【Python小游戏】俄罗斯方块

来源:互联网 发布:电影人工智能观后感 编辑:程序博客网 时间:2024/05/17 05:07

摘要:这篇文章主要介绍了使用PyQt5模块来设计一个俄罗斯方块的小游戏。


  • 游戏示例:如下视频演示了一个简单的游戏界面

  • 游戏主要说明:
    俄罗斯方块主要涉及了五个类别19种图形,每个图形为4个小方块组成。功能模块主要包括了显示等级,成绩,修改面板的方块数等。

  • 设计思路:
    分为四个类来设计,分别包括:

    • Game类:启动一个游戏

      # Gameclass Game:def __init__(self):    self.__board = Board()
    • Shape类:定义了俄罗斯方块的形状,边界,颜色等参数

      # 形状class Shape:def __init__(self):    # 19种形状:tuple参数分别代表:(形状代号,左、右、上、下边缘距离,类型)    self.num = 19    self.type1 = 1    self.type2 = 2    self.type3 = 3    self.type4 = 4    self.type5 = 5    self.vL = (1, 0, 0, 0, 3, self.type1)    self.hL = (2, 0, 3, 0, 0, self.type1)    self.S = (3, 0, 1, 0, 1, self.type2)    self.lZ = (4, 0, 2, 0, 1, self.type3)    self.ruZ = (5, 0, 1, 1, 1, self.type3)    self.rZ = (6, 0, 2, 1, 0, self.type3)    self.luZ = (7, 0, 1, 0, 2, self.type3)    self.lvuF = (8, 0, 1, 0, 2, self.type4)    self.rvuF = (9, 0, 1, 0, 2, self.type4)    self.lhdF = (10, 0, 2, 0, 1, self.type4)    self.rhdF = (11, 0, 2, 0, 1, self.type4)    self.rvdF = (12, 0, 1, 0, 2, self.type4)    self.lvdF = (13, 0, 1, 2, 0, self.type4)    self.rhuF = (14, 0, 2, 1, 0, self.type4)    self.lhuF = (15, 0, 2, 0, 1, self.type4)    self.uW = (16, 0, 2, 1, 0, self.type5)    self.dW = (17, 0, 2, 0, 1, self.type5)    self.lW = (18, 0, 1, 1, 1, self.type5)    self.rW = (19, 0, 1, 0, 2, self.type5)    self.name = (        (1, 0, 0, 0, 3, self.type1), (2, 0, 3, 0, 0, self.type1),        (3, 0, 1, 0, 1, self.type2), (4, 0, 2, 0, 1, self.type3),        (6, 0, 2, 1, 0, self.type3), (7, 0, 1, 0, 2, self.type3),        (5, 0, 1, 1, 1, self.type3), (8, 0, 1, 0, 2, self.type4),        (13, 0, 1, 2, 0, self.type4), (9, 0, 1, 0, 2, self.type4),        (12, 0, 1, 0, 2, self.type4),        (15, 0, 2, 0, 1, self.type4), (10, 0, 2, 0, 1, self.type4),        (14, 0, 2, 1, 0, self.type4), (11, 0, 2, 0, 1, self.type4),        (16, 0, 2, 1, 0, self.type5), (17, 0, 2, 0, 1, self.type5),        (18, 0, 1, 1, 1, self.type5),        (19, 0, 1, 0, 2, self.type5))    self.color = (QColor(250, 150, 50), QColor(100, 100, 100), QColor(100, 150, 150), QColor(150, 100, 100))    self.num_col = len(self.color)
    • Block类:实现一个游戏对象的规则控制

