Unity5.4打包AssetBundle
来源:互联网 发布:郑州seo服务 编辑:程序博客网 时间:2024/06/04 17:57
使用 Buildpipeline.BuildAssetBundles方法
- 方法参数解释
public static AssetBundleManifest BuildAssetBundles(string outputPath, AssetBundleBuild[] builds, BuildAssetBundleOptions assetBundleOptions, BuildTarget targetPlatform);
outputPath:AssetBundles的输出路径
builds:AssetBundles构建映射图 ,设置assetBundleName和assetNames,assetNames是项目文件目录的相对路径,例如 “Assets/MyPrefab.prefab”.
assetBundleOptions:压缩模式。默认为LZMA格式。
targetPlatform:目标平台 - 使用举例
public class CreateAssetBundles : MonoBehaviour{ [MenuItem("Assets/Build AssetBundles")] static void BuildAllAssetBundles() { string assetBundleDirectory = "Assets/AssetBundles"; if (!Directory.Exists(assetBundleDirectory)) { Directory.CreateDirectory(assetBundleDirectory); } AssetBundleBuild[] buildMap = new AssetBundleBuild[1]; buildMap[0].assetBundleName = "uibundle"; string[] uiAssets = new string[1]; uiAssets[0] = "Assets/Button.prefab"; buildMap[0].assetNames = uiAssets; BuildPipeline.BuildAssetBundles(assetBundleDirectory, buildMap, BuildAssetBundleOptions.None, BuildTarget.StandaloneWindows); }}
阅读全文
0 0
- Unity5.4打包AssetBundle
- 浅尝unity5.4AssetBundle打包流程
- 浅尝unity5.4AssetBundle打包流程
- Unity5.4新版AssetBundle资源打包
- Unity5打包assetbundle
- Unity5.X AssetBundle打包
- Unity5 AssetBundle 打包以及加载
- unity5.0资源打包AssetBundle
- Unity5 AssetBundle 打包以及加载
- Unity5的AssetBundle(一、打包)
- Unity5自动命名Assetbundle并打包
- Unity5.X打包与加载AssetBundle
- Unity5 新AssetBundle打包方式 BuildPipeline.BuildAssetBundles
- Unity5.x shader打包AssetBundle总结
- Unity5.x shader打包AssetBundle总结
- unity5.x assetbundle打包和加载
- Unity5.5.0f3 AssetBundle打包Shader问题
- unity5.X AssetBundle资源打包(一 )
- 英语音标
- 前端知识图谱
- StarUML 序列图建模
- Spring Boot干货系列:(十)开发常用的热部署方式汇总
- Mac配置 hosts文件 配置
- Unity5.4打包AssetBundle
- maven日记:maven仓库地址
- Win10 64位安装Mongodb
- 未名湖边的烦恼
- spring boot 学习
- 实验二
- Microsoft Windows 桌面与 Arduino 聚首:创客的梦想?---凯利讯半导体
- 动态加载JS文件方法总结
- List集合中的对象根据属性排序