unity 给materials赋值

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        for (int i = 0; i < trans.transform.GetComponent<Renderer>().materials.Length; i++)        {            trans.transform.GetComponent<Renderer>().materials[i] = PenMgr.mInstance.m_alphaMat;        }

这样是赋值不了的
因为

Note that like all arrays returned by Unity, this returns a copy of materials array. If you want to change some materials in it, get the value, change an entry and set materials back.

materials在unity中是值拷贝,要新建一个数组进行赋值

            Material[] newBufMat = new Material[trans.transform.GetComponent<Renderer>().materials.Length];            for (int i = 0; i < trans.transform.GetComponent<Renderer>().materials.Length; i++)            {                newBufMat[i] = PenMgr.mInstance.m_alphaMat;            }            trans.transform.GetComponent<Renderer>().materials = newBufMat;
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