      # 对象类class Block:def __init__(self, x, y, shape, mshape, color):    self.__x = x    self.__y = y    self.__color = color    self.__shape = shape    self.__sha = mshape# 返回四个块的中心坐标def getPos(self):    x1 = x2 = x3 = x4 = self.__x    y1 = y2 = y3 = y4 = self.__y    if self.__shape[0] == self.__sha.hL[0]:        x2 = x1 + 1        x3 = x2 + 1        x4 = x3 + 1    elif self.__shape[0] == self.__sha.vL[0]:        y2 = y1 + 1        y3 = y2 + 1        y4 = y3 + 1    elif self.__shape[0] == self.__sha.S[0]:        y2 = y1 + 1        x3 = x1 + 1        x4 = x3        y4 = y2    elif self.__shape[0] == self.__sha.lZ[0]:        x2 = x1 + 1        x3 = x2        y3 = y2 + 1        x4 = x3 + 1        y4 = y3    elif self.__shape[0] == self.__sha.ruZ[0]:        y2 = y1 + 1        x3 = x1 + 1        y3 = y1 - 1        x4 = x1 + 1    elif self.__shape[0] == self.__sha.luZ[0]:        y2 = y1 + 1        x3 = x1 + 1        y3 = y2        x4 = x3        y4 = y3 + 1    elif self.__shape[0] == self.__sha.rZ[0]:        x2 = x1 + 1        y2 = y1 - 1        x3 = x2        y3 = y2 + 1        x4 = x3 + 1        y4 = y2    elif self.__shape[0] == self.__sha.lvuF[0]:        x2 = x1 + 1        x3 = x4 = x2        y3 = y2 + 1        y4 = y3 + 1    elif self.__shape[0] == self.__sha.rvuF[0]:        x2 = x1 + 1        y3 = y2 + 1        y4 = y3 + 1    elif self.__shape[0] == self.__sha.lhdF[0]:        y2 = y1 + 1        x3 = x1 + 1        x4 = x3 + 1    elif self.__shape[0] == self.__sha.rhdF[0]:        x2 = x1 + 1        x3 = x2 + 1        x4 = x3        y4 = y3 + 1    elif self.__shape[0] == self.__sha.rvdF[0]:        y2 = y1 + 1        y3 = y2 + 1        x4 = x3 + 1        y4 = y3    elif self.__shape[0] == self.__sha.lvdF[0]:        x2 = x1 + 1        y2 = y1 - 2        x3 = x4 = x2        y3 = y1 - 1        y4 = y1    elif self.__shape[0] == self.__sha.rhuF[0]:        x2 = x1 + 1        x3 = x2 + 1        x4 = x3        y4 = y3 - 1    elif self.__shape[0] == self.__sha.lhuF[0]:        y2 = y1 + 1        x3 = x2 + 1        x4 = x3 + 1        y3 = y4 = y2    elif self.__shape[0] == self.__sha.uW[0]:        x2 = x1 + 1        x3 = x2        x4 = x3 + 1        y2 = y1 - 1    elif self.__shape[0] == self.__sha.dW[0]:        x2 = x1 + 1        x3 = x2        x4 = x3 + 1        y3 = y2 + 1    elif self.__shape[0] == self.__sha.lW[0]:        x2 = x1 + 1        x4 = x3 = x2        y2 = y1 - 1        y3 = y2 + 1        y4 = y3 + 1    elif self.__shape[0] == self.__sha.rW[0]:        y2 = y1 + 1        y3 = y2 + 1        y4 = y2        x4 = x1 + 1    return [(x1, y1), (x2, y2), (x3, y3), (x4, y4)]# 返回边界def getLeftBoun(self):    return self.__x - self.__shape[1]def getRightBoun(self):    return self.__x + self.__shape[2]def getTopBoun(self):    return self.__y - self.__shape[3]def getDownBoun(self):    return self.__y + self.