EasyPlayerPro Windows播放器实时流进行本地缓冲区即时回放功能实现
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背景描述
参照国内视频监控行业监控软件,实现当前视频的即时回放功能,例如: 监控人员发现刚刚的某个视频点有可疑,就像录像回放一样,想倒回去看一下,但又不想切换到录像回放界面, 此处就体现即时回放的价值了,还可将回放片断保存为录像文件;
实现流程
- 在视频播放时, 将收到的帧数据写入待解码播放队列;
- 当用户切换到即时回放功能, 则停止解码当前的帧;
- 在解码线程中修改用者ID(涉及到缓冲队列的设计);
- 解码线程一直读取历史队列中的帧进行解码显示;
- 当读到队列的最后一帧时,再从头开始循环;
代码实现
//即时回放处理: 将当前正在播放的缓冲队列中的数据,拷贝到即时回放队列, 然后从即时回放队列中读取数据进行回放int ChannelManager::InstantReplayProcess(MEDIA_VIDEO_CHANNEL_OBJ_T *pMediaChannel, CONSUMER_HANDLE *handle, BUFFER_TYPE_ENUM *bufferType, int *headerSize, char *headerData, int *payloadSize, char *payloadData){if (NULL == pMediaChannel) return -1;int ret = -1;CONSUMER_HANDLE consumerHandle = *handle;if (NULL == pMediaChannel->pInstantReplay) return -1;if ( pMediaChannel->pInstantReplay->instantReplay == 0x01 ){ if (NULL == pMediaChannel->pInstantReplay->bufQueueHandle) //创建即时回放缓冲队列 { //创建即时回放缓冲区 int queueSize = pMediaChannel->pSourcePtr->GetQueueSize(); BUFQUE_Create(&pMediaChannel->pInstantReplay->bufQueueHandle, 0, NULL, queueSize, MAX_PRE_RECORDING_SECS, 0, 1); //此处将sourcePtr中的bufqueue拷贝到 即时回放中的缓冲区 CONSUMER_HANDLE consumerHandleInstantReplay = BUFQUE_RegisterConsumer(pMediaChannel->pInstantReplay->bufQueueHandle, (unsigned int)pMediaChannel, 0x00); if (NULL == consumerHandleInstantReplay) { _TRACE(TRACE_LOG_DEBUG, "channel[%d]注册即时回放调用者失败.\n", pMediaChannel->id); BUFQUE_Release(&pMediaChannel->pInstantReplay->bufQueueHandle); return ret; } *handle = consumerHandleInstantReplay; consumerHandle = consumerHandleInstantReplay; pMediaChannel->pInstantReplay->consumerHandle = BUFQUE_RegisterConsumer(pMediaChannel->pInstantReplay->bufQueueHandle, (unsigned int)pMediaChannel->pInstantReplay, 0x00); //再注册一个,用于和consumerHandleInstantReplay循环使用 pMediaChannel->pInstantReplay->frameNum = 0; pMediaChannel->pInstantReplay->frameNo = 0; BUFFER_TYPE_ENUM bufferType = BUFFER_TYPE_UNKNOWN; CONSUMER_HANDLE consumerHandleTmp = NULL; consumerHandleTmp = pMediaChannel->pSourcePtr->RegisterConsumer((unsigned int)&pMediaChannel->pInstantReplay, 0x01); //从当前正在播放的缓冲队列中,拷贝数据到即时回放队列 if (NULL != consumerHandleTmp) { int headerSize = 0; EASY_FRAME_INFO tmpFrameInfo; memset(&tmpFrameInfo, 0x00, sizeof(EASY_FRAME_INFO)); BUFF_T buffSource; memset(&buffSource, 0x00, sizeof(BUFF_T)); BUFF_MALLOC(&buffSource, MAX_ENCODE_FRAME_SIZE); //最大编码帧大小为MAX_ENCODE_FRAME_SIZE(1024*1024) int writeKeyFrame = 0x00; int bufferId = 0; do { //从队列中获取音视频和事件数据 bufferType = BUFFER_TYPE_UNKNOWN; if (0 != pMediaChannel->pSourcePtr->GetSourceData(consumerHandleTmp, NULL, &bufferType, &headerSize, (char *)&tmpFrameInfo, &buffSource.bufpos, buffSource.pbuf, 0x01)) { break; } //保证第一帧为视频关键帧 if (writeKeyFrame == 0x01 || ( BUFFER_TYPE_VIDEO == bufferType && tmpFrameInfo.type == FRAME_TYPE_I) ) { BUFQUE_AddData(pMediaChannel->pInstantReplay->bufQueueHandle, ++bufferId, bufferType, headerSize, (char *)&tmpFrameInfo, buffSource.bufpos, buffSource.pbuf); writeKeyFrame = 0x01; pMediaChannel->pInstantReplay->frameNum ++; //pMediaChannel->pInstantReplay->frameNo = 0; } }while (1); BUFF_FREE(&buffSource); pMediaChannel->pSourcePtr->UnRegisterConsumer(&consumerHandleTmp); } } //当前对即时回放队列进行录像 if (pMediaChannel->pInstantReplay->recording == 0x01) { pMediaChannel->pInstantReplay->recording = 0x00; InstantReplayRecording(pMediaChannel); //即时回放录像 } if (pMediaChannel->pInstantReplay->status==PLAY_SPEED_PAUSED) { if (pMediaChannel->pInstantReplay->instantReplay == 0x00) //暂停状态时, 上层已调用关闭即时回放 { if (NULL != pMediaChannel->pInstantReplay->bufQueueHandle) { if (NULL != consumerHandle) { BUFQUE_UnRegisterConsumer(pMediaChannel->pInstantReplay->bufQueueHandle, &consumerHandle); *handle = NULL; } if (NULL != pMediaChannel->pInstantReplay->consumerHandle) { BUFQUE_UnRegisterConsumer(pMediaChannel->pInstantReplay->bufQueueHandle, &pMediaChannel->pInstantReplay->consumerHandle); } BUFQUE_Release(&pMediaChannel->pInstantReplay->bufQueueHandle); } delete pMediaChannel->pInstantReplay; pMediaChannel->pInstantReplay = NULL; } return 0; } ret = BUFQUE_GetData(pMediaChannel->pInstantReplay->bufQueueHandle, consumerHandle, NULL, bufferType, headerSize, headerData, payloadSize, payloadData, 0x01); if (ret < 0) { BUFQUE_CopyConsumer(pMediaChannel->pInstantReplay->bufQueueHandle, consumerHandle, pMediaChannel->pInstantReplay->consumerHandle); ret = BUFQUE_GetData(pMediaChannel->pInstantReplay->bufQueueHandle, consumerHandle, NULL, bufferType, headerSize, headerData, payloadSize, payloadData, 0x01); if (ret == 0x00) pMediaChannel->pInstantReplay->frameNo = 1; else pMediaChannel->pInstantReplay->frameNo = 0; } else if (ret == 0 && *bufferType==BUFFER_TYPE_VIDEO) { pMediaChannel->pInstantReplay->frameNo ++; }}else if (pMediaChannel->pInstantReplay->instantReplay == 0x00) //关闭即时回放{ if (NULL != pMediaChannel->pInstantReplay->bufQueueHandle) { if (NULL != consumerHandle) { BUFQUE_UnRegisterConsumer(pMediaChannel->pInstantReplay->bufQueueHandle, &consumerHandle); *handle = NULL; } if (NULL != pMediaChannel->pInstantReplay->consumerHandle) { BUFQUE_UnRegisterConsumer(pMediaChannel->pInstantReplay->bufQueueHandle, &pMediaChannel->pInstantReplay->consumerHandle); } BUFQUE_Release(&pMediaChannel->pInstantReplay->bufQueueHandle); } delete pMediaChannel->pInstantReplay; pMediaChannel->pInstantReplay = NULL; ret = 100;}return ret;}
关于EasyPlayerPro
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