骑士巡游问题:常规解法与启发式方法优化

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The knight’s tour puzzle is played on a chess board with a single chess piece, the knight. The object of the puzzle is to find a sequence of moves that allow the knight to visit every square on the board exactly once. One such sequence is called a “tour.” The knight’s tour puzzle has fascinated chess players, mathematicians and computer scientists alike for many years. The upper bound on the number of possible legal tours for an eight-by-eight chessboard is known to be 1.305×10351.305×1035; however, there are even more possible dead ends. Clearly this is a problem that requires some real brains, some real computing power, or both.

Although researchers have studied many different algorithms to solve the knight’s tour problem, a graph search is one of the easiest to understand and program. Once again we will solve the problem using two main steps:

Represent the legal moves of a knight on a chessboard as a graph.
Use a graph algorithm to find a path of length rows×columns−1rows×columns−1 where every vertex on the graph is visited exactly once.
解题代码:

"""knight tour problem"""from pythonds.graphs import Graphclass KnightProblem(object):    """    solution class    bd_size: 方阵棋盘的边长(以格数计数)    step: knight的步伐(移动方式)    """    def __init__(self, bd_size):        self.bd_size_ = bd_size        self.knight_graph_ = Graph()        self.step_ = [(-2, -1), (-2, 1),                      (-1, -2), (-1, 2),                      (1, -2), (1, 2),                      (2, -1), (2, 1)]    def build_knight_graph(self):        """        构建 knight graph        """        for row in range(self.bd_size_):            for col in range(self.bd_size_):                current_id = self.gener_node_id(row, col)                for nid in self.get_next_nodes(row, col):                    self.knight_graph_.addEdge(current_id, nid)    def gener_node_id(self, row, col):        """        根据当前所在行、列生成该结点的序号        算法:序号 = row * bd_size + col        """        return row * self.bd_size_ + col    def get_next_nodes(self, row, col):        """        获取从当前所在结点的下一个合法移动所到达的结点        """        next_nodes = []        for move in self.step_:            new_row = row + move[0]            new_col = col + move[1]            if self.is_legal_node(new_row, new_col):                nid = self.gener_node_id(new_row, new_col)                next_nodes.append(nid)        return next_nodes    def is_legal_node(self, row, col):        """        判断此结点是不是一个合法结点        算法:row/col > 0 and < bd_size        """        if row < 0 or row > self.bd_size_:            return False        elif col < 0 or col > self.bd_size_:            return False        else:            return True    def dfs(self, current_vertex, vertex_path, current_depth=0):        """        深度优先搜索        recursion        """        current_vertex.setColor('gray')        vertex_path.append(current_vertex)        # base case        if current_depth < self.bd_size_ * self.bd_size_ - 1:            done = False            # 获取当前结点的所有相邻结点            i = 0            # 常规解法,不采取启发式优化,找出遍历8*8规格的棋盘,            #一般笔记本可能需要半小时            # nbrs = list(current_vertex.getConnections())            # 采用启发式优化,则在1s内完成            nbrs = self.order_by_avail(current_vertex)            while not done and i < len(nbrs):                if nbrs[i].getColor() == 'white':                    done = self.dfs(nbrs[i], vertex_path, current_depth + 1)                i += 1            if not done:  # perparing to trace back                vertex_path.pop()                current_vertex.setColor('white')        else:            done = True        return done    def order_by_avail(self, current_vertex):        """        启发式优化        根据各邻近结点的未访问子节点数 n_avail        对当前结点的邻近结点进行ascending排序        """        res_list = []        # nbr为当前结点的邻近结点        for nbr in current_vertex.getConnections():            if nbr.getColor() == 'white':                c = 0                for n in nbr.getConnections():                    if n.getColor() == 'white':                        c += 1                res_list.append((nbr, c))        res_list.sort(key=lambda x:x[1])        return [y[0] for y in res_list]if __name__ == '__main__':    kf_graph = KnightProblem(8)    kf_graph.build_knight_graph()    path = []    print(kf_graph.dfs(kf_graph.knight_graph_.getVertex(0), path))    print(path)

启发式优化的思想是:让knight一开始尽量绕着棋盘的边缘游走。
因为棋盘边缘的可走路径少(2或3),而棋盘中间可走路径多(8),因此能先遍历边缘结点,使迭代次数减少。到了knight游走后期,虽然knight不得不走到棋盘中间,但因为边缘的结点已被遍历过(游戏规则是一个结点只能遍历一次),此时即使在棋盘中间,可走的路径也大大减少了。通过人类的智慧,启发式方法的达到了极其优化的效果。

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