__shape[4]# 返回形状def getShape(self):    return self.__shape# 返回颜色def getColor(self):    return self.__color# 设置颜色def setColor(self, color):    self.__color = color# 设置形状def setShape(self, shape):    self.__shape = shape# 设置坐标def setXY(self, x, y):    self.__x = x    self.__y = y# 返回坐标def getXY(self):    return [self.__x, self.__y]# 移动坐标def __movePos(self, step_x, step_y):    self.setXY(self.__x + step_x, self.__y + step_y)# 旋转90度def rota90(self):    # type1    if self.__shape[-1] == self.__sha.type1:        if self.__shape[0] == self.__sha.vL[0]:            self.setShape(self.__sha.hL)            self.__movePos(-1, 1)        elif self.__shape[0] == self.__sha.hL[0]:            self.setShape(self.__sha.vL)            self.__movePos(1, -1)    # type2    elif self.__shape[-1] == self.__sha.type2:        pass    # type3    elif self.__shape[-1] == self.__sha.type3:        if self.__shape[0] == self.__sha.lZ[0]:            self.setShape(self.__sha.ruZ)        elif self.__shape[0] == self.__sha.rZ[0]:            self.setShape(self.__sha.luZ)            self.__movePos(0, -1)        elif self.__shape[0] == self.__sha.luZ[0]:            self.setShape(self.__sha.rZ)            self.__movePos(-1, 1)        elif self.__shape[0] == self.__sha.ruZ[0]:            self.setShape(self.__sha.lZ)            self.__movePos(0, -1)    # type4    elif self.__shape[-1] == self.__sha.type4:        if self.__shape[0] == self.__sha.lvuF[0]:            self.setShape(self.__sha.rhuF)            self.__movePos(0, 1)        elif self.__shape[0] == self.__sha.lvdF[0]:            self.setShape(self.__sha.lhuF)            self.__movePos(0, -2)        elif self.__shape[0] == self.__sha.rvuF[0]:            self.setShape(self.__sha.rhdF)            self.__movePos(-1, 1)        elif self.__shape[0] == self.__sha.rvdF[0]:            self.setShape(self.__sha.lhdF)            self.__movePos(-1, 1)        elif self.__shape[0] == self.__sha.lhuF[0]:            self.setShape(self.__sha.rvuF)            self.__movePos(1, 0)        elif self.__shape[0] == self.__sha.lhdF[0]:            self.setShape(self.__sha.lvuF)            self.__movePos(0, -1)        elif self.__shape[0] == self.__sha.rhuF[0]:            self.setShape(self.__sha.rvdF)            self.__movePos(1, -1)        elif self.__shape[0] == self.__sha.rhdF[0]:            self.setShape(self.__sha.lvdF)            self.__movePos(0, 1)    # type5    elif self.__shape[-1] == self.__sha.type5:        if self.__shape[0] == self.__sha.uW[0]:            self.setShape(self.__sha.rW)            self.__movePos(1, -1)        elif self.__shape[0] == self.__sha.dW[0]:            self.setShape(self.__sha.lW)        elif self.__shape[0] == self.__sha.lW[0]:            self.setShape(self.__sha.uW)        elif self.__shape[0] == self.__sha.rW[0]:            self.setShape(self.__sha.dW)            self.__movePos(-1, +1)
    • Board 类:主要负责绘制

