打造浪漫的Android表白程序

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程序员也是可以很浪……漫…..的在Android中实现了类似的效果。先贴上最终效果图:

这里写图片描述

生成心形线

心形线的表达式可以参考:桃心线。里面对桃心线的表达式解析的挺好。可以通过使用极坐标的方式,传入角度和距离(常量)计算出对应的坐标点。其中距离是常量值,不需改变,变化的是角度。
桃心线极坐标方程式为:

x=16×sin3α
y=13×cosα?5×cos2α?2×cos3α?cos4α

如果生成的桃心线不够大,可以吧x、y乘以一个常数,使之变大。考虑到大部分人都不愿去研究具体的数学问题,我们直接把前面HTML5的JS代码直接翻译成Java代码就好。


首先定义花瓣类Petal:

import android.graphics.Canvas;import android.graphics.Paint;import android.graphics.Path;public class Petal {    private float stretchA;//第一个控制点延长线倍数    private float stretchB;//第二个控制点延长线倍数    private float startAngle;//起始旋转角,用于确定第一个端点    private float angle;//两条线之间夹角,由起始旋转角和夹角可以确定第二个端点    private int radius = 2;//花芯的半径    private float growFactor;//增长因子,花瓣是有开放的动画效果,这个参数决定花瓣展开速度    private int color;//花瓣颜色    private boolean isFinished = false;//花瓣是否绽放完成    private Path path = new Path();//用于保存三次贝塞尔曲线    private Paint paint = new Paint();//画笔    //构造函数,由花朵类调用    public Petal(float stretchA, float stretchB, float startAngle, float angle, int color, float growFactor) {        this.stretchA = stretchA;        this.stretchB = stretchB;        this.startAngle = startAngle;        this.angle = angle;        this.color = color;        this.growFactor = growFactor;        paint.setColor(color);    }    //用于渲染花瓣,通过不断更改半径使得花瓣越来越大    public void render(Point p, int radius, Canvas canvas) {        if (this.radius <= radius) {            this.radius += growFactor; // / 10;        } else {            isFinished = true;        }        this.draw(p, canvas);    }    //绘制花瓣,参数p是花芯的圆心的坐标    private void draw(Point p, Canvas canvas) {        if (!isFinished) {            path = new Path();            //将向量(0,radius)旋转起始角度,第一个控制点根据这个旋转后的向量计算            Point t = new Point(0, this.radius).rotate(MyUtil.degrad(this.startAngle));            //第一个端点,为了保证圆心不会随着radius增大而变大这里固定为3            Point v1 = new Point(0, 3).rotate(MyUtil.degrad(this.startAngle));            //第二个端点            Point v2 = t.clone().rotate(MyUtil.degrad(this.angle));            //延长线,分别确定两个控制点            Point v3 = t.clone().mult(this.stretchA);            Point v4 = v2.clone().mult(this.stretchB);            //由于圆心在p点,因此,每个点要加圆心坐标点            v1.add(p);            v2.add(p);            v3.add(p);            v4.add(p);            path.moveTo(v1.x, v1.y);            //参数分别是:第一个控制点,第二个控制点,终点            path.cubicTo(v3.x, v3.y, v4.x, v4.y, v2.x, v2.y);        }        canvas.drawPath(path, paint);    }}
花瓣类是最重要的类,因为真正绘制在屏幕上的是一个个小花瓣。每个花朵包含一系列花瓣,花朵类Bloom如下:

import android.graphics.Canvas;import java.util.ArrayList;public class Bloom {    private int color;//整个花朵的颜色    private Point point;//花芯圆心    private int radius; //花芯半径    private ArrayList<Petal> petals;//用于保存花瓣    public Point getPoint() {        return point;    }    public Bloom(Point point, int radius, int color, int petalCount) {        this.point = point;        this.radius = radius;        this.color = color;        petals = new ArrayList<>(petalCount);        float angle = 360f / petalCount;        int startAngle = MyUtil.randomInt(0, 90);        for (int i = 0; i < petalCount; i++) {            //随机产生第一个控制点的拉伸倍数            float stretchA = MyUtil.random(Garden.Options.minPetalStretch, Garden.Options.maxPetalStretch);            //随机产生第二个控制地的拉伸倍数            float stretchB = MyUtil.random(Garden.Options.minPetalStretch, Garden.Options.maxPetalStretch);            //计算每个花瓣的起始角度            int beginAngle = startAngle + (int) (i * angle);            //随机产生每个花瓣的增长因子(即绽放速度)            float growFactor = MyUtil.random(Garden.Options.minGrowFactor, Garden.Options.maxGrowFactor);            //创建一个花瓣,并添加到花瓣列表中            this.petals.add(new Petal(stretchA, stretchB, beginAngle, angle, color, growFactor));        }    }    //绘制花朵    public void draw(Canvas canvas) {        Petal p;        for (int i = 0; i < this.petals.size(); i++) {            p = petals.get(i);            //渲染每朵花朵            p.render(point, this.radius, canvas);        }    }    public int getColor() {        return color;    }}
接下来是花园类Garden,主要用于创建花朵以及一些相关配置:

