Android研究_Gralloc_3fb设备Open过程

来源:互联网 发布:linux php环境 编辑:程序博客网 时间:2024/05/28 15:41

4.4 fb 设备open过程分析

我们回过头来看看open函数。在4.1小节中,我们提到,初始化Gralloc的时候,会打开两个设备:gralloc设备(modulename:GRALLOC_HARDWARE_GPU0)和一个fb0设备(modulename:GRALLOC_HARDWARE_FB0)。实际上,具体实现在/hardware/qcom/display/msm8974/libgralloc/gralloc.cpp中。

// Open Gralloc device

int gralloc_device_open(const hw_module_t* module, const char* name,

                        hw_device_t** device)

{

    int status = -EINVAL;

    if (!strcmp(name, GRALLOC_HARDWARE_GPU0)) {

        const private_module_t* m = reinterpret_cast<const private_module_t*>(

            module);

        gpu_context_t *dev;

        IAllocController* alloc_ctrl = IAllocController::getInstance();

        dev = new gpu_context_t(m, alloc_ctrl);

        *device = &dev->common;

        status = 0;

} else {

// 很显然,第一次加载,是open GRALLOC_HARDWARE_FB0,走的是这个分支。

        status = fb_device_open(module, name, device);

    }

    return status;

}

 

Fb_device_open函数定义在/hardware/qcom/display/msm8974/libgralloc/framebuffer.cpp中。

int fb_device_open(hw_module_t const* module, const char* name,

                   hw_device_t** device)

{

    int status = -EINVAL;

    if (!strcmp(name, GRALLOC_HARDWARE_FB0)) {

        alloc_device_t* gralloc_device;

        // 打开gralloc_device设备。GRALLOC_HARDWARE_GPU0

        status = gralloc_open(module, &gralloc_device);

        if (status < 0)

            return status;

 

        /* initialize our state here */

        fb_context_t *dev = (fb_context_t*)malloc(sizeof(*dev));

        memset(dev, 0, sizeof(*dev));

 

// 完成数据结构framebuffer_device_t的初始化

        /* initialize the procs */

        dev->device.common.tag      = HARDWARE_DEVICE_TAG;

        dev->device.common.version  = 0;

        dev->device.common.module   = const_cast<hw_module_t*>(module);

        dev->device.common.close    = fb_close;

        dev->device.setSwapInterval = fb_setSwapInterval;

        dev->device.post            = fb_post;

        dev->device.setUpdateRect   = 0;

        dev->device.compositionComplete = fb_compositionComplete;

 

        private_module_t* m = (private_module_t*)module;

        status = mapFrameBuffer(m);

        if (status >= 0) {

            int stride = m->finfo.line_length / (m->info.bits_per_pixel >> 3);

            const_cast<uint32_t&>(dev->device.flags) = 0;

            const_cast<uint32_t&>(dev->device.width) = m->info.xres;

            const_cast<uint32_t&>(dev->device.height) = m->info.yres;

            const_cast<int&>(dev->device.stride) = stride;

            const_cast<int&>(dev->device.format) = m->fbFormat;

            const_cast<float&>(dev->device.xdpi) = m->xdpi;

            const_cast<float&>(dev->device.ydpi) = m->ydpi;

            const_cast<float&>(dev->device.fps) = m->fps;

            const_cast<int&>(dev->device.minSwapInterval) =

                                                        PRIV_MIN_SWAP_INTERVAL;

            const_cast<int&>(dev->device.maxSwapInterval) =

                                                        PRIV_MAX_SWAP_INTERVAL;

            const_cast<int&>(dev->device.numFramebuffers) = m->numBuffers;

            dev->device.setUpdateRect = 0;

 

            *device = &dev->device.common;

        }

 

        // Close the gralloc module

        gralloc_close(gralloc_device);

    }

    return status;

}

 

函数int mapFrameBufferLocked(structprivate_module_t* module)

int mapFrameBufferLocked(struct private_module_t* module)

{

    // already initialized...

    if (module->framebuffer) {

        return 0;

