【OSU!】皮肤文件skin.ini相关配置,附注释

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以下直接复制到skin.ini,个人看喜好根据注释自行修改

//全局相关//0为否,1为是//带*号的使用的是默认设置[General]Name: HotchpotchAuthor: -RinchanVersion: 2.5//动态化部件帧率AnimationFramerate: 24//滑球是否随滑条颜色变化*AllowSliderBallTint: 0//连击提示图是否随机出现,taiko无效ComboBurstRandom: 1//光标判定点位置,0为左上角,1为中心*CursorCentre: 1//点击时光标是否放大*CursorExpand: 1//光标是否旋转*CursorRotate: 1//光标尾巴是否旋转CursorTrailRotate: 0//连击提示音出现位置,taiko无效CustomComboBurstSounds: 50,100,200,300,500,1000,1500,2000,2500,3000//是否将hitcircleoverlay.png置于数字图片default-*.png的上方,std专有HitCircleOverlayAboveNumber: 0//hitnormal音效是否总是播放,taiko无效*LayeredHitSounds: 1//滑球遇到折返箭头后是否翻转,std专有*SliderBallFlip: 1//构成滑球动态图片的数量,std专有SliderBallFrames: 8//滑条底纹风格,1为分段纹理,2为梯度纹理*SliderStyle: 2//转圈时背景图是否变为全黑*SpinnerFadePlayfield: 0//转盘音效是否随时间变化*SpinnerFrequencyModulate: 1//转盘进度条是否始终保持最高*SpinnerNoBlink: 0[Colours]//组合的颜色,最多8个,Combo1是最后一个,Combo2是第一个,以此类推Combo1: 255,255,255Combo2: 255,255,255Combo3: 255,255,255Combo4: 255,255,255//输入键上的数字颜色,std和catch专有*InputOverlayText: 0,0,0//初始界面粉饼周围光谱条的颜色,supporter专有MenuGlow: 240,100,100//默认滑球的颜色,需开启着色器效果,std专有*SliderBall: 2,170,255//滑条边缘的颜色,std专有SliderBorder: 100,200,200//滑条内部的填充色,std专有SliderTrackOverride: 30,60,90//选歌界面被选中歌曲按钮上文字的颜色SongSelectActiveText: 255,255,255//选歌界面没被选中歌曲按钮上文字的颜色SongSelectInactiveText: 210,210,210//转盘的背景颜色*SpinnerBackground: 100,100,100//休息时光标和屏幕四周喷出的星星star2.png的颜色*StarBreakAdditive: 255,182,193[Fonts]//用于note上数字的文件名前缀*HitCirclePrefix: default//note上数字的间距,负数会增加间距*HitCircleOverlap: -2//用于分数数字的文件名前缀*ScorePrefix: score//分数数字的间距,负数会增加间距*ScoreOverlap: -2//用于组合数字的文件名前缀*ComboPrefix: score//组合数字的间距,负数会增加间距*ComboOverlap: -2[CatchTheBeat]//捕捉器本身的颜色*HyperDash: 255,0,0//超级水果边缘的颜色*HyperDashFruit: 255,0,0//获得超级水果后捕捉器的颜色*HyperDashAfterImage: 255,0,0//mania相关//设置面板居中//ColumnStart = (640 - 所有轨道宽度和) / 2//若是全屏且宽屏//ColumnStart = (820 - 所有轨道宽度和) / 2//HitPosition的范围不能超过480,默认为402,越大越往下//For 4K[Mania]Keys: 4//面板左侧起始位置ColumnStart: 190//到哪一点可以绘制列*ColumnRight: 19//每条轨道之间的距离*ColumnSpacing: 0//每条轨道的宽度ColumnWidth: 65,65,65,65//轨道分隔线的宽度,要比Key数多1ColumnLineWidth: 0,0,0,0,0//小节线宽度BarlineHeight: 0//Note宽高比例WidthForNoteHeightScale: 50//精准判定线位置HitPosition: 470//连击数位置ComboPosition: 100//判定分数位置ScorePosition: 320//是否显示精准判定线JudgementLine: 1//打击光动态帧率LightFramePerSecond: 24//特殊键位置,0为无,1为左,2为右*SpecialStyle: 0//连击图出现位置,0为左,1为右,2为随机ComboBurstStyle: 2//使用Co-op Mod时面板之间的间距StageSeparation: 100//使用Co-op Mod时判定分数的显示位置,0为都显示,1为只显示在有note的面板上*SeparateScore: 1//note在通过按键时是否覆盖KeysUnderNotes: 1//面板是否翻转,0为下落式,1为上升式*UpsideDown: 0//面板翻转时,是否翻转所有按键*KeyFlipWhenUpsideDown: 1//面板翻转时,是否翻转所有noteNoteFlipWhenUpsideDown: 1//note绘制风格,0/1/2NoteBodyStyle: 0//Colour//轨道背景颜色Colour1: 0,0,0,200Colour2: 0,0,0,200Colour3: 0,0,0,200Colour4: 0,0,0,200//轨道上打击光柱的颜色ColourLight1: 0,0,255,255ColourLight2: 255,0,0,255ColourLight3: 255,0,0,255ColourLight4: 0,0,255,255//轨道分隔线颜色*ColourColumnLine: 255,255,255,255//小节线颜色*ColourBarline: 255,255,255,255//精准判定线颜色*ColourJudgementLine: 255,255,255//游戏开始前键位提示颜色ColourKeyWarning: 255,255,255//按住面条时连击的颜色ColourHold: 255,180,50,255//MISS时连击的颜色*ColourBreak: 255,0,0//For 7K[Mania]Keys: 7ColumnStart: 196ColumnRight: 19ColumnSpacing: 0ColumnWidth: 42,38,42,46,42,38,42ColumnLineWidth: 0,0,0,0,0,0,0,0BarlineHeight: 0WidthForNoteHeightScale: 45HitPosition: 455ComboPosition: 100ScorePosition: 320JudgementLine: 1LightFramePerSecond: 24SpecialStyle: 0ComboBurstStyle: 2StageSeparation: 100SeparateScore: 1KeysUnderNotes: 1UpsideDown: 0KeyFlipWhenUpsideDown: 1NoteFlipWhenUpsideDown: 1NoteBodyStyle: 0//ColourColour1: 0,0,0,200Colour2: 0,0,0,200Colour3: 0,0,0,200Colour4: 0,0,0,200Colour5: 0,0,0,200Colour6: 0,0,0,200Colour7: 0,0,0,200ColourLight1: 255,0,0,255ColourLight2: 0,0,255,255ColourLight3: 255,0,0,255ColourLight4: 255,255,0,255ColourLight5: 255,0,0,255ColourLight6: 0,0,255,255ColourLight7: 255,0,0,255ColourColumnLine: 255,255,255,255ColourBarline: 255,255,255,255ColourJudgementLine: 255,255,255ColourKeyWarning: 255,255,255ColourHold: 255,180,50,255ColourBreak: 255,0,0
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