      # 界面class Board(QFrame):def __init__(self):    super().__init__()    self.__num_y = 23    self.__num_x = 25    self.__time_step = 400    self.__initPara()    self.__initUI()    self.__initNet()    self.setFocusPolicy(Qt.StrongFocus)# 初始化参数def __initPara(self):    self.__score = 0    self.__level = 0    self.__timer = QBasicTimer()    self.__FACTOR = 4 / 5    self.__FACTOR_SCREEN = 0.6    self.__canvas_w = self.geometry().width() * self.__FACTOR    self.__canvas_h = self.geometry().height()    self.__szy = int(self.__canvas_h / self.__num_y)    self.__szx = int(self.__canvas_w / self.__num_x)    self.__gameOverFlag = False    self.__net = []    self.__mshape = Shape()    self.__block = Block(1, 1, self.__mshape.name[random.randint(0, self.__mshape.num - 1)], self.__mshape,                         self.__mshape.color[random.randint(0, self.__mshape.num_col - 1)])# 初始化网格列表def __initNet(self):    self.__net = [[0 for j in range(self.__num_x - 1)] for j in range(self.__num_y - 1)]# 初始化界面def __initUI(self):    hb1 = QHBoxLayout()    score_info_la = QLabel('Score: ')    self.__score_la = QLabel('0')    hb1.addWidget(score_info_la)    hb1.addWidget(self.__score_la)    hb1.addStretch(1)    hb2 = QHBoxLayout()    level_info_la = QLabel('Level: ')    self.__level_la = QLabel('0')    hb2.addWidget(level_info_la)    hb2.addWidget(self.__level_la)    hb2.addStretch(1)    self.__speed_la = QLabel()    self.__speed_la.setText(str((1010 - self.__time_step) / 10))    self.__speed_label = QLabel('Speed:')    self.__sd_slider = QSlider()    self.__sd_slider.setOrientation(Qt.Horizontal)    self.__sd_slider.setMaximum(1)    self.__sd_slider.setMaximum(100)    self.__sd_slider.setValue(int((1010 - self.__time_step) / 10))    self.__sd_slider.valueChanged.connect(self.__LineEdt)    hb3 = QHBoxLayout()    hb3.addWidget(self.__speed_label)    hb3.addWidget(self.__speed_la)    hb2.addStretch(1)    x_num_la = QLabel('X number:')    self.__x_num_la_show = QLabel()    self.__x_num_la_show.setText(str(self.__num_x - 1))    hb12 = QHBoxLayout()    hb12.addWidget(x_num_la)    hb12.addWidget(self.__x_num_la_show)    hb12.addStretch(1)    self.__x_num_sl = QSlider(Qt.Horizontal, self)    self.__x_num_sl.setMaximum(100)    self.__x_num_sl.setMinimum(1)    self.__x_num_sl.setValue(self.__num_x - 1)    self.__x_num_sl.valueChanged.connect(self.__setXNum)    y_num_la = QLabel('Y number:')    self.__y_num_la_show = QLabel()    self.__y_num_la_show.setText(str(self.__num_y - 1))    hb13 = QHBoxLayout()    hb13.addWidget(y_num_la)    hb13.addWidget(self.__y_num_la_show)    hb13.addStretch(1)    self.__y_num_sl = QSlider(Qt.Horizontal, self)    self.__y_num_sl.setMinimum(1)    self.__y_num_sl.setMaximum(100)    self.__y_num_sl.setValue(self.__num_y - 1)    self.__y_num_sl.valueChanged.connect(self.__setYNum)    self.__st_btn = QPushButton('Start')    self.__st_btn.setEnabled(True)    hb7 = QHBoxLayout()    hb7.addWidget(self.__st_btn)    hb7.addStretch(1)    self.__stop_btn = QPushButton('Stop')    self.__stop_btn.setEnabled(True)    hb8 = QHBoxLayout()    hb8.addWidget(self.__stop_btn)    hb8.addStretch(1)    self.__pause_btn = QPushButton('Pause')    self.__pause_btn.setEnabled(True)    hb9 = QHBoxLayout()    hb9.addWidget(self.__pause_btn)    hb9.addStretch(1)    self.__new_btn = QPushButton('New Game')    self.__new_btn.setEnabled(True)    hb10 = QHBoxLayout()    hb10.addWidget(self.__new_btn)    hb10.addStretch(1)    self.__exit_btn = QPushButton('Exit')    self.__exit_btn.setEnabled(True)    hb11 = QHBoxLayout()    hb11.addWidget(self.__exit_btn)    hb11.addStretch(1)    self.__new_btn.clicked.connect(self.__newGameBtnAction)    self.__st_btn.clicked.connect(self.__stBtnAction)    self.__stop_btn.clicked.connect(self.__stopBtnAction)    self.__pause_btn.clicked.connect(self.__pauseBtnAction)    self.__exit_btn.clicked.connect(self.close)    self.__lcd = QLCDNumber()    self.__lcd.setMinimumSize(100, 100)    hb4 = QHBoxLayout()    hb4.addWidget(self.__lcd)    hb4.addStretch(1)    vb = QVBoxLayout()    vb.addLayout(hb1)    vb.addLayout(hb2)    vb.addLayout(hb4)    vb.addStretch(1)    vb.addLayout(hb3)    vb.addWidget(self.__sd_slider)    vb.addLayout(hb7)    vb.addLayout(hb8)    vb.addLayout(hb9)    vb.addStretch(1)    vb.addLayout(hb12)    vb.addWidget(self.