在C++中实现C#的delegate机制

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http://www.vckbase.com/document/viewdoc/?id=1815

 

作者:许培

源代码下载

  由于这段时间较忙,自从上次我发布了一个供初学者学习的“MFC”程序后,就没怎么写文章了。这段时间在忙新的项目,项目逻辑还算复杂,用了好多有闪光点的技术,下面我要讨论的是闪光点之一:在C++中实现C#的delegate机制。
  用过C#的朋友都觉得C#的确是个好语言,但有时由于特殊需要,不得不用C++,在C++中要想实现C#中的Thread等也是可行的,不过代码要稍复杂。

以例子来说明:

class   Sdk { public: void   DoSomething();   }; class   client { public: Sdk   m_sdk; void   DoSomething{} { m_sdk.DoSomething(); } void   OnMessage() { // } } 

这个例子比较简单,Sdk用来实现某个功能,client是客户程序,要想在m_sdk做处理的时候能发送通知到client,有几个方法可以实现, 其一是发线程消息,其一是回调,但传统的回调对面向对象的支持并不好,这就是实现delegate的出发点。 下面是一个实现:

class   Delegate { public: virtual   ~Delegate(void){   } virtual   void   operator()(void)   =   0; }; template <typename   C> class   DelegateImpl   :   public   Delegate { private: typedef   void   (C::*F)(void); C*   m_class; F   m_fun; public: DelegateImpl(C*   c,   F   f){   m_class   =   c;   m_fun   =   f;   } virtual   void   operator()(void) { if(m_class) return   (m_class-> *m_fun)(); } }; 

有了上面代码,再稍加修改sdk和client代码就能实现事件通知了:

class   Sdk { public: Delegate*   pEvent; sdk():   pEvent(NULL)   {   } void   DoSomething() { cout < <"opened" < <endl; if(pEvent   !=   NULL) (*pEvent)(   ); } }; class   client { private: Sdk   m_sdk; public: client() { m_sdk.pEvent   =   new   Delegate <client> (this,   OnOpen); } void   DoSomething() { m_sdk.DoSomething(); } void   OnDoSomething() { cout < <"event   fired" < <endl; } } 

上面的实现有不少局限性,事件处理方法的返回值和参数设置不是十分灵活,因此可以用宏定义优代以上代码, 下面给出我的全部代码,请朋友指正。

////////////////////////////////////////////////////////////////////////////delegate 0#define DEFINE_DELEGATE(NAME, R)/class NAME##Delegate/{/public:/virtual ~NAME##Delegate(void){ }/virtual R operator()(void) = 0;/};/template<typename C>/class NAME##DelegateImpl : public NAME##Delegate/{/private:/typedef R (C::*F)(void);/C* m_class;/F m_fun;/public:/NAME##DelegateImpl(C* c, F f){ m_class = c; m_fun = f; }/virtual R operator()(void)/{/if(m_class)/return (m_class->*m_fun)();/}/};/template<typename C, typename F>/NAME##Delegate* Make##NAME##Delegate(C* c, F f)/{/return new NAME##DelegateImpl<C>(c, f);/}////////////////////////////////////////////////////////////////////////////delegate 1#define DEFINE_DELEGATE(NAME, R, P1)/class NAME##Delegate/{/public:/virtual ~NAME##Delegate(void){ }/virtual R operator()(P1 p1) = 0;/};/template<typename C>/class NAME##DelegateImpl : public NAME##Delegate/{/private:/typedef R (C::*F)(P1);/C* m_class;/F m_fun;/public:/NAME##DelegateImpl(C* c, F f){ m_class = c; m_fun = f; }/virtual R operator()(P1 p1)/{/if(m_class)/return (m_class->*m_fun)(p1);/}/};/template<typename C, typename F>/NAME##Delegate* Make##NAME##Delegate(C* c, F f)/{/return new NAME##DelegateImpl<C>(c, f);/}////////////////////////////////////////////////////////////////////////////delegate 2#define DEFINE_DELEGATE(NAME, R, P1, P2)/class NAME##Delegate/{/public:/virtual ~NAME##Delegate(void){ }/virtual R operator()(P1 p1, P2 p2) = 0;/};/template<typename C>/class NAME##DelegateImpl : public NAME##Delegate/{/private:/typedef R (C::*F)(P1, P2);/C* m_class;/F m_fun;/public:/NAME##DelegateImpl(C* c, F f){ m_class = c; m_fun = f; }/virtual R operator()(P1 p1, P2 p2)/{/if(m_class)/return (m_class->*m_fun)(p1, p2);/}/};/template<typename C, typename F>/NAME##Delegate* Make##NAME##Delegate(C* c, F f)/{/return new NAME##DelegateImpl<C>(c, f);/}/*////////////////////////////////////////////////////////////////////////////sampleDEFINE_DELEGATE(Open, void, int, string)class sdk{public:OpenDelegate* pEvent;sdk(): pEvent(NULL) { }void Open(){cout<<"opened"<<endl;if(pEvent != NULL)(*pEvent)(100, "你好");}};class client{private:sdk m_sdk;public:client(){m_sdk.pEvent = MakeOpenDelegate(this, OnOpen2);}void Open(){m_sdk.Open();}void OnOpen(){cout<<"Open event fired"<<endl;}void OnOpen2(int t, string str){cout<<"Open event fired, Param = "<<t<<"param2 = "<<str.c_str()<<endl;}};*/
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