三字棋游戏

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 简单写了一个三字棋,实现了如下一些简单的功能。(1)棋盘的初始化(2)棋盘的打印(3)玩家下棋(4)电脑下棋(电脑可以对玩家下的棋堵)(5)判断输赢

分为test.c(测试文件),game.c(游戏的实现函数),game.h(游戏的头文件)

注意:

1.控制打印出类似的九宫格,来表示棋盘。
玩家落⼦子(输⼊入坐标的⽅方式)为 X
电脑落⼦子(随机坐标)为 0

2.玩家落子的细节:

(1)考虑玩家落子的合法性

(2)坐标是否占用

3.电脑落子

(1)当玩家下了两个子的时候,电脑要进行堵玩家,坐标要没有被占用

(2)若不进行堵玩家的时候随机进行下子,坐标要没有被占用

4.判断输赢

(1)玩家赢

(2)电脑赢

(3)平局

(4)继续游戏

先判断输赢,再判断平局,若无输赢无平局时游戏继续

test.c#define _CRT_SECURE_NO_WARNINGS 0#include"game.h"void menu(){printf("******************************\n");printf("****** 1.play     0.exit *****\n");printf("******************************\n");}//菜单void game(){char board[ROW][COL] = {0};int ret = 0;InitBoard(board, ROW, COL);//初始化棋盘DisplayBoard(board, ROW, COL);//打印棋盘while(1){PlayerMove(board, ROW, COL);//玩家走DisplayBoard(board, ROW, COL);ret = IsWin(board, ROW, COL);//判断输赢if (ret != ' ')break;ComputerMove(board, ROW, COL);//电脑走DisplayBoard(board, ROW, COL);ret = IsWin(board, ROW, COL);//判断输赢,返回‘X’是玩家赢,返回‘0’是电脑赢,返回‘q’是平局,返回‘ ’继续游戏if (ret != ' ')break;} switch (ret){case 'X':printf("恭喜!您赢了!\n");break;case '0':printf("很遗憾,您输了!\n");break;case 'q':printf("游戏平局!\n");break;default:break;}printf("显示全局情况\n");DisplayBoard(board, ROW, COL);}void test(){int input = 0;do{menu();printf("请选择模式:");scanf("%d", &input);switch (input){case 1:game();break;case 0:printf("退出游戏!\n");break;default:printf("选择错误,请重新选择:\n");break;}} while (input);}int main(){srand((unsigned int)time(NULL));test();system("pause");return 0;}

头文件:

game.h#ifndef __GAME_H__#define __GAME_H__#include <string.h>#include <stdlib.h>#include <time.h>#include <stdio.h>#define ROW 3#define COL 3void InitBoard(char board[ROW][COL], int row, int col);void DisplayBoard(char board[ROW][COL], int row, int col);void PlayerMove(char board[ROW][COL], int row, int col);void ComputerMove(char board[ROW][COL], int row, int col);char IsWin(char board[ROW][COL], int row, int col);#endif //__GAME_H__


游戏实现:

game.c#define _CRT_SECURE_NO_WARNINGS 0#include"game.h"void DisplayBoard(char board[ROW][COL], int row, int col){int i = 0;for (i = 0; i < row; i++){printf(" %c | %c | %c |\n", board[i][0], board[i][1], board[i][2]);if (i < row - 1){printf("---|---|---|\n");}}}//打印棋盘void InitBoard(char board[ROW][COL], int row, int col){int i = 0;for (i = 0; i < row; i++){int j = 0;for (j = 0; j < col; j++){board[i][j] = ' ';}}}//初始化棋盘void PlayerMove(char board[ROW][COL], int row, int col){int x = 0;int y = 0;while (1){printf("玩家走,请输入坐标:");scanf("%d%d", &x, &y);if (x > ROW || x <= 0 || y <= 0 || y > COL || board[x - 1][y - 1] != ' '){printf("输入坐标不合理,请重新输入!\n");}else if (board[x - 1][y - 1] == ' '){board[x - 1][y - 1] = 'X';break;}}}//玩家走void ComputerMove(char board[ROW][COL], int row, int col){printf("电脑走:\n");int i = 0;int j = 0;int flag = 0;for (i = 0; i < row; i++){if ((board[i][0] == board[i][1]) && (board[i][1] == 'X') && board[i][2] == ' '){board[i][2] = '0';break;}if ((board[i][1] == board[i][2]) && (board[i][1] == 'X') && board[i][0] == ' '){board[i][0] = '0';break;}if ((board[i][0] == board[i][2]) && (board[i][0] == 'X') && board[i][1] == ' '){board[i][1] = '0';break;}}if (i < row){flag = 1;}//行堵if (flag == 0){for (i = 0; i < col; i++){if ((board[0][i] == board[1][i]) && (board[1][i] == 'X') && board[2][i] == ' '){board[2][i] = '0';break;}if ((board[1][i] == board[2][i]) && (board[1][i] == 'X') && board[0][i] == ' '){board[0][i] = '0';break;}if ((board[0][i] == board[2][i]) && (board[0][i] == 'X') && board[1][i] == ' '){board[1][i] = '0';break;}}if (i < col){flag = 1;}}//列堵if (flag == 0){if ((board[0][0] == board[1][1]) && (board[1][1] == 'X') && board[2][2] == ' '){board[2][2] = '0';flag = 1;}if ((board[1][1] == board[2][2]) && (board[1][1] == 'X') && board[0][0] == ' '){board[0][0] = '0';flag = 1;}if ((board[0][0] == board[2][2]) && (board[0][0] == 'X') && board[1][1] == ' '){board[1][1] = '0';flag = 1;}}//对角线堵if (flag==0){while (1){int x = rand() % row;int y = rand() % col;if (board[x][y] == ' '){board[x][y] = '0';break;}}}}//电脑走int IsFull(char board[ROW][COL], int row, int col){int i = 0;for (i = 0; i < row; i++){int j = 0;for (j = 0; j < col; j++){if (board[i][j] == ' ')return 0;}}return 1;}//判断棋盘是否满char IsWin(char board[ROW][COL], int row, int col){int i = 0, j = 0;for(i=0;i<row;i++){if ((board[i][0] == board[i][1]) && (board[i][1] == board[i][2]) && board[i][0] != ' ')return board[i][0];//行赢}for (i = 0; i < col; i++){if ((board[0][i] == board[1][i]) && (board[1][i] == board[2][i]) && board[0][i] != ' ')return board[0][i];//列赢}if ((board[0][0] == board[1][1]) && (board[1][1] == board[2][2])&&board[0][0]!=' ')return board[0][0];//对角线if ((board[0][2] == board[1][1]) && (board[1][1] == board[2][0]) && board[0][2]!=' ')return board[0][2];//对角线if (IsFull(board, row, col))return 'q';//棋盘满return ' ';}//判断输赢



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