__x_num_sl)    vb.addLayout(hb13)    vb.addWidget(self.__y_num_sl)    vb.addLayout(hb10)    vb.addStretch(10)    vb.addLayout(hb11)    hb5 = QHBoxLayout()    hb5.addStretch(1)    hb5.addLayout(vb)    self.setLayout(hb5)    screen = QDesktopWidget().screenGeometry()    width = screen.width() * self.__FACTOR_SCREEN    height = screen.height() * self.__FACTOR_SCREEN    x0 = screen.width() * (1 - self.__FACTOR_SCREEN) / 2    y0 = screen.height() * (1 - self.__FACTOR_SCREEN) / 2    self.setGeometry(x0, y0, width, height)    self.__canva_w = self.geometry().width() * self.__FACTOR    self.__canva_h = self.geometry().height()    self.__szx = int(self.__canva_w / self.__num_x)    self.__szy = int(self.__canva_h / self.__num_y)    self.setWindowTitle("Russian Block")    self.setWindowIcon(QIcon('example.png'))    self.show()# 绘制网格def __drawNetGrid(self, qp):    pen = QPen(Qt.lightGray, 1, Qt.DashLine)    qp.setPen(pen)    for i in range(self.__num_y):        qp.drawLine(int(self.__szx / 2), int(i * self.__szy + self.__szy / 2),                    int(self.__num_x * self.__szx - self.__szx / 2), int(i * self.__szy + self.__szy / 2))    for i in range(self.__num_x):        qp.drawLine(int(i * self.__szx + self.__szx / 2), int(self.__szy / 2),                    int(i * self.__szx + self.__szx / 2),                    int(self.__num_y * self.__szy - self.__szy / 2))# 提示Game Overdef __gameOver(self, qp, x, y):    pen = QPen(Qt.red)    qp.setPen(pen)    qp.setFont(QFont('Blackoak Std', 20))    qp.drawText(x, y, self.__canva_w / 2, self.__canva_h / 2, True, 'Game Over!')# 类的自调用painter绘制函数def paintEvent(self, e):    self.__canvas_w = self.geometry().width() * self.__FACTOR    self.__canvas_h = self.geometry().height()    self.__szx = int(self.__canvas_w / self.__num_x)    self.__szy = int(self.__canvas_h / self.__num_y)    qp = QPainter()    qp.begin(self)    self.__drawNetGrid(qp)  # 绘制网格    # 绘制形状    for i, eles in enumerate(self.__net):        for j, ele in enumerate(eles):            if not ele == 0:                self.__drawRect(qp, j + 1, i + 1, self.__szx, self.__szy, ele)    if self.__timer.isActive():        self.__drawBlock(qp, self.__block, self.__szx, self.__szy)    # game over    if self.__gameOverFlag:        self.__gameOverFlag = False        self.__gameOver(qp, self.__canva_w / 4, self.__canva_h / 2)    qp.end()# timerdef timerEvent(self, e):    if self.__isNextPosEmpty(self.__block, 0, 1):        self.__moveBlock(0, 1)    else:        self.__refreshFullNet(self.__block)        for k, ele in enumerate(self.__net):            if 0 not in ele:                self.__score += 1                self.__level += int(self.__score / 10)                self.__update_score()                self.__update_level()                for i in range(k):                    self.__net[k - i] = self.__net[k - 1 - i]                self.__net[0] = [0 for i in range(self.__num_x - 1)]        # 游戏结束        if sum([1 for ele in self.__net[0] if not ele == 0]) > 0:            self.stop()            self.__st_btn.setEnabled(False)            self.__pause_btn.setEnabled(False)            self.__stop_btn.setEnabled(False)            self.__gameOverFlag = True        else:            self.__block = self.__generateRandomBlock()    self.update()# 键盘按键事件def keyPressEvent(self, e):    key = e.key()    x, y = self.__block.getXY()    if key == Qt.Key_Left:        if (x > 1) & self.__isNextPosEmpty(self.__block, -1, 0):            self.__block.setXY(x - 1, y)    elif key == Qt.Key_Right:        if self.__isNextPosEmpty(self.__block, +1, 0):            self.__block.setXY(x + 1, y)    elif key == Qt.Key_Down:        if self.__isNextPosEmpty(self.__block, 0, 2):            self.__block.setXY(x, y + 2)    elif key == Qt.Key_Up:        block = Block(self.__block.getXY()[0], self.__block.getXY()[1], self.__block.getShape(), self.__mshape,                      self.__block.getColor())        block.rota90()        if (block.getDownBoun() > self.__num_y - 1) | (block.getLeftBoun() < 1) | (                block.getRightBoun() > self.__num_x - 1):            pass        else:            self.__block.rota90()    elif key == Qt.Key_P:        if self.