jdk 常用的queue

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queue队列,先进先出


1、优先级队列,元素有优先级

public class PriorityQueue<E> extends AbstractQueue<E> implements java.io.Serializable

队列使用堆排序,二叉树,使用数组保存数据,非线程安全

入队,新节点一直跟自己的父节点比较,不复合比较条件,交换位置,直到根节点

 public boolean offer(E e) {        if (e == null)            throw new NullPointerException();        modCount++;        int i = size;        if (i >= queue.length)            grow(i + 1);        size = i + 1;        if (i == 0)            queue[0] = e;        else            siftUp(i, e);        return true;    }

 private void siftUp(int k, E x) {        if (comparator != null)            siftUpUsingComparator(k, x);        else            siftUpComparable(k, x);    }

private void siftUpUsingComparator(int k, E x) {        while (k > 0) {            int parent = (k - 1) >>> 1;            Object e = queue[parent];            if (comparator.compare(x, (E) e) >= 0)                break;            queue[k] = e;            k = parent;        }        queue[k] = x;    }


出队,取出根节点值,把最后一个节点放到根节点,然后比较根节点和左右两个子节点,找到正确位置

 private void siftDownUsingComparator(int k, E x) {        int half = size >>> 1;        while (k < half) {            int child = (k << 1) + 1;            Object c = queue[child];            int right = child + 1;            if (right < size &&                comparator.compare((E) c, (E) queue[right]) > 0)                c = queue[child = right];            if (comparator.compare(x, (E) c) <= 0)                break;            queue[k] = c;            k = child;        }        queue[k] = x;    }

对应线程安全的PriorityBlockingQueue,使用ReentrantLock,在入队出队总量等方法加锁,出队无值时候加入Condition队列


2、延时队列,元素有优先级和延时时间,出队时,时间未到,线程等待

public class DelayQueue<E extends Delayed> extends AbstractQueue<E> implements BlockingQueue<E> 
返回并移出队列头,如果元素没有到过期时间,则等待

 public E take() throws InterruptedException {        final ReentrantLock lock = this.lock;        lock.lockInterruptibly();        try {            for (;;) {                E first = q.peek();                if (first == null)                    available.await();                else {                    long delay = first.getDelay(NANOSECONDS);                    if (delay <= 0)                        return q.poll();                    first = null; // don't retain ref while waiting                    if (leader != null)// 已经有一个线程先来取值了,则当前线程无期等待                        available.await();                    else {                        Thread thisThread = Thread.currentThread();//设置当前线程为最先来取值的线程,                        leader = thisThread;                        try {                            available.awaitNanos(delay);//等待指定时间,到时间自动唤醒                        } finally {                            if (leader == thisThread)                                leader = null;                        }                    }                }            }        } finally {            if (leader == null && q.peek() != null)                available.signal();//leader线程需要取完值后唤醒等待队列上的第一个线程,使它去尝试取新的队列头            lock.unlock();        }    }


3、阻塞队列BlockingQueue,即入队时空间不足,线程等待有空间时继续入队,出队时队列为空,线程等待直到有元素

常用的有ArrayBlockingQueue,LinkedBlockingQueue,SynchronousQueue


ArrayBlockingQueue,初始化有界数组,数组存储

public ArrayBlockingQueue(int capacity, boolean fair) {        if (capacity <= 0)            throw new IllegalArgumentException();        this.items = new Object[capacity];        lock = new ReentrantLock(fair);        notEmpty = lock.newCondition();        notFull =  lock.newCondition();    }

两个Condition,分别用来等待入队的线程,和出队的线程,入队后唤醒notEmpty,出队后唤醒notFull


LinkedBlockingQueue,有界,或者默认Integer.MAX_VALUE,使用链表存储节点,

 /** Lock held by take, poll, etc */    private final ReentrantLock takeLock = new ReentrantLock();    /** Wait queue for waiting takes */    private final Condition notEmpty = takeLock.newCondition();    /** Lock held by put, offer, etc */    private final ReentrantLock putLock = new ReentrantLock();    /** Wait queue for waiting puts */    private final Condition notFull = putLock.newCondition();


使用了两个ReentrantLock分别控制入队出队,原理基本和ArrayBlockingQueue一致,Executors.newFixedThreadPool使用此队列


SynchronousQueue,没有容量或者"只有一个长度",入队的线程直接阻塞,直到有出队的线程出现,双方交换数据,有点类似握手

有公平非公平两种模式,默认非公平,



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