关于Unity的模型以及场景打包的代码

来源:互联网 发布:下载办公软件wpsoffice 编辑:程序博客网 时间:2024/06/05 16:25

之前花费好长时间找的,也是在百度里面寻找,很多都是过期的,不能用的,方法不支持

在网上筛选的资料,防止以后再寻找。。

using UnityEngine;

using System.Collections;
using UnityEditor;
public class CreateAssetBundles : Editor
{
    [MenuItem("Tools/Build AssetBundle From Selection")]
    static void ExportResourceRGB2()
    {
        Caching.ClearCache();//清理缓存
        // 打开保存面板,获得用户选择的路径  
        string path = EditorUtility.SaveFilePanel("Save Resource", "", "New Resource", "assetbundle");


        if (path.Length != 0)
        {
            // 选择的要保存的对象  
            Object[] selection = Selection.GetFiltered(typeof(Object), SelectionMode.DeepAssets);
            //打包  
            BuildPipeline.BuildAssetBundle(Selection.activeObject, selection, path, BuildAssetBundleOptions.CollectDependencies | BuildAssetBundleOptions.CompleteAssets, BuildTarget.StandaloneWindows);
         
        }
        Caching.ClearCache();
    }
    [MenuItem("Tools/Save Scene")]
    static void ExportScene()
    {
        Caching.ClearCache();//清理缓存
                             // 打开保存面板,获得用户选择的路径  
                             // string path = EditorUtility.SaveFilePanel("Save Resource", "", "New Resource", "unity3d");
        string path = Application.persistentDataPath + "/assets/ource.unity3d";
        
        if (path.Length != 0)
        {
            // 选择的要保存的对象  
            Object[] selection = Selection.GetFiltered(typeof(Object), SelectionMode.DeepAssets);
            string[] scenes = { "Assets/Scenes/New11006.unity", "Assets/Scenes/New1103.unity", "Assets/Scenes/dsds.unity" };
            //打包  
                BuildPipeline.BuildPlayer(scenes, path, BuildTarget.Android, BuildOptions.BuildAdditionalStreamedScenes);
           
        }
       
    }
}
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