__timer.isActive():            self.stop()        else:            self.start()    self.update()# 窗口大小改变自动调用事件def resizeEvent(self, e):    self.update()# 判占位列表是否空def __isNextPosEmpty(self, block, step_x, step_y):    bot = block.getDownBoun()    right = block.getRightBoun()    if ((bot + step_y) > self.__num_y - 1) | ((step_x > 0) & ((right + step_x) > self.__num_x - 1)):        return False    pos = block.getPos()    for p in pos:        if p[1] < 1:            pass        elif not self.__net[p[1] - 1 + step_y][p[0] - 1 + step_x] == 0:            return False    return True# 更新占位列表def __refreshFullNet(self, block):    for pos in block.getPos():        if (pos[0] < 1) | (pos[1] < 1) | (pos[0] > self.__num_x - 1) | (pos[1] > self.__num_y - 1):            pass        self.__net[pos[1] - 1][pos[0] - 1] = block.getColor()# 生成一个随机对象def __generateRandomBlock(self):    num_sha = random.randint(0, self.__mshape.num - 1)    sha = self.__mshape.name[num_sha]    num_col = random.randint(0, self.__mshape.num_col - 1)    color = self.__mshape.color[num_col]    x = random.randint(1, self.__num_x)    block = Block(x, 1, sha, self.__mshape, color)    while block.getRightBoun() > (self.__num_x - 1):        x = random.randint(1, self.__num_x)        block = Block(x, 1, sha, self.__mshape, color)    return block# 绘制方块def __drawRect(self, qp, x, y, szx, szy, color):    x_loca = x * szx - szx / 2    y_loca = y * szy - szy / 2    # Brush    brush = QBrush(color)    brush.setStyle(Qt.SolidPattern)    qp.setBrush(brush)    qp.drawRect(x_loca, y_loca, szx, szy)    # Pen    pen = QPen(Qt.darkBlue, 2, Qt.SolidLine)    qp.setPen(pen)    qp.drawRect(x_loca, y_loca, szx, szy)# 绘制特定形状def __drawBlock(self, qp, block, szx, szy):    color = block.getColor()    pos = block.getPos()    x1 = pos[0][0]    y1 = pos[0][1]    x2 = pos[1][0]    y2 = pos[1][1]    x3 = pos[2][0]    y3 = pos[2][1]    x4 = pos[3][0]    y4 = pos[3][1]    self.__drawRect(qp, x1, y1, szx, szy, color)    self.__drawRect(qp, x2, y2, szx, szy, color)    self.__drawRect(qp, x3, y3, szx, szy, color)    self.__drawRect(qp, x4, y4, szx, szy, color)# 移动def __moveBlock(self, speed_x, speed_y):    self.__block.setXY(self.__block.getXY()[0] + speed_x, self.__block.getXY()[1] + speed_y)# 更新成绩def __update_score(self):    self.__score_la.setText(str(self.__score))    self.__lcd.display(str(self.__score))# 更新等级def __update_level(self):    self.__level_la.setText(str(self.__level))# 滑动条事件def __LineEdt(self):    self.__speed_la.setText(str(self.__sd_slider.value()))    self.__time_step = 1010 - self.__sd_slider.value() * 10    if self.__stop_btn.isEnabled() & self.__pause_btn.isEnabled():        self.start()# 设置Xnumdef __setXNum(self):    self.stop()    self.__st_btn.setEnabled(False)    self.__stop_btn.setEnabled(False)    self.__pause_btn.setEnabled(False)    self.__x_num_la_show.setText(str(self.__x_num_sl.value()))    self.__num_x = self.__x_num_sl.value()# 设置Y Numdef __setYNum(self):    self.stop()    self.__st_btn.setEnabled(False)    self.__stop_btn.setEnabled(False)    self.__pause_btn.setEnabled(False)    self.__y_num_la_show.setText(str(self.__y_num_sl.value()))    self.__num_y = self.__y_num_sl.value()# 开始按钮事件def __stBtnAction(self):    if self.__timer.isActive():        pass    else:        self.__st_btn.setEnabled(False)        self.__stop_btn.setEnabled(True)        self.__pause_btn.setEnabled(True)        self.__timer.start(self.__time_step, self)# 停止按钮事件def __stopBtnAction(self):    if self.__timer.isActive():        self.__timer.stop()    self.__st_btn.setEnabled(False)    self.__pause_btn.setEnabled(False)    self.__stop_btn.setEnabled(False)    self.__timer.stop()# 暂停按钮事件def __pauseBtnAction(self):    if self.__timer.isActive():        self.__timer.stop()    self.__st_btn.setEnabled(True)    self.__pause_btn.setEnabled(False)    self.__stop_btn.setEnabled(True)# 新游戏按钮事件def __newGameBtnAction(self):    if self.__timer.isActive():        self.stop()    self.__initPara()    self.__initNet()    self.__st_btn.setEnabled(True)    self.__pause_btn.setEnabled(True)    self.__stop_btn.setEnabled(True)    self.update()    self.start()# 启动时间循环时间def start(self):    self.__timer.start(self.__time_step, self)# 停止计时器def stop(self):    self.__timer.stop()
  • 最后:
    总的来说俄罗斯方块实现起来比较方便,是进行PyQt学习的一个不错方式。另外,楼主的想法是接下来完成自动万俄罗斯方块的功能,有感兴趣的小伙伴可以下载代码自己试试看喔。
    完整的代码打包在这里:链接:https://pan.baidu.com/s/1nvEEjRN 密码:x2wy

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