    }

    char const * const device_template[] = {

        "/dev/graphics/fb%u",

        "/dev/fb%u",

        0 };

 

    int fd = -1;

    int i=0;

    char name[64];

    char property[PROPERTY_VALUE_MAX];

// 首先在系统中检查是否存在设备文件/dev/graphics/fb0或者/dev/fb0。如果存在的话,那么就调用函数open来打开它,并且将得到的文件描述符保存在变量fd中。这样,接下来函数mapFrameBufferLocked就可以通过文件描述符fd来与内核中的帧缓冲区驱动程序交互。

    while ((fd==-1) && device_template[i]) {

        snprintf(name, 64, device_template[i], 0);

        fd = open(name, O_RDWR, 0);

        i++;

    }

    if (fd < 0)

        return -errno;

 

    memset(&module->commit, 0, sizeof(struct mdp_display_commit));

 

// 分别通过IO控制命令FBIOGET_FSCREENINFOFBIOGET_VSCREENINFO来获得系统帧缓冲区的信息,分别保存在fb_fix_screeninfo结构体finfofb_var_screeninfo结构体info中。

// fb_var_screeninfo记录着用户可修改的显示控制器参数,包括屏幕分辨率和每个像素的比特数,fb_var_screeninfo中的xres定义屏幕一行有对少个点,yres定义屏幕和每个像素点的比特数,bits_per_pixeld定义每个点用多少个字节表示。

// fb_fix_screeninfo中记录用户不能修改的显示控制器的参数,如屏幕缓冲区的物理地址,长度,当对缓冲区设备进行映射操作的时候,就是从fb_fix_screeninfo中取得缓冲区物理地址的。这些数据成员都需要在驱动程序中初始化中设置。

    struct fb_fix_screeninfo finfo;

    if (ioctl(fd, FBIOGET_FSCREENINFO, &finfo) == -1)

        return -errno;

 

    struct fb_var_screeninfo info;

    if (ioctl(fd, FBIOGET_VSCREENINFO, &info) == -1)

        return -errno;

 

// 完成fb_var_screeninfo结构体的填充

    info.reserved[0] = 0;

    info.reserved[1] = 0;

    info.reserved[2] = 0;

    info.xoffset = 0;

    info.yoffset = 0;

    info.activate = FB_ACTIVATE_NOW;

 

    /* Interpretation of offset for color fields: All offsets are from the

     * right, inside a "pixel" value, which is exactly 'bits_per_pixel' wide

     * (means: you can use the offset as right argument to <<). A pixel

     * afterwards is a bit stream and is written to video memory as that

     * unmodified. This implies big-endian byte order if bits_per_pixel is

     * greater than 8.

     */

 

    if(info.bits_per_pixel == 32) {

        /*

         * Explicitly request RGBA_8888

         */

        info.bits_per_pixel = 32;

        info.red.offset     = 24;

        info.red.length     = 8;

        info.green.offset   = 16;

        info.green.length   = 8;

        info.blue.offset    = 8;

        info.blue.length    = 8;

        info.transp.offset  = 0;

        info.transp.length  = 8;

 

        /* Note: the GL driver does not have a r=8 g=8 b=8 a=0 config, so if we

         * do not use the MDP for composition (i.e. hw composition == 0), ask

         * for RGBA instead of RGBX. */

        if (property_get("debug.sf.hw", property, NULL) > 0 &&

                                                           atoi(property) == 0)

            module->fbFormat = HAL_PIXEL_FORMAT_RGBX_8888;

        else if(property_get("debug.composition.type", property, NULL) > 0 &&

                (strncmp(property, "mdp", 3) == 0))

            module->fbFormat = HAL_PIXEL_FORMAT_RGBX_8888;

        else

            module->fbFormat = HAL_PIXEL_FORMAT_RGBA_8888;

    } else {

        /*

         * Explicitly request 5/6/5

         */

        info.bits_per_pixel = 16;

        info.red.offset     = 11;

        info.red.length     = 5;

        info.green.offset   = 5;

        info.green.length   = 6;

        info.blue.offset    = 0;

        info.blue.length    = 5;

        info.transp.offset  = 0;

        info.transp.length  = 0;

        module->fbFormat = HAL_PIXEL_FORMAT_RGB_565;

