深入了解EurekaClient的注册过程

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深入了解EurekaClient的注册过程

目录

1.注册方法–register()
2.插曲:意外的收获–服务续租
3.实现Runnable接口重写run()
4.向注册中心更新状态的flag:isDirty
5.初始化定时任务 initScheduledTasks()
6.总结:EurekaClient register 流程

Eureka 的注册机制

jar: eureka-client-1.6.2.jar
package: com.netflix.discovery
class: EurekaClient 该接口继承了LookupService

@ImplementedBy(DiscoveryClient.class)public interface EurekaClient extends LookupService { ... }

通过EurekaClient接口上的注解@ImplementedBy(DiscoveryClient.class)我们知道这个接口的默认实现类是DiscoveryClient,这个类中定义了一些客户端的操作方法,本篇仅是看看客户端注册的流程,所以我们将目标放在register()这个方法:

注册方法- - -register()

/*** Register with the eureka service by making the appropriate REST call.*/    boolean register() throws Throwable {        logger.info(PREFIX + appPathIdentifier + ": registering service...");        EurekaHttpResponse<Void> httpResponse;        try {            httpResponse = eurekaTransport.registrationClient.register(instanceInfo);        } catch (Exception e) {            logger.warn("{} - registration failed {}", PREFIX + appPathIdentifier, e.getMessage(), e);            throw e;        }        if (logger.isInfoEnabled()) {            logger.info("{} - registration status: {}", PREFIX + appPathIdentifier, httpResponse.getStatusCode());        }        return httpResponse.getStatusCode() == 204;    }

不难看出,这里调用的register方法仅是将客户端的一些信息使用http请求发送到注册中心,顺藤摸瓜,使用ctrl+alt+h 搜索一哈register()的调用方发现有两个地方调用了register(),分别是renew(),run(),其中renew()是Eureka的心跳定时任务中的run()方法调用的,作用是向注册中心发送心跳,表明这个服务还活着,是客户端实现服务续租功能时调用的方法

插曲:意外的收获–服务续租

/**     * Renew with the eureka service by making the appropriate REST call     */    boolean renew() {        EurekaHttpResponse<InstanceInfo> httpResponse;        try {            httpResponse = eurekaTransport.registrationClient.sendHeartBeat(instanceInfo.getAppName(), instanceInfo.getId(), instanceInfo, null);            logger.debug("{} - Heartbeat status: {}", PREFIX + appPathIdentifier, httpResponse.getStatusCode());            if (httpResponse.getStatusCode() == 404) {                REREGISTER_COUNTER.increment();                logger.info("{} - Re-registering apps/{}", PREFIX + appPathIdentifier, instanceInfo.getAppName());                return register();            }            return httpResponse.getStatusCode() == 200;        } catch (Throwable e) {            logger.error("{} - was unable to send heartbeat!", PREFIX + appPathIdentifier, e);            return false;        }    }

那么这个renew()方法并不是我们找的,将目标锁定run():

实现Runnable接口重写run()

public void run() {        try {            discoveryClient.refreshInstanceInfo();            Long dirtyTimestamp = instanceInfo.isDirtyWithTime();            if (dirtyTimestamp != null) {                discoveryClient.register();                instanceInfo.unsetIsDirty(dirtyTimestamp);            }        } catch (Throwable t) {            logger.warn("There was a problem with the instance info replicator", t);        } finally {            Future next = scheduler.schedule(this, replicationIntervalSeconds, TimeUnit.SECONDS);            scheduledPeriodicRef.set(next);        }    }

粗略看run(),一个try-catch-finally块里面套这个if语句,而调用register(),就放在if语句中,那么我们就有必要知道这条语句执行的条件,dirtyTimestamp!=null ,顺藤摸瓜,看看isDirtyWithTime()。

向注册中心更新状态的flag:isDirty

/*** @return the lastDirtyTimestamp if is dirty, null otherwise.*/    public synchronized Long isDirtyWithTime() {        if (isInstanceInfoDirty) {            return lastDirtyTimestamp;        } else {            return null;        }    }

一个同步方法,简单的if语句,于是将目标变成isInstanceInfoDirty什么时候为true,查找当前类中,发现了一个setIsDirty()方法:

/**     * Sets the dirty flag so that the instance information can be carried to     * the discovery server on the next heartbeat.     */    public synchronized void setIsDirty() {        isInstanceInfoDirty = true;        lastDirtyTimestamp = System.currentTimeMillis();    }

