自定义Unity菜单

来源:互联网 发布:nginx check module 编辑:程序博客网 时间:2024/05/21 10:04

今天我们制作自定义Unity菜单。不多说,直接上代码:

using UnityEditor;

using UnityEngine;

public class Menu
{
    [MenuItem("YouyouTools/Settings")]
    public static void Settings()
    {
        SettingsWindow win = (SettingsWindow)EditorWindow.GetWindow(typeof(SettingsWindow));
        win.titleContent = new GUIContent("标题");
        win.Show();
    }

}

恩,自定义菜单成功。

接下来在弹框中,制作内容:

using System.Collections.Generic;
using UnityEditor;
using UnityEngine;

public class SettingsWindow : EditorWindow
{
    private string danXuan= "danXuan";
    string myString = "Hello World";
    bool groupEnabled;
    bool myBool = true;
    float myFloat = 1.23f;


    private void OnGUI()
    {
        //开启一行
        EditorGUILayout.BeginHorizontal("box");
        danXuan = GUILayout.Toggle("danXuan", danXuan);//制作单选框
        //结束一行
        EditorGUILayout.EndHorizontal();

        GUILayout.Label("Base Settings", EditorStyles.boldLabel);
        myString = EditorGUILayout.TextField("Text Field", myString);


        groupEnabled = EditorGUILayout.BeginToggleGroup("Optional Settings", groupEnabled);
        myBool = EditorGUILayout.Toggle("Toggle", myBool);
        myFloat = EditorGUILayout.Slider("Slider", myFloat, -3, 3);
        EditorGUILayout.EndToggleGroup();
     }

}

原创粉丝点击