扫雷小游戏
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//test.c#define _CRT_SECURE_NO_WARNINGS 1#include "game.h"void menu(){printf("*******************************\n");printf("*****1.play 0.exit****\n");printf("*******************************\n");}void game() //游戏程序主体{//char arr[ROW][COL] = { 0 }; //显示雷信息的雷盘,可选择留下也可选择删除char show[ROW][COL] = { 0 }; //向玩家展示的棋盘memset(arr, '0', ROW*COL*sizeof(show[0][0])); //打印有雷的棋盘memset(show, '*', ROW*COL*sizeof(show[0][0])); //将雷盘设置为 * ,隐藏雷的位置int x = 0;int y = 0;int win = 0;srand((unsigned int)time(NULL)); //产生随机数set_mine(arr); //埋雷操作display_arr(arr, ROW, COL); //打印棋盘printf("\n");display_arr(show, ROW, COL); while (win<((ROW - 2)*(COL - 2) - MAX)) //排查剩余雷的数量{printf("请输入要排查的坐标:");scanf("%d %d", &x, &y);if ((x >= 1) && (x <= 9) && ((y >= 1) && (y <= 9))){if (arr[x][y] == '1'){printf("恭喜你,被炸死了\n");printf("\n");display_chess(arr, ROW, COL);printf("\n");return menu(); //炸死返回主菜单}else{int count = get_set_mine(arr, x, y);show[x][y] = count + '0';win++;display_chess(show, ROW, COL);
printf("\n");}}else{printf("坐标输入有误,请重新输入;");}}if (win == ((ROW - 2)*(COL - 2) - MAX)){printf("恭喜你,排雷成功\n");return menu();}}void test(){int input = 0;menu();do{printf("请选择:\n");scanf("%d", &input);switch (input){case 1:printf("请开始游戏\n");game();break;case 0:printf("退出游戏");break;default:printf("选择错误,请重新输入:");break;printf(" ");}} while (input);}int main(){test();system("pause");return 0;}//game.c#define _CRT_SECURE_NO_WARNINGS 1#include "game.h"void set_mine(char mine[ROW][COL]) //布雷{int count = MAX;int i = 0;while (count > 0){int x = rand() % 9 + 1;int y = rand() % 9 + 1;if (mine[x][y] != '1'){mine[x][y] = 1+'0';count--;}}}void display_arr(char arr[ROW][COL], int row, int col) //打印边框{int i = 0, j = 0;for (i = 0; i <= row-1; i++){printf(" %d ", i);}printf("\n--------------------------------------------\n");for (i = 1; i<row; i++){printf("%2d |", i);for (j = 1; j<col; j++){printf(" %c |", arr[i][j]);}printf("\n--------------------------------------------\n");}}void display_chess(char arr[ROW][COL], int row, int col) //打印被炸死的位置{int i = 0, j = 0;for (i = 0; i <= row - 1; i++){printf(" %d ", i);}printf("\n--------------------------------------------\n");for (i = 1; i < row; i++){printf("%2d |", i);for (j = 1; j <col; j++){printf(" %c |", arr[i][j]);}printf("\n--------------------------------------------\n");}}void display(char show[ROW][COL], int row, int col)//打印雷盘{int i = 0;int j = 0;for (i = 1; i < row-1; i++){for (j = 1; j < col-1; j++){printf("%c ", show[i][j]);}printf("\n");}}int get_set_mine(char arr[ROW][COL], int x, int y)//统计周围雷数{return (arr[x - 1][y - 1]+ arr[x - 1][y] + arr[x - 1][y + 1] + arr[x][y + 1] + arr[x + 1][y + 1] + arr[x + 1][y] + arr[x + 1][y + 1] + arr[x][y - 1])-8*'0';}//game.h 头文件#ifndef __GAME_H__#define __GAME_H__#include <stdlib.h>#include <stdio.h>#include <string.h>#include <time.h>#define ROW 11#define COL 11#define MAX 80 //设置雷的数量void set_mine(char mine[ROW][COL]);void display(char arr[ROW][COL], int row, int col);//打印雷盘void display_arr(char arr[ROW][COL], int row, int col);void display_chess(char arr[ROW][COL], int row, int col);int get_set_mine(char arr[ROW][COL], int row, int col);#endif //__GAME_H__
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