public class Garden {    //创建一个随机的花朵    public Bloom createRandomBloom(int x, int y) {        //创建一个随机的花朵半径        int radius = MyUtil.randomInt(Options.minBloomRadius, Options.maxBloomRadius);        //创建一个随机的花朵颜色        int color = MyUtil.randomrgba(Options.minRedColor, Options.maxRedColor, Options.minGreenColor, Options.maxGreenColor, Options.minBlueColor, Options.maxBlueColor, Options.opacity);        //创建随机的花朵中花瓣个数        int petalCount = MyUtil.randomInt(Options.minPetalCount, Options.maxPetalCount);        return createBloom(x, y, radius, color, petalCount);    }    //创建花朵    public Bloom createBloom(int x, int y, int radius, int color, int petalCount) {        return new Bloom(new Point(x, y), radius, color, petalCount);    }    static class Options {        //用于控制产生随机花瓣个数范围        public static int minPetalCount = 8;        public static int maxPetalCount = 15;        //用于控制产生延长线倍数范围        public static float minPetalStretch = 2f;        public static float maxPetalStretch = 3.5f;        //用于控制产生随机增长因子范围,增长因子决定花瓣绽放速度        public static float minGrowFactor = 1f;        public static float maxGrowFactor = 1.1f;        //用于控制产生花朵半径随机数范围        public static int minBloomRadius = 8;        public static int maxBloomRadius = 10;        //用于产生随机颜色        public static int minRedColor = 128;        public static int maxRedColor = 255;        public static int minGreenColor = 0;        public static int maxGreenColor = 128;        public static int minBlueColor = 0;        public static int maxBlueColor = 128;        //花瓣的透明度        public static int opacity = 50;//0.1    }}
考虑到刷新的比较频繁,选择使用SurfaceView作为显示视图。自定义一个HeartView继承SurfaceView。代码如下:

import android.content.Context;import android.graphics.Bitmap;import android.graphics.Canvas;import android.graphics.Color;import android.graphics.Paint;import android.util.AttributeSet;import android.view.SurfaceHolder;import android.view.SurfaceView;import java.util.ArrayList;public class HeartView extends SurfaceView implements SurfaceHolder.Callback {    SurfaceHolder surfaceHolder;    int offsetX;    int offsetY;    private Garden garden;    private int width;    private int height;    private Paint backgroundPaint;    private boolean isDrawing = false;    private Bitmap bm;    private Canvas canvas;    private int heartRadio = 1;    public HeartView(Context context) {        super(context);        init();    }    public HeartView(Context context, AttributeSet attrs) {        super(context, attrs);        init();    }    private void init() {        surfaceHolder = getHolder();        surfaceHolder.addCallback(this);        garden = new Garden();        backgroundPaint = new Paint();        backgroundPaint.setColor(Color.rgb(0xff, 0xff, 0xe0));    }    ArrayList<Bloom> blooms = new ArrayList<>();    public Point getHeartPoint(float angle) {        float t = (float) (angle / Math.PI);        float x = (float) (heartRadio * (16 * Math.pow(Math.sin(t), 3)));        float y = (float) (-heartRadio * (13 * Math.cos(t) - 5 * Math.cos(2 * t) - 2 * Math.cos(3 * t) - Math.cos(4 * t)));        return new Point(offsetX + (int) x, offsetY + (int) y);    }    //绘制列表里所有的花朵    private void drawHeart() {        canvas.drawRect(0, 0, width, height, backgroundPaint);        for (Bloom b : blooms) {            b.draw(canvas);        }        Canvas c = surfaceHolder.lockCanvas();        c.drawBitmap(bm, 0, 0, null);        surfaceHolder.unlockCanvasAndPost(c);    }    public void reDraw() {        blooms.clear();        drawOnNewThread();    }    @Override    public void draw(Canvas canvas) {        super.draw(canvas);    }    //开启一个新线程绘制    private void drawOnNewThread() {        new Thread() {            @Override            public void run() {                if (isDrawing) return;                isDrawing = true;                float angle = 10;                while (true) {                    Bloom bloom = getBloom(angle);                    if (bloom != null) {                        blooms.add(bloom);                    }                    if (angle >= 30) {                        break;                    } else {                        angle += 0.2;                    }                    drawHeart();                    try {                        sleep(20);                    } catch (InterruptedException e) {                        e.printStackTrace();                    }                }                isDrawing = false;            }        }.start();    }    private Bloom getBloom(float angle) {        Point p = getHeartPoint(angle);        boolean draw = true;        /**循环比较新的坐标位置是否可以创建花朵,         * 为了防止花朵太密集         * */        for (int i = 0; i < blooms.size(); i++) {            Bloom b = blooms.get(i);            Point bp = b.getPoint();            float distance = (float) Math.sqrt(Math.pow(p.x - bp.x, 2) + Math.pow(p.y - bp.y, 2));            if (distance < Garden.Options.maxBloomRadius * 1.5) {                draw = false;                break;            }        }        //如果位置间距满足要求,就在该位置创建花朵并将花朵放入列表        if (draw) {            Bloom bloom = garden.createRandomBloom(p.x, p.y);            return bloom;        }        return null;    }    @Override    public void surfaceCreated(SurfaceHolder holder) {    }    @Override    public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {        this.width = width;        this.height = height;        //我的手机宽度像素是1080,发现参数设置为30比较合适,这里根据不同的宽度动态调整参数        heartRadio = width * 30 / 1080;        offsetX = width / 2;        offsetY = height / 2 - 55;        bm = Bitmap.createBitmap(width, height, Bitmap.Config.RGB_565);        canvas = new Canvas(bm);        drawOnNewThread();    }    @Override    public void surfaceDestroyed(SurfaceHolder holder) {    }}
还有两个比较重要的工具类
Point.java保存点信息,或者说是向量信息。包含向量的基本运算。