    }

 

//adreno needs 4k aligned offsets. Max hole size is 4096-1 4K对齐

// 计算实际的缓冲个数

    int  size = roundUpToPageSize(info.yres * info.xres * (info.bits_per_pixel/8));

 

    /*

     * Request NUM_BUFFERS screens (at least 2 for page flipping)

     */

    int numberOfBuffers = (int)(finfo.smem_len/size);

    ALOGV("num supported framebuffers in kernel = %d", numberOfBuffers);

 

    if (property_get("debug.gr.numframebuffers", property, NULL) > 0) {

        int num = atoi(property);

        if ((num >= NUM_FRAMEBUFFERS_MIN) && (num <= NUM_FRAMEBUFFERS_MAX)) {

            numberOfBuffers = num;

        }

    }

    if (numberOfBuffers > NUM_FRAMEBUFFERS_MAX)

        numberOfBuffers = NUM_FRAMEBUFFERS_MAX;

 

    ALOGV("We support %d buffers", numberOfBuffers);

 

    //consider the included hole by 4k alignment

    uint32_t line_length = (info.xres * info.bits_per_pixel / 8);

    info.yres_virtual = (size * numberOfBuffers) / line_length;

 

    uint32_t flags = PAGE_FLIP;

 

    if (info.yres_virtual < ((size * 2) / line_length) ) {

        // we need at least 2 for page-flipping

        info.yres_virtual = size / line_length;

        flags &= ~PAGE_FLIP;

        ALOGW("page flipping not supported (yres_virtual=%d, requested=%d)",

              info.yres_virtual, info.yres*2);

    }

// ??? 为什么这边需要再次获取b_var_screeninfo信息???

    if (ioctl(fd, FBIOGET_VSCREENINFO, &info) == -1)

        return -errno;

 

// 首先计算显示屏的密度,即每英寸有多少个像素点,分别宽度和高度两个维度,分别保存在变量xdpiydpi中。注意,fb_var_screeninfo结构体info的成员变量widthheight用来描述显示屏的宽度和高度,它们是以毫米(mm)为单位的。

    这段代码接着再将前面计算得到的显示屏刷新频率的单位由10E-3 HZ转换为HZ,即帧每秒,并且保存在变量fps中。

 

    if (int(info.width) <= 0 || int(info.height) <= 0) {

        // the driver doesn't return that information

        // default to 160 dpi

        info.width  = ((info.xres * 25.4f)/160.0f + 0.5f);

        info.height = ((info.yres * 25.4f)/160.0f + 0.5f);

    }

 

    float xdpi = (info.xres * 25.4f) / info.width;

    float ydpi = (info.yres * 25.4f) / info.height;

#ifdef MSMFB_METADATA_GET

    struct msmfb_metadata metadata;

    memset(&metadata, 0 , sizeof(metadata));

    metadata.op = metadata_op_frame_rate;

    if (ioctl(fd, MSMFB_METADATA_GET, &metadata) == -1) {

        ALOGE("Error retrieving panel frame rate");

        return -errno;

    }

    float fps  = metadata.data.panel_frame_rate;

#else

    //XXX: Remove reserved field usage on all baselines

    //The reserved[3] field is used to store FPS by the driver.

    float fps  = info.reserved[3] & 0xFF;

#endif

    ALOGI("using (fd=%d)\n"

          "id           = %s\n"

          "xres         = %d px\n"

          "yres         = %d px\n"

          "xres_virtual = %d px\n"

          "yres_virtual = %d px\n"

          "bpp          = %d\n"

          "r            = %2u:%u\n"

          "g            = %2u:%u\n"

          "b            = %2u:%u\n",

          fd,

          finfo.id,

          info.xres,

          info.yres,

          info.xres_virtual,

          info.yres_virtual,

          info.bits_per_pixel,

          info.red.offset, info.red.length,

          info.green.offset, info.green.length,

          info.blue.offset, info.blue.length

         );

