked.Exchange(ref m_stateFlags, m_stateFlags | TASK_STATE_RAN_TO_COMPLETION);                        var cp = m_contingentProperties;            if (cp != null) cp.SetCompleted();            FinishStageThree();            return true;        }        return false;    }}

这里的TrySetResult方法里面调用FinishStageThree方法,以保证Task后面的Continue Task的执行。