又用到了源码三键 ctrl+alt+h 找到了规律:
这里写图片描述
这几个地方要么是初始化的时候设置instanceinfo,要么是刷新instanceinfo的时候,而isDirty的定义就是是否跟原来的instanceinfo一样,就像上面方法中的文档所说,这是一个是否进行重新注册,发送心跳的标志。于是乎这里的逻辑都理通了。
下面回到run(),不难发现try块中第一件事情就是refreshInstanceInfo(),也就是检查之前的配置信息和现在的是否相同,为后面的register()立flag。
顺藤摸瓜 ctrl+alt+h 找到

初始化定时任务 initScheduledTasks()

/**     * Initializes all scheduled tasks.     */    private void initScheduledTasks() {        if (clientConfig.shouldFetchRegistry()) { ... }        if (clientConfig.shouldRegisterWithEureka()) { ... }    }

我们发现了老朋友,这不就是咱们最最最开始设置的两兄弟吗,还记得YAML中的设置吗,当我们将微服务作为EurekaClient时,我们并没有设置这两个值,它们默认为TRUE,看来我们找对了,于是看看这两个if块中都有什么:

if (clientConfig.shouldFetchRegistry()) {            // registry cache refresh timer            int registryFetchIntervalSeconds = clientConfig.getRegistryFetchIntervalSeconds();            int expBackOffBound = clientConfig.getCacheRefreshExecutorExponentialBackOffBound();            scheduler.schedule(                    new TimedSupervisorTask(                            "cacheRefresh",                            scheduler,                            cacheRefreshExecutor,                            registryFetchIntervalSeconds,                            TimeUnit.SECONDS,                            expBackOffBound,                            new CacheRefreshThread()                    ),                    registryFetchIntervalSeconds, TimeUnit.SECONDS);        }

设置了一个定时任务,用来定时刷新注册中心的服务列表

if (clientConfig.shouldRegisterWithEureka()) {            int renewalIntervalInSecs = instanceInfo.getLeaseInfo().getRenewalIntervalInSecs();            int expBackOffBound = clientConfig.getHeartbeatExecutorExponentialBackOffBound();            logger.info("Starting heartbeat executor: " + "renew interval is: " + renewalIntervalInSecs);            // Heartbeat timer            scheduler.schedule(                    new TimedSupervisorTask(                            "heartbeat",                            scheduler,                            heartbeatExecutor,                            renewalIntervalInSecs,                            TimeUnit.SECONDS,                            expBackOffBound,                            new HeartbeatThread()                    ),                    renewalIntervalInSecs, TimeUnit.SECONDS);            // InstanceInfo replicator            instanceInfoReplicator = new InstanceInfoReplicator(                    this,                    instanceInfo,                    clientConfig.getInstanceInfoReplicationIntervalSeconds(),                    2); // burstSize            statusChangeListener = new ApplicationInfoManager.StatusChangeListener() {                @Override                public String getId() {                    return "statusChangeListener";                }                @Override                public void notify(StatusChangeEvent statusChangeEvent) {                    if (InstanceStatus.DOWN == statusChangeEvent.getStatus() ||                            InstanceStatus.DOWN == statusChangeEvent.getPreviousStatus()) {                        // log at warn level if DOWN was involved                        logger.warn("Saw local status change event {}", statusChangeEvent);                    } else {                        logger.info("Saw local status change event {}", statusChangeEvent);                    }                    instanceInfoReplicator.onDemandUpdate();                }            };            if (clientConfig.shouldOnDemandUpdateStatusChange()) {                applicationInfoManager.registerStatusChangeListener(statusChangeListener);            }            instanceInfoReplicator.start(clientConfig.getInitialInstanceInfoReplicationIntervalSeconds());        } else {            logger.info("Not registering with Eureka server per configuration");        }

这里做了几件事情:
1.设置发送心跳的定时任务
2.设置状态改变的监听者,当instance状态改变时更新向注册中心更新信息
最后这个初始化的方法是在DiscoveryClient( … ){ .. }的构造方法中调用的,到此EurekaClient的注册就说完了,我们来捋一捋

总结:EurekaClient register 流程

项目启动》构造DiscoveryClient对象》调用initScheduledTasks()》初始化定时任务》执行注册、获取服务列表

细心的小伙伴已经发现了,这里并没有直接调用线程的start()方法,而是设置了一个延迟,

instanceInfoReplicator.start(clientConfig.getInitialInstanceInfoReplicationIntervalSeconds());

这个值默认为40秒,所以服务启动的时候并不是直接向服务中心进行注册的,而是延迟40秒才发送请求。

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