 

    ALOGI("width        = %d mm (%f dpi)\n"

          "height       = %d mm (%f dpi)\n"

          "refresh rate = %.2f Hz\n",

          info.width,  xdpi,

          info.height, ydpi,

          fps

         );

 

// 再次通过IO控制命令FBIOGET_FSCREENINFO来获得系统帧缓冲区的固定信息,并且保存在fb_fix_screeninfo结构体finfo中,接下来再使用fb_fix_screeninfo结构体finfo以及前面得到的系统帧缓冲区的其它信息来初始化参数module所描述的一个private_module_t结构体。

    if (ioctl(fd, FBIOGET_FSCREENINFO, &finfo) == -1)

        return -errno;

 

    if (finfo.smem_len <= 0)

        return -errno;

 

    module->flags = flags;

    module->info = info;

    module->finfo = finfo;

    module->xdpi = xdpi;

    module->ydpi = ydpi;

    module->fps = fps;

    module->swapInterval = 1;

 

    CALC_INIT();

 

    /*

     * map the framebuffer

     */

int err;

// 表达式finfo.yres_virtual / info.yres计算的是整个系统帧缓冲区可以划分为多少个图形缓冲区来使用,这个数值保存在参数module所描述的一个private_module_t结构体的成员变量nmBuffers中。

module->numBuffers = info.yres_virtual / info.yres;

 

// bufferMask的值接着被设置为0,表示系统帧缓冲区中的所有图形缓冲区都是处于空闲状态,即它们可以分配出去给应用程序使用。

module->bufferMask = 0;

 

// 表达式finfo.line_length * info.yres_virtual计算的是整个系统帧缓冲区的大小,它的值等于显示屏行数(虚拟分辨率的高度值,info.yres_virtual)乘以每一行所占用的字节数(finfo.line_length)。

// 函数roundUpToPageSize用来将整个系统帧缓冲区的大小对齐到页面边界。对齐后的大小保存在变量fbSize中。

    //adreno needs page aligned offsets. Align the fbsize to pagesize.

    size_t fbSize = roundUpToPageSize(finfo.line_length * info.yres)*

                    module->numBuffers;

 

// 最后根据上面的信息,完成private_handle_tframebuffer描述结构体的填充。

    module->framebuffer = new private_handle_t(fd, fbSize,

                                        private_handle_t::PRIV_FLAGS_USES_ION,

                                        BUFFER_TYPE_UI,

                                        module->fbFormat, info.xres, info.yres);

 

// 调用函数mmap来映射到当前进程的地址空间来的。然后把起始地址赋给private_handle_t中的base变量。到目前位置,标识framebufferprivate_hanle_t的所有域都得到填充,包括该buffer的起始地址,大小,持有者,pixelformat,可见区域的长宽像素等。

    void* vaddr = mmap(0, fbSize, PROT_READ|PROT_WRITE, MAP_SHARED, fd, 0);

    if (vaddr == MAP_FAILED) {

        ALOGE("Error mapping the framebuffer (%s)", strerror(errno));

        return -errno;

    }

    module->framebuffer->base = intptr_t(vaddr);

    memset(vaddr, 0, fbSize);

module->currentOffset = 0;

 

    //Enable vsync 开启VSYNC

    int enable = 1;

    ioctl(module->framebuffer->fd, MSMFB_OVERLAY_VSYNC_CTRL,

             &enable);

    return 0;

}

Gralloc Open过程总结:整个open过程需要初始化两个设备:alloc_device& fb_device,本质上就是完成alloc_device& fb_device两个设备描述结构体private_module_t& framebuffer_device_t的填充,以及framebuffer描述结构体private_handle_t的填充。而填充这些需要的参数大部分通过打开fb0,然后调用ioctl获取到fb_var_screeninfo &fb_fix_screeninfo的信息来计算得到的。最后,通过mmp分配到所需的内存,将起始地址填充到private_handle_t中的base域中。

原创粉丝点击