public class Point {    public int x;    public int y;    public Point(int x, int y) {        this.x = x;        this.y = y;    }    //旋转    public Point rotate(float theta) {        int x = this.x;        int y = this.y;        this.x = (int) (Math.cos(theta) * x - Math.sin(theta) * y);        this.y = (int) (Math.sin(theta) * x + Math.cos(theta) * y);        return this;    }    //乘以一个常数    public Point mult(float f) {        this.x *= f;        this.y *= f;        return this;    }    //复制    public Point clone() {        return new Point(this.x, this.y);    }    //该点与圆心距离    public float length() {        return (float) Math.sqrt(this.x * this.x + this.y * this.y);    }    //向量相减    public Point subtract(Point p) {        this.x -= p.x;        this.y -= p.y;        return this;    }    //向量相加    public Point add(Point p) {        this.x += p.x;        this.y += p.y;        return this;    }    public Point set(int x, int y) {        this.x = x;        this.y = y;        return this;    }}

工具类MyUtil.java主要是产生随机数、颜色等

import android.graphics.Color;public class MyUtil {    public static float circle = (float) (2 * Math.PI);    public static int rgba(int r, int g, int b, int a) {        return Color.argb(a, r, g, b);    }    public static int randomInt(int min, int max) {        return (int) Math.floor(Math.random() * (max - min + 1)) + min;    }    public static float random(float min, float max) {        return (float) (Math.random() * (max - min) + min);    }    //产生随机的argb颜色    public static int randomrgba(int rmin, int rmax, int gmin, int gmax, int bmin, int bmax, int a) {        int r = Math.round(random(rmin, rmax));        int g = Math.round(random(gmin, gmax));        int b = Math.round(random(bmin, bmax));        int limit = 5;        if (Math.abs(r - g) <= limit && Math.abs(g - b) <= limit && Math.abs(b - r) <= limit) {            return rgba(rmin, rmax, gmin, gmax);        } else {            return rgba(r, g, b, a);        }    }    //角度转弧度    public static float degrad(float angle) {        return circle / 360 * angle;    }}
下面这个呢是设置一个沉浸式
@Overridepublic void onWindowFocusChanged(boolean hasFocus) {    super.onWindowFocusChanged(hasFocus);    if (hasFocus && Build.VERSION.SDK_INT >= 19) {        View decorView = getWindow().getDecorView();        decorView.setSystemUiVisibility(                View.SYSTEM_UI_FLAG_LAYOUT_STABLE                        | View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION                        | View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN                        | View.SYSTEM_UI_FLAG_HIDE_NAVIGATION                        | View.SYSTEM_UI_FLAG_FULLSCREEN                        | View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY);    }}
设置好的自定义呢别忘记进行使用哦。。。。。。。。。。。。。。。

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